####################################################################################################################################################################
### CRISIS CORVETTE ################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "CRISIS_CORVETTE_M1S1"
	ship_size = crisis_corvette
	fits_on_slot = mid
	should_draw_components = yes
	entity = "crisis_corvette_M1S1_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { gunship artillery }

	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}

	small_utility_slots = 4
	aux_utility_slots = 2
}

ship_section_template = {
	key = "CRISIS_CORVETTE_S3"
	ship_size = crisis_corvette
	fits_on_slot = mid
	should_draw_components = yes
	entity = "crisis_corvette_S3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { brawler }

	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "small_turret"
		locatorname = "small_gun_03"
	}

	small_utility_slots = 4
	aux_utility_slots = 2
}

ship_section_template = {
	key = "CRISIS_CORVETTE_MID_S2PD1"
	ship_size = crisis_corvette
	fits_on_slot = mid
	should_draw_components = yes
	entity = "crisis_corvette_S3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { screen }

	component_slot = {
		name = "SMALL_GUN_01"
		template = "point_defence_turret"
		locatorname = "small_gun_01"
	}

	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}

	component_slot = {
		name = "SMALL_GUN_03"
		template = "small_turret"
		locatorname = "small_gun_03"
	}

	small_utility_slots = 4
	aux_utility_slots = 2
}

ship_section_template = {
	key = "CRISIS_CORVETTE_MID_PD3"
	ship_size = crisis_corvette
	fits_on_slot = mid
	should_draw_components = yes
	entity = "crisis_corvette_S3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { screen }

	component_slot = {
		name = "PD_GUN_01"
		template = "point_defence_turret"
		locatorname = "small_gun_01"
	}

	component_slot = {
		name = "PD_GUN_02"
		template = "point_defence_turret"
		locatorname = "small_gun_02"
	}

	component_slot = {
		name = "PD_GUN_03"
		template = "point_defence_turret"
		locatorname = "small_gun_03"
	}

	small_utility_slots = 4
	aux_utility_slots = 2
}





####################################################################################################################################################################
### CRISIS DESTROYER ###############################################################################################################################################
####################################################################################################################################################################


ship_section_template = {
	key = "CRISIS_DESTROYER_1M2S1M"
	ship_size = crisis_destroyer
	fits_on_slot = mid
	should_draw_components = yes
	entity = "crisis_destroyer_1M2S1M_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { brawler explosive energy_torpedoes }

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "TORPEDO_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_01"
		template = "point_defence_turret"
		locatorname = "small_gun_02"
	}

	medium_utility_slots = 6
	aux_utility_slots = 2
}

ship_section_template = {
	key = "CRISIS_DESTROYER_M2S2"
	ship_size = crisis_destroyer
	fits_on_slot = mid
	should_draw_components = yes
	entity = "crisis_destroyer_1M2S1M_entity"
	icon = "GFX_ship_part_core_bow"
	ai_tags = { gunship brawler }

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}	
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}	
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}

	small_utility_slots = 6
	medium_utility_slots = 2
}

ship_section_template = {
	key = "CRISIS_DESTROYER_1L2S"
	ship_size = crisis_destroyer
	fits_on_slot = mid
	should_draw_components = yes
	entity = "crisis_destroyer_1L2S_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { gunship artillery }

	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}

	medium_utility_slots = 6
	aux_utility_slots = 2
}





####################################################################################################################################################################
### CRISIS CRUISER #################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "CRISIS_CRUISER_SECTION"
	ship_size = crisis_cruiser
	fits_on_slot = mid
	should_draw_components = yes
	entity = "crisis_cruiser_hull_entity"
	icon = "GFX_ship_part_core_mid"

	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}

	medium_utility_slots = 10
	aux_utility_slots = 3
}

ship_section_template = {
	key = "CRISIS_CRUISER_SECTION_B"
	ship_size = crisis_cruiser
	fits_on_slot = mid
	should_draw_components = yes
	entity = "crisis_cruiser_hull_entity"
	icon = "GFX_ship_part_core_mid"

	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "TORPEDO_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "TORPEDO_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "TORPEDO_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "TORPEDO_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}

	medium_utility_slots = 10
}





####################################################################################################################################################################
### CRISIS STAR EATER ##############################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "SHIP_CRISIS_STAR_EATER_SECTION"
	ship_size = star_eater
	fits_on_slot = mid
	should_draw_components = yes
	entity = "star_eater_ship_entity"
	icon = "GFX_ship_part_core_mid"

	component_slot = {
		name = "PLANET_KILLER_GUN_01"
		template = "invisible_planet_killer_fixed"
		locatorname = "core"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		template = "large_strike_craft"
		locatorname = "root"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		template = "large_strike_craft"
		locatorname = "root"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		template = "large_strike_craft"
		locatorname = "root"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		template = "large_strike_craft"
		locatorname = "root"
	}
	# unused
	#component_slot = {
	#	name = "EXTRA_LARGE_GUN_01"
	#	template = "invisible_extra_large_fixed"
	#	locatorname = "root"
	#}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "SMALL_GUN_01"
		template = "invisible_small_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "invisible_small_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "SMALL_GUN_05"
		template = "invisible_small_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "SMALL_GUN_06"
		template = "invisible_small_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_01"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_02"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_03"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_04"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_05"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}
	component_slot = {
		name = "PD_06"
		template = "invisible_point_defence_turret"
		locatorname = "root"
	}

	large_utility_slots = 20
	aux_utility_slots = 4
}