ship_section_template = {
	key = "STINGER_STAGE_1_line"
	ship_size = stinger_stage_1
	fits_on_slot = mid
	should_draw_components = no
	icon = "GFX_ship_part_core_mid"
	entity = "stinger_stage_1_ship_entity"

	ai_tags = {
		gunship
		gunship_stealth
	}

	ai_weight = {
		weight = 10
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}

	large_utility_slots = 7
	aux_utility_slots = 1

	resources = {
		category = ship_sections
		cost = {
			food = @stinger_stage_1_section_cost
			mult = @alloy_to_food_cost_ratio
		}
	}
}

ship_section_template = {
	key = "STINGER_STAGE_1_artillery"
	ship_size = stinger_stage_1
	fits_on_slot = mid
	should_draw_components = no
	icon = "GFX_ship_part_core_mid"
	entity = "stinger_stage_1_ship_entity"

	ai_tags = {
		artillery
		artillery_stealth
	}

	ai_weight = {
		weight = 20
	}

	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "EXTRA_LARGE_02"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	large_utility_slots = 5
	aux_utility_slots = 1

	resources = {
		category = ship_sections
		cost = {
			food = @stinger_stage_1_section_cost
			mult = @alloy_to_food_cost_ratio
		}
	}
}

ship_section_template = {
	key = "STINGER_STAGE_2_line"
	ship_size = stinger_stage_2
	fits_on_slot = mid
	should_draw_components = no
	icon = "GFX_ship_part_core_mid"
	entity = "stinger_stage_2_ship_entity"

	ai_tags = {
		gunship
		gunship_stealth
	}

	ai_weight = {
		weight = 10
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}

	large_utility_slots = 10
	aux_utility_slots = 2

	resources = {
		category = ship_sections
		cost = {
			food = @stinger_stage_2_section_cost
			mult = @alloy_to_food_cost_ratio
		}
	}
}

ship_section_template = {
	key = "STINGER_STAGE_2_artillery"
	ship_size = stinger_stage_2
	fits_on_slot = mid
	should_draw_components = no
	icon = "GFX_ship_part_core_mid"
	entity = "stinger_stage_2_ship_entity"

	ai_tags = {
		artillery
		artillery_stealth
	}

	ai_weight = {
		weight = 20
	}

	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "EXTRA_LARGE_02"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "EXTRA_LARGE_03"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	large_utility_slots = 8
	aux_utility_slots = 2

	resources = {
		category = ship_sections
		cost = {
			food = @stinger_stage_2_section_cost
			mult = @alloy_to_food_cost_ratio
		}
	}
}

ship_section_template = {
	key = "STINGER_STAGE_3_line"
	ship_size = stinger_stage_3
	fits_on_slot = mid
	should_draw_components = no
	icon = "GFX_ship_part_core_mid"
	entity = "stinger_stage_3_ship_entity"

	ai_tags = {
		gunship
		gunship_stealth
	}

	ai_weight = {
		weight = 10
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_08"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "weapon_02"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			food = @stinger_stage_3_section_cost
			mult = @alloy_to_food_cost_ratio
		}
	}
}

ship_section_template = {
	key = "STINGER_STAGE_3_artillery"
	ship_size = stinger_stage_3
	fits_on_slot = mid
	should_draw_components = no
	icon = "GFX_ship_part_core_mid"
	entity = "stinger_stage_3_ship_entity"

	ai_tags = {
		artillery
		artillery_stealth
	}

	ai_weight = {
		weight = 20
	}

	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "EXTRA_LARGE_02"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "EXTRA_LARGE_03"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "EXTRA_LARGE_04"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	large_utility_slots = 10
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			food = @stinger_stage_3_section_cost
			mult = @alloy_to_food_cost_ratio
		}
	}
}

ship_section_template = {
	key = "large_fallen_stinger_section"
	ship_size = large_fallen_stinger
	fits_on_slot = mid
	should_draw_components = no
	icon = "GFX_ship_part_core_mid"
	entity = "biogenesis_01_fallen_empire_stinger_stage_3_ship_entity"

	ai_tags = {
		artillery
		artillery_stealth
	}

	ai_weight = {
		weight = 10
	}

	component_slot = {
		name = "TITANIC_01"
		template = "invisible_titanic_fixed"
		locatorname = "weapon_01"
	}
	component_slot = {
		name = "TITANIC_02"
		template = "invisible_titanic_fixed"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "EXTRA_LARGE_02"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "EXTRA_LARGE_03"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "EXTRA_LARGE_04"
		template = "invisible_extra_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_01"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "weapon_01"
	}

	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "weapon_02"
	}

	large_utility_slots = 12
	aux_utility_slots = 3

	resources = {
		category = ship_sections
		cost = {
			food = @stinger_stage_3_section_cost
			mult = @alloy_to_food_cost_ratio
		}
	}
}
