@cost1 = 300
@cost2 = 350
@cost3 = 400
@cost4 = 450

####################################################################################################################################################################
### BOW ############################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "DREADNOUGHT_BOW_S4P4M4L4"
	ship_size = Dreadnought
	fits_on_slot = bow
	entity = "Dreadnought_bow_L1M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	ai_tags = { gunship brawler }

	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "PD_GUN_04"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	
	large_utility_slots = 12
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_BOW_L10"
	ship_size = Dreadnought
	fits_on_slot = bow
	entity = "Dreadnought_bow_L2_entity"
	icon = "GFX_ship_part_core_bow"
	ai_tags = { artillery }

	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_08"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_09"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_10"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}

	large_utility_slots = 14
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost3 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_BOW_S2P2G13"
	ship_size = Dreadnought
	fits_on_slot = bow
	entity = "Dreadnought_bow_M1S2SHB_entity"
	icon = "GFX_ship_part_core_bow"
	ai_tags = { explosive energy_torpedoes }

	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}	
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_07"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_08"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_09"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_10"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_11"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_12"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_13"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	
	large_utility_slots = 13
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_BOW_XL4"
	ship_size = Dreadnought
	fits_on_slot = bow
	entity = "Dreadnought_bow_XL1_entity"
	icon = "GFX_ship_part_core_bow"
	ai_tags = { artillery }
	
	prerequisites = { OR = { tech_energy_lance_1 tech_energy_lance_2 tech_arc_emitter_1 tech_arc_emitter_2 tech_mass_accelerator_1 tech_mass_accelerator_2 } }

	component_slot = {
		name = "EXTRA_LARGE_01"
		template = "invisible_extra_large_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "EXTRA_LARGE_02"
		template = "invisible_extra_large_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "EXTRA_LARGE_03"
		template = "invisible_extra_large_fixed"
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "EXTRA_LARGE_04"
		template = "invisible_extra_large_fixed"
		locatorname = "xl_gun_01"
	}

	large_utility_slots = 12
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost4 }
	}
}

####################################################################################################################################################################
### MID1 ###########################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "DREADNOUGHT_MID1_P3M7L6"
	ship_size = Dreadnought
	fits_on_slot = mid1
	entity = "Dreadnought_mid_L2M2_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { brawler gunship }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_MID1_P3G5L6"
	ship_size = Dreadnought
	fits_on_slot = mid1
	entity = "Dreadnought_mid_L2M2_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive energy_torpedoes }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_MID1_P3L9"
	ship_size = Dreadnought
	fits_on_slot = mid1
	entity = "Dreadnought_mid_L3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { artillery }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "large_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_08"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_09"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_MID1_P3M9G9"
	ship_size = Dreadnought
	fits_on_slot = mid1
	entity = "Dreadnought_mid_M4SHB_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive energy_torpedoes }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_01"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "medium_missile_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "medium_missile_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_07"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MISSILE_08"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MISSILE_09"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

####################################################################################################################################################################
### MID2 ###########################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "DREADNOUGHT_MID2_P3M7L6"
	ship_size = Dreadnought
	fits_on_slot = mid2
	entity = "Dreadnought_mid_L2M2_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { brawler gunship }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_MID2_P3G5L6"
	ship_size = Dreadnought
	fits_on_slot = mid2
	entity = "Dreadnought_mid_L2M2_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive energy_torpedoes }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_MID2_P3L9"
	ship_size = Dreadnought
	fits_on_slot = mid2
	entity = "Dreadnought_mid_L3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { artillery }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "large_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_08"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_09"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_MID2_P3M9G9"
	ship_size = Dreadnought
	fits_on_slot = mid2
	entity = "Dreadnought_mid_M4SHB_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive energy_torpedoes }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_01"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "medium_missile_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "medium_missile_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_07"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MISSILE_08"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MISSILE_09"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

####################################################################################################################################################################
### MID3 ###########################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "DREADNOUGHT_MID3_P3M7L6"
	ship_size = Dreadnought
	fits_on_slot = mid3
	entity = "Dreadnought_mid_L2M2_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { brawler gunship }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_MID3_P3G5L6"
	ship_size = Dreadnought
	fits_on_slot = mid3
	entity = "Dreadnought_mid_L2M2_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive energy_torpedoes }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_MID3_P3L9"
	ship_size = Dreadnought
	fits_on_slot = mid3
	entity = "Dreadnought_mid_L3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { artillery }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "large_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		template = "invisible_large_turret"
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_07"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_08"
		template = "invisible_large_turret"
		locatorname = "large_gun_02"
	}
	component_slot = {
		name = "LARGE_GUN_09"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_MID3_P3M9G9"
	ship_size = Dreadnought
	fits_on_slot = mid3
	entity = "Dreadnought_mid_M4SHB_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive energy_torpedoes }

	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_01"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "medium_missile_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "medium_missile_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_07"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MISSILE_08"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MISSILE_09"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}

	large_utility_slots = 10
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

####################################################################################################################################################################
### STERN ##########################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "DREADNOUGHT_STERN_L5"
	ship_size = Dreadnought
	fits_on_slot = stern
	entity = "Dreadnought_stern_L1_entity"
	icon = "GFX_ship_part_core_stern"
	ai_tags = { artillery }

	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}

	aux_utility_slots = 4
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_STERN_M14"
	ship_size = Dreadnought
	fits_on_slot = stern
	entity = "Dreadnought_stern_M2_entity"
	icon = "GFX_ship_part_core_stern"
	ai_tags = { gunship }
	icon_frame = 1

	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_10"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_11"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_12"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_13"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_14"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}

	aux_utility_slots = 4
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

ship_section_template = {
	key = "DREADNOUGHT_STERN_G9"
	ship_size = Dreadnought
	fits_on_slot = stern
	entity = "Dreadnought_stern_M2_entity"
	icon = "GFX_ship_part_core_stern"
	ai_tags = { energy_torpedoes }
	icon_frame = 1

	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_07"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_08"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_09"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}

	aux_utility_slots = 4
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}