@cost1 = 125
@cost2 = 150
@cost3 = 175
@cost4 = 300



####################################################################################################################################################################
### BOW ############################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "BATTLECRUISER_BOW_L4"
	ship_size = Battlecruiser
	fits_on_slot = bow
	entity = "Battlecruiser_bow_L1_entity"
	icon = "GFX_ship_part_core_bow"
	ai_tags = { artillery }
	
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	
	medium_utility_slots = 7
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_BOW_S6M6"
	ship_size = Battlecruiser
	fits_on_slot = bow
	entity = "Battlecruiser_bow_M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	ai_tags = { brawler gunship screen }
	
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_05"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_06"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	
	medium_utility_slots = 8
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_BOW_P6M6"
	ship_size = Battlecruiser
	fits_on_slot = bow
	entity = "Battlecruiser_bow_M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	ai_tags = { screen gunship }
	
	component_slot = {
		name = "PD_GUN_01"
		template = "point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_GUN_04"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_GUN_05"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_GUN_06"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	
	medium_utility_slots = 8
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_BOW_G8"
	ship_size = Battlecruiser
	fits_on_slot = bow
	entity = "Battlecruiser_bow_M2_entity"
	icon = "GFX_ship_part_core_bow"
	ai_tags = { explosive }
	
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_07"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_08"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	
	medium_utility_slots = 6
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

####################################################################################################################################################################
### MID1 ###########################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "BATTLECRUISER_MID1_S6M6"
	ship_size = Battlecruiser
	fits_on_slot = mid1
	entity = "Battlecruiser_mid_M2S2_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { brawler gunship screen }
	
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_05"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_06"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	
	medium_utility_slots = 8
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_MID1_M2L3"
	ship_size = Battlecruiser
	fits_on_slot = mid1
	entity = "Battlecruiser_mid_L1M1_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { gunship artillery }
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	
	medium_utility_slots = 7
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_MID1_G3L2"
	ship_size = Battlecruiser
	fits_on_slot = mid1
	entity = "Battlecruiser_mid_L1M1_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { artillery explosive }
	
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	
	medium_utility_slots = 7
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_MID1_M9"
	ship_size = Battlecruiser
	fits_on_slot = mid1
	entity = "Battlecruiser_mid_M3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { gunship }
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	
	medium_utility_slots = 8
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_MID1_G6"
	ship_size = Battlecruiser
	fits_on_slot = mid1
	entity = "Battlecruiser_mid_M3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive }
	
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "medium_missile_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_03"
	}
	
	medium_utility_slots = 6
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

####################################################################################################################################################################
### MID2 ###########################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "BATTLECRUISER_MID2_S6M6"
	ship_size = Battlecruiser
	fits_on_slot = mid2
	entity = "Battlecruiser_mid_M2S2_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { brawler gunship screen }
	
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_05"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_06"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	
	medium_utility_slots = 8
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_MID2_M2L3"
	ship_size = Battlecruiser
	fits_on_slot = mid2
	entity = "Battlecruiser_mid_L1M1_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { gunship artillery }
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	
	medium_utility_slots = 7
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_MID2_G3L2"
	ship_size = Battlecruiser
	fits_on_slot = mid2
	entity = "Battlecruiser_mid_L1M1_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { artillery explosive }
	
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		template = "large_turret"
		locatorname = "large_gun_01"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		template = "invisible_large_turret"
		locatorname = "large_gun_01"
	}
	
	medium_utility_slots = 7
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_MID2_M9"
	ship_size = Battlecruiser
	fits_on_slot = mid2
	entity = "Battlecruiser_mid_M3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { gunship }
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_09"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_03"
	}
	
	medium_utility_slots = 8
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_MID2_G6"
	ship_size = Battlecruiser
	fits_on_slot = mid2
	entity = "Battlecruiser_mid_M3_entity"
	icon = "GFX_ship_part_core_mid"
	ai_tags = { explosive }
	
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "medium_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "medium_missile_turret"
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MISSILE_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_03"
	}
	
	medium_utility_slots = 6
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

####################################################################################################################################################################
### STERN ##########################################################################################################################################################
####################################################################################################################################################################

ship_section_template = {
	key = "BATTLECRUISER_STERN_M8"
	ship_size = Battlecruiser
	fits_on_slot = stern
	entity = "Battlecruiser_stern_M1_entity"
	icon = "GFX_ship_part_core_stern"
	ai_tags = { gunship }
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		template = "medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_06"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_07"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_08"
		template = "invisible_medium_turret"
		locatorname = "medium_gun_01"
	}
	
	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost2 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_STERN_G6"
	ship_size = Battlecruiser
	fits_on_slot = stern
	entity = "Battlecruiser_stern_M1_entity"
	icon = "GFX_ship_part_core_stern"
	ai_tags = { explosive }
	
	component_slot = {
		name = "MISSILE_01"
		template = "medium_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_02"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_03"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_04"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_05"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MISSILE_06"
		template = "invisible_missile_turret"
		locatorname = "medium_gun_01"
	}

	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}

ship_section_template = {
	key = "BATTLECRUISER_STERN_S8P8"
	ship_size = Battlecruiser
	fits_on_slot = stern
	entity = "Battlecruiser_stern_S2_entity"
	icon = "GFX_ship_part_core_stern"
	ai_tags = { screen }
	
	component_slot = {
		name = "SMALL_GUN_01"
		template = "small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		template = "small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_03"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_05"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_06"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "SMALL_GUN_07"
		template = "invisible_small_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_08"
		template = "invisible_small_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_GUN_01"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_GUN_02"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_GUN_03"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_GUN_04"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_GUN_05"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_GUN_06"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "PD_GUN_07"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "PD_GUN_08"
		template = "invisible_point_defence_turret"
		locatorname = "small_gun_02"
	}

	aux_utility_slots = 3
	
	resources = {
		category = ship_sections
		cost = { alloys = @cost1 }
	}
}