# Component Tags
#
# Component Tags can be given scripted in component_templates and is used to group components together for the use of common modifiers
# They are also used in component_slot_templates for selecting approperative GFX
spitfire
heavy_carrier
super_carrier
interdictor
#leave an empty line here or the game produces '[22:58:04][component.cpp:302]: unknown component tag [interdictor]' error log #weird, yeah, but you know it's PDX