juggernaut = {
	formation_priority = @juggernaut_formation_priority
	max_speed = @speed_slow
	acceleration = 0.2
	rotation_speed = 0.15
	collision_radius = @juggernaut_collision_radius
	max_hitpoints = @juggernaut_hp
	modifier = {
		ship_evasion_add = @juggernaut_evasion
		starbase_shipyard_capacity_add = 15
	}

	base_buildtime = @juggernaut_build_time
	resources = {
		category = ships
		upkeep = {
			energy = @juggernaut_upkeep_energy
			alloys = @juggernaut_upkeep_alloys
		}
	}

	combat_size_multiplier = 100
	size_multiplier = 100
	map_counter_icon = ship_counter_128
	icon = ship_size_military_64
	fleet_slot_size = 32
	section_slots = { "core" = { locator = "part1" } "core2" = { locator = "part1" } "core3" = { locator = "part1" } "core4" = { locator = "part1" } }

	potential_construction = {
		juggernaut_potential_construction = yes
	}

	possible_construction = {
		juggernaut_possible_construction = yes
	}

	num_target_locators = 0
	can_have_federation_design = no
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
	enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
	can_disable = no
	icon_frame = 7 #probably unused, but mobile starbases are special
	icon = ship_size_military_64
	ship_class_icon_frame = 35
	selectable = { host_has_dlc = "Federations" }

	default_behavior = carrier
	ship_roles = { carrier artillery }

	prerequisites = { "tech_juggernaut" }
	class = shipclass_starbase
	construction_type = starbase_shipyard

	required_component_set = "power_core"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "ship_aura_components"

	min_upgrade_cost = {
		alloys = 50
	}

	ai_ship_data = {
		min = 1
		max = 1
	}

	available_to_everyone = yes
}
