
# ####################
#  Missiles
# ####################

projectile_gfx_missile = {
	name = "avw_missile_6"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_missile_6_small_hit_entity"
	shield_hit_entity = "avw_missile_6_small_shield_hit_entity"
	muzzle_flash_entity = "avw_missile_6_small_muzzle_flash_entity"
	
	entity = "avw_missile_6_small_entity"
	
	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "avw_missile_7"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_missile_7_small_hit_entity"
	shield_hit_entity = "avw_missile_7_small_shield_hit_entity"
	muzzle_flash_entity = "avw_missile_7_small_muzzle_flash_entity"
	
	entity = "avw_missile_7_small_entity"
	
	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "avw_missile_8"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_missile_8_small_hit_entity"
	shield_hit_entity = "avw_missile_8_small_shield_hit_entity"
	muzzle_flash_entity = "avw_missile_8_small_muzzle_flash_entity"
	
	entity = "avw_missile_8_small_entity"
	
	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "avw_missile_9"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_missile_9_small_hit_entity"
	shield_hit_entity = "avw_missile_9_small_shield_hit_entity"
	muzzle_flash_entity = "avw_missile_9_small_muzzle_flash_entity"
	
	entity = "avw_missile_9_small_entity"
	
	shield_impact = {
		size = small
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "avw_missile_10"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_missile_10_small_hit_entity"
	shield_hit_entity = "avw_missile_10_small_shield_hit_entity"
	muzzle_flash_entity = "avw_missile_10_small_muzzle_flash_entity"
	
	entity = "avw_missile_10_small_entity"
	
	shield_impact = {
		size = small
		delay = 0.0
	}
}

# ####################
#  Swarmer Missiles
# ####################

projectile_gfx_missile = {
	name = "avw_swarmer_missiles_3"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_swarmer_missiles_3_hit_entity"
	shield_hit_entity = "avw_swarmer_missiles_3_shield_hit_entity"
	muzzle_flash_entity = "avw_swarmer_missiles_3_muzzle_flash_entity"
	
	entity = "avw_swarmer_missiles_3_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "avw_swarmer_missiles_4"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_swarmer_missiles_4_hit_entity"
	shield_hit_entity = "avw_swarmer_missiles_4_shield_hit_entity"
	muzzle_flash_entity = "avw_swarmer_missiles_4_muzzle_flash_entity"
	
	entity = "avw_swarmer_missiles_4_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "avw_swarmer_missiles_5"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_swarmer_missiles_5_hit_entity"
	shield_hit_entity = "avw_swarmer_missiles_5_shield_hit_entity"
	muzzle_flash_entity = "avw_swarmer_missiles_5_muzzle_flash_entity"
	
	entity = "avw_swarmer_missiles_5_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

# ####################
#  Torpedo
# ####################

projectile_gfx_missile = {
	name = "avw_torpedo_4"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_torpedo_4_large_hit_entity"
	shield_hit_entity = "missile_large_shield_hit_entity"
	muzzle_flash_entity = "torpedo_large_muzzle_entity"
	
	entity = "avw_torpedo_4_large_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "avw_torpedo_5"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_torpedo_5_large_hit_entity"
	shield_hit_entity = "missile_large_shield_hit_entity"
	muzzle_flash_entity = "torpedo_large_muzzle_entity"
	
	entity = "avw_torpedo_5_large_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "avw_torpedo_6"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_torpedo_6_large_hit_entity"
	shield_hit_entity = "missile_large_shield_hit_entity"
	muzzle_flash_entity = "torpedo_large_muzzle_entity"
	
	entity = "avw_torpedo_6_large_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}

projectile_gfx_missile = {
	name = "avw_torpedo_7"
	color = { 1.0 	0.5 	0.0 	1.0 }
	hit_entity = "avw_torpedo_7_large_hit_entity"
	shield_hit_entity = "missile_large_shield_hit_entity"
	muzzle_flash_entity = "torpedo_large_muzzle_entity"
	
	entity = "avw_torpedo_7_large_entity"
	
	shield_impact = {
		size = large
		delay = 0.0
	}
}
