
###############
### Physics ###
###############

##############
### Lasers ###
##############

tech_avw_lasers_6 = {
	area = physics
	cost = @navstier6cost1
	tier = 6
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_lasers_5" }
	weight = @navstier6weight1
	
	gateway = energy_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_laser_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_lasers_7 = {
	area = physics
	cost = @navstier7cost1
	tier = 7
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_lasers_6" }
	weight = @navstier7weight1
	
	gateway = energy_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_laser_7
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_lasers_8 = {
	area = physics
	cost = @navstier8cost1
	tier = 8
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_lasers_7" }
	weight = @navstier8weight1
	
	gateway = energy_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_laser_8
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_lasers_9 = {
	area = physics
	cost = @navstier9cost1
	tier = 9
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_lasers_8" }
	weight = @navstier9weight1
	
	gateway = energy_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_laser_9
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_lasers_10 = {
	area = physics
	cost = @navstier10cost1
	tier = 10
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_lasers_9" }
	weight = @navstier10weight1
	
	gateway = energy_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_laser_10
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


##############
### Plasma ###
##############

tech_avw_plasma_4 = {
	area = physics
	cost = 32000
	tier = 5
	category = { particles }
	ai_update_type = military
	weight = 30
	
	prerequisites = { "tech_plasma_3" }
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_plasma_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_plasma_5 = {
	area = physics
	cost = @navstier6cost1
	tier = 6
	category = { particles }
	ai_update_type = military
	weight = @navstier6weight1
	
	prerequisites = { "tech_avw_plasma_4" }
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_plasma_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_plasma_6 = {
	area = physics
	cost = @navstier7cost1
	tier = 7
	category = { particles }
	ai_update_type = military
	weight = @navstier7weight1
	
	prerequisites = { "tech_avw_plasma_5" }
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_plasma_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


##################
### Disruptors ###
##################

tech_avw_disruptors_4 = {
	area = physics
	cost = 32000
	tier = 5
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_disruptors_3" }
	weight = 30
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_disruptors_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_disruptors_5 = {
	area = physics
	cost = @navstier6cost1
	tier = 6
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_disruptors_4" }
	weight = @navstier6weight1
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_disruptors_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_disruptors_6 = {
	area = physics
	cost = @navstier7cost1
	tier = 7
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_disruptors_5" }
	weight = @navstier7weight1
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_disruptors_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


######################
### Energy Torpedo ###
######################

tech_avw_energy_torpedoes_3 = {
	area = physics
	cost = 40000
	tier = 5
	category = { particles }
	ai_update_type = military	
	prerequisites = { "tech_energy_torpedoes_2" }
	weight = 25
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_energy_torpedoes_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_energy_torpedoes_4 = {
	area = physics
	cost = @navstier6cost2
	tier = 6
	category = { particles }
	ai_update_type = military	
	prerequisites = { "tech_avw_energy_torpedoes_3" }
	weight = @navstier6weight2
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_energy_torpedoes_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_energy_torpedoes_5 = {
	area = physics
	cost = @navstier7cost2
	tier = 7
	category = { particles }
	ai_update_type = military	
	prerequisites = { "tech_avw_energy_torpedoes_4" }
	weight = @navstier7weight2
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_energy_torpedoes_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


####################
### Energy Lance ###
####################

tech_avw_energy_lance_3 = {
	area = physics
	cost = 48000
	tier = 5
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_energy_lance_2" }
	weight = 20
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_energy_lance_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_energy_lance_4 = {
	area = physics
	cost = @navstier6cost3
	tier = 6
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_lasers_6" "tech_avw_energy_lance_3" }
	weight = @navstier6weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_energy_lance_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_energy_lance_5 = {
	area = physics
	cost = @navstier7cost3
	tier = 7
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_lasers_7" "tech_avw_energy_lance_4" }
	weight = @navstier7weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_energy_lance_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_energy_lance_6 = {
	area = physics
	cost = @navstier8cost3
	tier = 8
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_lasers_8" "tech_avw_energy_lance_5" }
	weight = @navstier8weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_energy_lance_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_energy_lance_7 = {
	area = physics
	cost = @navstier9cost3
	tier = 9
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_lasers_9" "tech_avw_energy_lance_6" }
	weight = @navstier9weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_energy_lance_7
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


###################
### Arc Emitter ###
###################

tech_avw_arc_emitter_3 = {
	area = physics
	cost = 48000
	tier = 5
	category = { particles }
	ai_update_type = military	
	prerequisites = { "tech_arc_emitter_2" }
	weight = 20
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_arc_emitter_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_arc_emitter_4 = {
	area = physics
	cost = @navstier6cost3
	tier = 6
	category = { particles }
	ai_update_type = military	
	prerequisites = { "tech_avw_arc_emitter_3" }
	weight = @navstier6weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_arc_emitter_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


############################
### Matter Disintegrator ###
############################

tech_avw_extradimensional_weapon_2 = {
	area = physics
	cost = @navstier6cost3
	tier = 6
	is_rare = yes
	category = { particles }
	prerequisites = { "tech_extradimensional_weapon_1" }
	ai_update_type = military
	weight = @navstier6weight3
	
	weight_modifier = {
		modifier = {
			factor = 0
			NOT = { has_country_flag = covenant_end_of_the_cycle }
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

	}
}


#######################
### Cloud Lightning ###
#######################

tech_avw_space_cloud_weapon_2 = {
	area = physics
	cost = 24000
	tier = 4
	category = { particles }
	ai_update_type = military	
	prerequisites = { "tech_space_cloud_weapon_1" }
	is_rare = yes
	weight = 40
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}	
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

	}
}


#####################
### Point Defense ###
#####################

tech_avw_pd_tracking_4 = {
	area = physics
	tier = 5
	cost = 32000
	category = { computing }
	ai_update_type = military
	prerequisites = { "tech_pd_tracking_3" }
	weight = 30
	
	weight_modifier = {
		
	}

	ai_weight = {
		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_pd_tracking_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_pd_tracking_5 = {
	area = physics
	tier = 6
	cost = @navstier6cost1
	category = { computing }
	ai_update_type = military
	prerequisites = { "tech_avw_pd_tracking_4" }
	weight = @navstier6weight1
	
	weight_modifier = {
		
	}

	ai_weight = {
		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_pd_tracking_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_pd_tracking_6 = {
	area = physics
	tier = 7
	cost = @navstier7cost1
	category = { computing }
	ai_update_type = military
	prerequisites = { "tech_avw_pd_tracking_5" }
	weight = @navstier7weight1
	
	weight_modifier = {
		
	}

	ai_weight = {
		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_pd_tracking_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


#####################
### Titan Weapons ###
#####################

tech_avw_titan_weapon_2 = {
	area = physics
	cost = @navstier6cost3
	tier = 6
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_titans" "tech_avw_energy_lance_3" }
	weight = @navstier6weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
}

tech_avw_titan_weapon_3 = {
	area = physics
	cost = @navstier10cost3
	tier = 10
	category = { particles }
	ai_update_type = military
	prerequisites = { "tech_avw_titan_weapon_2" "tech_avw_energy_lance_7" }
	weight = @navstier10weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_energy
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_energy }
		}
	}
}



###############
### Society ###
###############

#######################
### Psionic Bombers ###
#######################

tech_avw_psionic_bombers_2 = {
	area = society
	cost = @navstier6cost2
	tier = 6
	category = { psionics }
	is_rare = yes
	prerequisites = { "tech_psionic_bombers" }
	weight = @navstier6weight2
	is_reverse_engineerable = no

	potential = {
		has_shroud_dlc = yes
	}
	
	weight_modifier = {
		factor = 0.5
		modifier = {
			factor = 0.50
			NOT = {
				has_trait_in_council = { TRAIT = leader_trait_expertise_psionics }
			}
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_spiritualist"
		}
		modifier = {
			factor = 3
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 3
			has_paragon_dlc = no
			any_owned_leader = {
				has_trait = leader_trait_shroudwalker
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_trait_in_council = { TRAIT = leader_trait_maniacal }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_2 }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_3 }
			}
		}
	}
	
	ai_weight = {
		factor = 10
	}

	technology_swap = {
		name = tech_avw_bioship_psionic_bombers_2
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { psionics }
		weight = {
			factor = 1
		}
	}

}

tech_avw_psionic_bombers_3 = {
	area = society
	cost = @navstier7cost2
	tier = 7
	category = { psionics }
	is_rare = yes
	prerequisites = { "tech_avw_psionic_bombers_2" }
	weight = @navstier7weight2
	is_reverse_engineerable = no

	potential = {
		has_shroud_dlc = yes
	}
	
	weight_modifier = {
		factor = 0.5
		modifier = {
			factor = 0.50
			NOT = {
				has_trait_in_council = { TRAIT = leader_trait_expertise_psionics }
			}
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_spiritualist"
		}
		modifier = {
			factor = 3
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 3
			has_paragon_dlc = no
			any_owned_leader = {
				has_trait = leader_trait_shroudwalker
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_trait_in_council = { TRAIT = leader_trait_maniacal }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_2 }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_3 }
			}
		}
	}
	
	ai_weight = {
		factor = 10
	}

	technology_swap = {
		name = tech_avw_bioship_psionic_bombers_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { psionics }
		weight = {
			factor = 1
		}
	}
	
}


#########################
### Psionic Lightning ###
#########################

tech_avw_psionic_lightning_2 = {
	area = society
	cost = @navstier6cost2
	tier = 6
	category = { psionics }
	is_rare = yes
	prerequisites = { "tech_psionic_lightning" }
	weight = @navstier6weight2
	is_reverse_engineerable = no

	potential = {
		has_shroud_dlc = yes
	}
	
	weight_modifier = {
		factor = 0.5
		modifier = {
			factor = 0.50
			NOT = {
				has_trait_in_council = { TRAIT = leader_trait_expertise_psionics }
			}
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_spiritualist"
		}
		modifier = {
			factor = 3
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 3
			has_paragon_dlc = no
			any_owned_leader = {
				has_trait = leader_trait_shroudwalker
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_trait_in_council = { TRAIT = leader_trait_maniacal }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_2 }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_3 }
			}
		}
	}
	
	ai_weight = {
		factor = 10
	}

	technology_swap = {
		name = tech_avw_bioship_psionic_lightning_2
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { psionics }
		weight = {
			factor = 1
		}
	}
}

tech_avw_psionic_lightning_3 = {
	area = society
	cost = @navstier7cost2
	tier = 6
	category = { psionics }
	is_rare = yes
	prerequisites = { "tech_avw_psionic_lightning_2" }
	weight = @navstier7weight2
	is_reverse_engineerable = no

	potential = {
		has_shroud_dlc = yes
	}
	
	weight_modifier = {
		factor = 0.5
		modifier = {
			factor = 0.50
			NOT = {
				has_trait_in_council = { TRAIT = leader_trait_expertise_psionics }
			}
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_spiritualist"
		}
		modifier = {
			factor = 3
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 3
			has_paragon_dlc = no
			any_owned_leader = {
				has_trait = leader_trait_shroudwalker
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_trait_in_council = { TRAIT = leader_trait_maniacal }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_2 }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_3 }
			}
		}
	}
	
	ai_weight = {
		factor = 10
	}

	technology_swap = {
		name = tech_avw_bioship_psionic_lightning_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { psionics }
		weight = {
			factor = 1
		}
	}
}


#########################
### Psionic Disruptor ###
#########################

tech_avw_psionic_disruptor_2 = {
	area = society
	cost = @navstier6cost2
	tier = 6
	category = { psionics }
	is_rare = yes
	prerequisites = { "tech_psionic_disruptor" }
	weight = @navstier6weight2
	is_reverse_engineerable = no

	potential = {
		has_shroud_dlc = yes
	}
	
	weight_modifier = {
		factor = 0.5
		modifier = {
			factor = 0.50
			NOT = {
				has_trait_in_council = { TRAIT = leader_trait_expertise_psionics }
			}
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_spiritualist"
		}
		modifier = {
			factor = 3
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 3
			has_paragon_dlc = no
			any_owned_leader = {
				has_trait = leader_trait_shroudwalker
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_trait_in_council = { TRAIT = leader_trait_maniacal }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_2 }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_3 }
			}
		}
	}
	
	ai_weight = {
		factor = 10
	}

	technology_swap = {
		name = tech_avw_bioship_psionic_disruptor_2
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { psionics }
		weight = {
			factor = 1
		}
	}
}

tech_avw_psionic_disruptor_3 = {
	area = society
	cost = @navstier7cost2
	tier = 7
	category = { psionics }
	is_rare = yes
	prerequisites = { "tech_avw_psionic_disruptor_2" }
	weight = @navstier7weight2
	is_reverse_engineerable = no

	potential = {
		has_shroud_dlc = yes
	}
	
	weight_modifier = {
		factor = 0.5
		modifier = {
			factor = 0.50
			NOT = {
				has_trait_in_council = { TRAIT = leader_trait_expertise_psionics }
			}
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_spiritualist"
		}
		modifier = {
			factor = 3
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 3
			has_paragon_dlc = no
			any_owned_leader = {
				has_trait = leader_trait_shroudwalker
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_trait_in_council = { TRAIT = leader_trait_maniacal }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_2 }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_3 }
			}
		}
	}
	
	ai_weight = {
		factor = 10
	}

	technology_swap = {
		name = tech_avw_bioship_psionic_disruptor_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { psionics }
		weight = {
			factor = 1
		}
	}
}


####################
### Zro Launcher ###
####################

tech_avw_zro_launcher_2 = {
	area = society
	cost = @navstier6cost2
	tier = 6
	category = { psionics }
	is_rare = yes
	prerequisites = { "tech_zro_launcher" }
	weight = @navstier6weight2
	is_reverse_engineerable = no

	potential = {
		has_shroud_dlc = yes
	}

	weight_modifier = {
		factor = 0.5
		modifier = {
			factor = 0.50
			NOT = {
				has_trait_in_council = { TRAIT = leader_trait_expertise_psionics }
			}
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_spiritualist"
		}
		modifier = {
			factor = 3
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 3
			has_paragon_dlc = no
			any_owned_leader = {
				has_trait = leader_trait_shroudwalker
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_trait_in_council = { TRAIT = leader_trait_maniacal }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_2 }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_3 }
			}
		}
	}

	ai_weight = {
		factor = 10
	}
	
	technology_swap = {
		name = tech_avw_bioship_zro_launcher_2
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { psionics }
		weight = {
			factor = 1
		}
	}
}

tech_avw_zro_launcher_3 = {
	area = society
	cost = @navstier7cost2
	tier = 7
	category = { psionics }
	is_rare = yes
	prerequisites = { "tech_avw_zro_launcher_2" }
	weight = @navstier7weight2
	is_reverse_engineerable = no

	potential = {
		has_shroud_dlc = yes
	}

	weight_modifier = {
		factor = 0.5
		modifier = {
			factor = 0.50
			NOT = {
				has_trait_in_council = { TRAIT = leader_trait_expertise_psionics }
			}
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_spiritualist"
		}
		modifier = {
			factor = 3
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 3
			has_paragon_dlc = no
			any_owned_leader = {
				has_trait = leader_trait_shroudwalker
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_trait_in_council = { TRAIT = leader_trait_maniacal }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_2 }
				has_trait_in_council = { TRAIT = leader_trait_maniacal_3 }
			}
		}
	}

	ai_weight = {
		factor = 10
	}
	
	technology_swap = {
		name = tech_avw_bioship_zro_launcher_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { psionics }
		weight = {
			factor = 1
		}
	}
}



###################
### Engineering ###
###################

###################
### Mass Driver ###
###################

tech_avw_mass_drivers_6 = {
	area = engineering
	cost = 32000
	tier = 5
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_mass_drivers_5" }
	weight = 30
	
	gateway = kinetic_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_drivers_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_mass_drivers_7 = {
	area = engineering
	cost = @navstier6cost1
	tier = 6
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_mass_drivers_6" }
	weight = @navstier6weight1
	
	gateway = kinetic_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_drivers_7
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_mass_drivers_8 = {
	area = engineering
	cost = @navstier7cost1
	tier = 7
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_mass_drivers_7" }
	weight = @navstier7weight1
	
	gateway = kinetic_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_drivers_8
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_mass_drivers_9 = {
	area = engineering
	cost = @navstier8cost1
	tier = 8
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_mass_drivers_8" }
	weight = @navstier8weight1
	
	gateway = kinetic_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_drivers_9
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_mass_drivers_10 = {
	area = engineering
	cost = @navstier9cost1
	tier = 9
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_mass_drivers_9" }
	weight = @navstier9weight1
	
	gateway = kinetic_weapons
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_drivers_10
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


##################
### Autocannon ###
##################

tech_avw_autocannons_4 = {
	area = engineering
	cost = 32000
	tier = 5
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_autocannons_3" }
	weight = 30
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_autocannons_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_autocannons_5 = {
	area = engineering
	cost = @navstier6cost1
	tier = 6
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_autocannons_4" }
	weight = @navstier6weight1
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_autocannons_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_autocannons_6 = {
	area = engineering
	cost = @navstier7cost1
	tier = 7
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_autocannons_5" }
	weight = @navstier7weight1
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_autocannons_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


#########################
### Kinetic Artillery ###
#########################

tech_avw_kinetic_artillery_3 = {
	area = engineering
	cost = 40000
	tier = 5
	category = { propulsion }
	ai_update_type = military	
	prerequisites = { "tech_avw_mass_drivers_6" "tech_kinetic_artillery_2" }
	weight = 25
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_kinetic_artillery_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_kinetic_artillery_4 = {
	area = engineering
	cost = @navstier6cost2
	tier = 6
	category = { propulsion }
	ai_update_type = military	
	prerequisites = { "tech_avw_mass_drivers_7" "tech_avw_kinetic_artillery_3" }
	weight = @navstier6weight2
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_kinetic_artillery_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_kinetic_artillery_5 = {
	area = engineering
	cost = @navstier7cost2
	tier = 7
	category = { propulsion }
	ai_update_type = military	
	prerequisites = { "tech_avw_mass_drivers_8" "tech_avw_kinetic_artillery_4" }
	weight = @navstier7weight2
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_kinetic_artillery_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_kinetic_artillery_6 = {
	area = engineering
	cost = @navstier8cost2
	tier = 8
	category = { propulsion }
	ai_update_type = military	
	prerequisites = { "tech_avw_mass_drivers_9" "tech_avw_kinetic_artillery_5" }
	weight = @navstier8weight2
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_kinetic_artillery_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_kinetic_artillery_7 = {
	area = engineering
	cost = @navstier9cost2
	tier = 9
	category = { propulsion }
	ai_update_type = military	
	prerequisites = { "tech_avw_mass_drivers_10" "tech_avw_kinetic_artillery_6" }
	weight = @navstier9weight2
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_kinetic_artillery_7
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


########################
### Mass Accelerator ###
########################

tech_avw_mass_accelerator_3 = {
	area = engineering
	cost = 48000
	tier = 5
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_mass_drivers_6" "tech_mass_accelerator_2" }
	weight = 20
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_accelerator_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_mass_accelerator_4 = {
	area = engineering
	cost = @navstier6cost3
	tier = 6
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_mass_drivers_7" "tech_avw_mass_accelerator_3" }
	weight = @navstier6weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_accelerator_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_mass_accelerator_5 = {
	area = engineering
	cost = @navstier7cost3
	tier = 7
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_mass_drivers_8" "tech_avw_mass_accelerator_4" }
	weight = @navstier7weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_accelerator_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_mass_accelerator_6 = {
	area = engineering
	cost = @navstier8cost3
	tier = 8
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_mass_drivers_9" "tech_avw_mass_accelerator_5" }
	weight = @navstier8weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_accelerator_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_mass_accelerator_7 = {
	area = engineering
	cost = @navstier9cost3
	tier = 9
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_mass_drivers_10" "tech_avw_mass_accelerator_6" }
	weight = @navstier9weight3
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
	
	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_kinetic }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_mass_accelerator_7
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


################
### Missiles ###
################

tech_avw_missiles_6 = {
	area = engineering
	cost = 40000
	tier = 5
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_missiles_5" }
	weight = 25
	
	potential = {
		country_uses_bio_ships = no
	}
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
}

tech_avw_missiles_7 = {
	area = engineering
	cost = @navstier6cost2
	tier = 6
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_missiles_6" }
	weight = @navstier6weight2
	
	potential = {
		country_uses_bio_ships = no
	}
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
}

tech_avw_missiles_8 = {
	area = engineering
	cost = @navstier7cost2
	tier = 7
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_missiles_7" }
	weight = @navstier7weight2
	
	potential = {
		country_uses_bio_ships = no
	}
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
}

tech_avw_missiles_9 = {
	area = engineering
	cost = @navstier8cost2
	tier = 8
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_missiles_8" }
	weight = @navstier8weight2
	
	potential = {
		country_uses_bio_ships = no
	}
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
}

tech_avw_missiles_10 = {
	area = engineering
	cost = @navstier9cost2
	tier = 9
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_missiles_9" }
	weight = @navstier9weight2
	
	potential = {
		country_uses_bio_ships = no
	}
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
}


###############
### Swarmer ###
###############

tech_avw_swarmer_missiles_3 = {
	area = engineering
	cost = 40000
	tier = 5
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_swarmer_missiles_2" }
	weight = 25
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_swarmer_3
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_swarmer_missiles_4 = {
	area = engineering
	cost = @navstier6cost2
	tier = 6
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_swarmer_missiles_3" }
	weight = @navstier6weight2
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_swarmer_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_swarmer_missiles_5 = {
	area = engineering
	cost = @navstier7cost2
	tier = 7
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_swarmer_missiles_4" }
	weight = @navstier7weight2
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_swarmer_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


################
### Torpedos ###
################

tech_avw_torpedoes_4 = {
	area = engineering
	cost = 40000
	tier = 5
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_torpedoes_3" }
	weight = 25
	
	potential = {
		country_uses_bio_ships = no
	}
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
}

tech_avw_torpedoes_5 = {
	area = engineering
	cost = @navstier6cost2
	tier = 6
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_torpedoes_4" }
	weight = @navstier6weight2
	
	potential = {
		country_uses_bio_ships = no
	}
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
}

tech_avw_torpedoes_6 = {
	area = engineering
	cost = @navstier7cost2
	tier = 7
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_torpedoes_5" }
	weight = @navstier7weight2
	
	potential = {
		country_uses_bio_ships = no
	}
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
}

tech_avw_torpedoes_7 = {
	area = engineering
	cost = @navstier8cost2
	tier = 8
	category = { propulsion }
	ai_update_type = military
	prerequisites = { "tech_avw_torpedoes_6" }
	weight = @navstier8weight2
	
	potential = {
		country_uses_bio_ships = no
	}
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_explosive
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_explosive }
		}
	}
}


####################
### Flak Battery ###
####################

tech_avw_flak_batteries_4 = {
	area = engineering
	cost = 32000
	tier = 5
	category = { propulsion }
	ai_update_type = military	
	prerequisites = { "tech_flak_batteries_3" }
	weight = 30
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_flak_batteries_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_flak_batteries_5 = {
	area = engineering
	cost = @navstier6cost1
	tier = 6
	category = { propulsion }
	ai_update_type = military	
	prerequisites = { "tech_avw_flak_batteries_4" }
	weight = @navstier6weight1
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_flak_batteries_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}

tech_avw_flak_batteries_6 = {
	area = engineering
	cost = @navstier7cost1
	tier = 7
	category = { propulsion }
	ai_update_type = military	
	prerequisites = { "tech_avw_flak_batteries_5" }
	weight = @navstier7weight1
	
	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}

		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_flak_batteries_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		weight = {
			factor = 1
		}
	}
}


####################
### Strike Craft ###
####################

tech_avw_strike_craft_4 = {
	area = engineering
	cost = 24000
	tier = 4
	category = { voidcraft }
	ai_update_type = military
	prerequisites = { "tech_strike_craft_3" }
	weight = 35
	
	weight_modifier = {
		
	}

	ai_weight = {
		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_strike_craft_4
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { biology }
		weight = {
			factor = 1
		}
	}
}

tech_avw_strike_craft_5 = {
	area = engineering
	cost = 48000
	tier = 5
	category = { voidcraft }
	ai_update_type = military
	prerequisites = { "tech_avw_strike_craft_4" }
	weight = 20
	
	weight_modifier = {
		
	}

	ai_weight = {
		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_strike_craft_5
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { biology }
		weight = {
			factor = 1
		}
	}
}

tech_avw_strike_craft_6 = {
	area = engineering
	cost = @navstier6cost3
	tier = 6
	category = { voidcraft }
	ai_update_type = military
	prerequisites = { "tech_avw_strike_craft_5" }
	weight = @navstier6weight3
	
	weight_modifier = {
		
	}

	ai_weight = {
		modifier = {
			factor = @favored_weapon_ai_tech_factor
			is_preferred_weapons = weapon_type_strike_craft
		}
		modifier = {
			factor = @disfavored_weapon_ai_tech_factor
			NOT = { is_preferred_weapons = weapon_type_strike_craft }
		}
	}
	
	technology_swap = {
		name = tech_avw_bioship_strike_craft_6
		inherit_icon = no
		inherit_effects = yes
		trigger = {
			country_uses_bio_ships = yes
		}
		area = society
		category = { biology }
		weight = {
			factor = 1
		}
	}
}


################
### Mandible ###
################

tech_avw_bioship_mandibles_4 = {
	area = engineering
	cost = 40000
	tier = 5
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_mandibles_3" }
	weight = 25

	potential = {
		country_uses_bio_ships = yes
	}

	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_avw_bioship_mandibles_5 = {
	area = engineering
	cost = @navstier6cost2
	tier = 6
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_avw_bioship_mandibles_4" }
	weight = @navstier6weight2

	potential = {
		country_uses_bio_ships = yes
	}

	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_avw_bioship_mandibles_6 = {
	area = engineering
	cost = @navstier7cost2
	tier = 7
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_avw_bioship_mandibles_5" }
	weight = @navstier7weight2

	potential = {
		country_uses_bio_ships = yes
	}

	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

tech_avw_bioship_mandibles_7 = {
	area = engineering
	cost = @navstier8cost2
	tier = 8
	category = { materials }
	ai_update_type = military
	prerequisites = { "tech_avw_bioship_mandibles_6" }
	weight = @navstier8weight2

	potential = {
		country_uses_bio_ships = yes
	}

	weight_modifier = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}

	ai_weight = {
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}