modifier = {
	ship_hull_add = @bio_ship_hull_$SIZE$_$TIER$
	ship_armor_add = @bio_ship_armor_$SIZE$_$TIER$
	ship_armor_regen_add_static = @bio_lm_ship_armor_regen_$SIZE$_$TIER$
}

ship_modifier = {
	weapon_type_energy_weapon_fire_rate_mult = @inf_energy_speed
	ship_armor_hardening_add = @hardening_T$TIER$
}

resources = {
	category = ship_components
	cost = {
		sr_living_metal = @armor_$SIZE$_t$TIER$_cost
	}
	upkeep = {
		food = @$SIZE$_t$TIER$_upkeep_energy
		alloys = @$SIZE$_t$TIER$_upkeep_alloys
	}
}
