key = "AVC_BIO_THRUSTER_DARK_MATTER_$CORRESPONDING_SIZE$_$LEVEL$"
size = small

icon = "GFX_ship_part_avc_bio_thruster_dark_matter_$LEVEL$"
icon_frame = 1

prerequisites = { $PREREQUISITE$ }
component_set = "thruster_components_bio"

potential = { $POTENTIAL$ }

resources = {
	category = ship_components
	inline_script = {
		script = "grand_archive/mutations/component_dynamic_cost"
		COST = $COST$
	}
	cost = {
		sr_dark_matter	= $DARK_MATTER$
		mult = @fauna_cost_scaling
	}
}

ai_weight = {
	weight = 9
}

power = 0
modifier = {
	ship_base_speed_mult = $SPEED$
	ship_evasion_add = $EVASION$
}