# Icons set here are the ones show in the actual slot. The reason is so that we can support different icons for different sizes.

#Updated Range on these

# DEFAULT VALUES:
# is_missile = no
# is_beam = no
# is_point_defence = no

# ####################
# Mass Drivers
# ####################

# ## Mass Drivers

weapon_component_template = {
	key = "AVW_SMALL_MASS_DRIVER_6"
	size = small
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_6"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_6" }
	component_set = "AVW_MASS_DRIVER_6"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_6_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_SMALL_MASS_DRIVER_7"
	resources = {
		category = ship_components
		cost = {
			alloys = 53
			volatile_motes = 0.563
		}		
		upkeep = {
			energy = 0.76
			alloys = 0.152
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -22
	damage = { min = 20 max = 59 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 4 max = 14 }
	total_fire_time = 20
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MEDIUM_MASS_DRIVER_6"
	size = medium
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_6"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_6"}
	component_set = "AVW_MASS_DRIVER_6"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_6_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_MEDIUM_MASS_DRIVER_7"
	resources = {
		category = ship_components
		cost = {
			alloys = 133
			volatile_motes = 1.408
		}		
		upkeep = {
			energy = 1.52
			alloys = 0.304
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -51
	damage = { min = 52 max = 150 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 17 }
	total_fire_time = 25
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LARGE_MASS_DRIVER_6"
	size = large
	type = instant
	
	icon = "GFX_avw_ship_part_mass_driver_6"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_6" }
	component_set = "AVW_MASS_DRIVER_6"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_6_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_LARGE_MASS_DRIVER_7"
	resources = {
		category = ship_components
		cost = {
			alloys = 333
			volatile_motes = 3.520
		}		
		upkeep = {
			energy = 3.04
			alloys = 0.608
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -114
	damage = { min = 125 max = 356 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SMALL_MASS_DRIVER_7"
	size = small
	type = instant
	
	icon = "GFX_avw_ship_part_mass_driver_7"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_7" }
	component_set = "AVW_MASS_DRIVER_7"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_7_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_SMALL_MASS_DRIVER_8"
	resources = {
		category = ship_components
		cost = {
			alloys = 80
			volatile_motes = 0.845
		}		
		upkeep = {
			energy = 1.14
			alloys = 0.228
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -28
	damage = { min = 27 max = 77 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 4 max = 14 }
	total_fire_time = 20
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MEDIUM_MASS_DRIVER_7"
	size = medium
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_7"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_7"}
	component_set = "AVW_MASS_DRIVER_7"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_7_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_MEDIUM_MASS_DRIVER_8"
	resources = {
		category = ship_components
		cost = {
			alloys = 200
			volatile_motes = 2.112
		}		
		upkeep = {
			energy = 2.28
			alloys = 0.456
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -66
	damage = { min = 67 max = 195 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 17 }
	total_fire_time = 25
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LARGE_MASS_DRIVER_7"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_7"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_7" }
	component_set = "AVW_MASS_DRIVER_7"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_7_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_LARGE_MASS_DRIVER_8"
	resources = {
		category = ship_components
		cost = {
			alloys = 500
			volatile_motes = 5.28
		}		
		upkeep = {
			energy = 4.56
			alloys = 0.912
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -148
	damage = { min = 162 max = 463 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SMALL_MASS_DRIVER_8"
	size = small
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_8"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_8" }
	component_set = "AVW_MASS_DRIVER_8"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_8_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_SMALL_MASS_DRIVER_9"
	resources = {
		category = ship_components
		cost = {
			alloys = 120
			volatile_motes = 1.268
		}		
		upkeep = {
			energy = 1.71
			alloys = 0.342
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -35
	damage = { min = 36 max = 100 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 4 max = 14 }
	total_fire_time = 20
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MEDIUM_MASS_DRIVER_8"
	size = medium
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_8"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_8"}
	component_set = "AVW_MASS_DRIVER_8"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_8_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_MEDIUM_MASS_DRIVER_9"
	resources = {
		category = ship_components
		cost = {
			alloys = 300
			volatile_motes = 3.168
		}		
		upkeep = {
			energy = 3.42
			alloys = 0.684
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -86
	damage = { min = 88 max = 253 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 17 }
	total_fire_time = 25
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LARGE_MASS_DRIVER_8"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_8"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_8" }
	component_set = "AVW_MASS_DRIVER_8"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_8_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_LARGE_MASS_DRIVER_9"
	resources = {
		category = ship_components
		cost = {
			alloys = 750
			volatile_motes = 7.92
		}		
		upkeep = {
			energy = 6.84
			alloys = 1.368
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -191
	damage = { min = 211 max = 602 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SMALL_MASS_DRIVER_9"
	size = small
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_9"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_9" }
	component_set = "AVW_MASS_DRIVER_9"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_9_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_SMALL_MASS_DRIVER_10"
	resources = {
		category = ship_components
		cost = {
			alloys = 180
			volatile_motes = 1.902
		}		
		upkeep = {
			energy = 2.565
			alloys = 0.513
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -43
	damage = { min = 48 max = 131 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 4 max = 14 }
	total_fire_time = 20
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MEDIUM_MASS_DRIVER_9"
	size = medium
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_9"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_9"}
	component_set = "AVW_MASS_DRIVER_9"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_9_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_MEDIUM_MASS_DRIVER_10"
	resources = {
		category = ship_components
		cost = {
			alloys = 450
			volatile_motes = 4.752
		}		
		upkeep = {
			energy = 5.13
			alloys = 1.026
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -112
	damage = { min = 114 max = 328 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 17 }
	total_fire_time = 25
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LARGE_MASS_DRIVER_9"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_9"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_9" }
	component_set = "AVW_MASS_DRIVER_9"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_9_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	upgrades_to = "AVW_LARGE_MASS_DRIVER_10"
	resources = {
		category = ship_components
		cost = {
			alloys = 1125
			volatile_motes = 11.88
		}		
		upkeep = {
			energy = 10.26
			alloys = 2.052
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -249
	damage = { min = 274 max = 783 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SMALL_MASS_DRIVER_10"
	size = small
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_10"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_10" }
	component_set = "AVW_MASS_DRIVER_10"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_10_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	resources = {
		category = ship_components
		cost = {
			alloys = 270
			volatile_motes = 2.853
		}		
		upkeep = {
			energy = 3.848
			alloys = 0.77
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -52
	damage = { min = 65 max = 170 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 4 max = 14 }
	total_fire_time = 20
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MEDIUM_MASS_DRIVER_10"
	size = medium
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_10"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_10"}
	component_set = "AVW_MASS_DRIVER_10"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_10_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	resources = {
		category = ship_components
		cost = {
			alloys = 675
			volatile_motes = 7.128
		}		
		upkeep = {
			energy = 7.695
			alloys = 1.539
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -146
	damage = { min = 148 max = 427 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 17 }
	total_fire_time = 25
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LARGE_MASS_DRIVER_10"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_mass_driver_10"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_drivers_10" }
	component_set = "AVW_MASS_DRIVER_10"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_driver_10_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }
	resources = {
		category = ship_components
		cost = {
			alloys = 1688
			volatile_motes = 17.82
		}		
		upkeep = {
			energy = 15.39
			alloys = 3.078
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -324
	damage = { min = 356 max = 1018 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_KINETIC_ARTILLERY_3"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_kinetic_artillery_3"
	icon_frame = 1

	prerequisites = { "tech_avw_kinetic_artillery_3" }
	component_set = "AVW_KINETIC_ARTILLERY_3"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_kinetic_artillery_3"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_KINETIC_ARTILLERY_4"
	resources = {
		category = ship_components
		cost = {
			alloys = 500
			volatile_motes = 5.28
		}		
		upkeep = {
			energy = 4.56
			alloys = 0.912
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -118
	damage = { min = 254 max = 761 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 9 max = 34 }
	total_fire_time = 50
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_KINETIC_ARTILLERY_4"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_kinetic_artillery_4"
	icon_frame = 1

	prerequisites = { "tech_avw_kinetic_artillery_4" }
	component_set = "AVW_KINETIC_ARTILLERY_4"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_kinetic_artillery_4"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_KINETIC_ARTILLERY_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 750
			volatile_motes = 7.92
		}		
		upkeep = {
			energy = 6.84
			alloys = 1.368
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -158
	damage = { min = 330 max = 989 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 9 max = 34 }
	total_fire_time = 50
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_KINETIC_ARTILLERY_5"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_kinetic_artillery_5"
	icon_frame = 1

	prerequisites = { "tech_avw_kinetic_artillery_5" }
	component_set = "AVW_KINETIC_ARTILLERY_5"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_kinetic_artillery_5"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_KINETIC_ARTILLERY_6"
	resources = {
		category = ship_components
		cost = {
			alloys = 1125
			volatile_motes = 11.88
		}		
		upkeep = {
			energy = 10.26
			alloys = 2.052
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -199
	damage = { min = 428 max = 1285 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 9 max = 34 }
	total_fire_time = 50
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_KINETIC_ARTILLERY_6"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_kinetic_artillery_6"
	icon_frame = 1

	prerequisites = { "tech_avw_kinetic_artillery_6" }
	component_set = "AVW_KINETIC_ARTILLERY_6"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_kinetic_artillery_6"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_KINETIC_ARTILLERY_7"
	resources = {
		category = ship_components
		cost = {
			alloys = 1688
			volatile_motes = 17.82
		}		
		upkeep = {
			energy = 15.39
			alloys = 3.078
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -260
	damage = { min = 557 max = 1671 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 9 max = 34 }
	total_fire_time = 50
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_KINETIC_ARTILLERY_7"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_kinetic_artillery_7"
	icon_frame = 1

	prerequisites = { "tech_avw_kinetic_artillery_7" }
	component_set = "AVW_KINETIC_ARTILLERY_7"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_kinetic_artillery_7"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }
	ai_tag_weight = 0
	resources = {
		category = ship_components
		cost = {
			alloys = 2532
			volatile_motes = 26.73
		}		
		upkeep = {
			energy = 23.085
			alloys = 4.617
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -338
	damage = { min = 724 max = 2172 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 9 max = 34 }
	total_fire_time = 50
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SMALL_AUTOCANNON_4"
	size = small
	type = instant

	icon = "GFX_avw_ship_part_autocannon_4"
	icon_frame = 1

	prerequisites = { "tech_avw_autocannons_4" }
	component_set = "AVW_AUTOCANNON_4"
	
	potential = {
		from = {
			country_uses_bio_ships = no
		}
		is_arkship_ship = no
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_auto_cannons_4_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }
	upgrades_to = "AVW_SMALL_AUTOCANNON_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 53
			volatile_motes = 0.563
		}		
		upkeep = {
			energy = 0.76
			alloys = 0.152
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -30
	damage = { min = 17 max = 35 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 1 max = 4 }
	total_fire_time = 6
	range = 30
	accuracy = 0.85
	tracking = 0.75

	military_power_multiplier = 0.35
}

weapon_component_template = {
	key = "AVW_MEDIUM_AUTOCANNON_4"
	size = medium
	type = instant

	icon = "GFX_avw_ship_part_autocannon_4"
	icon_frame = 1

	prerequisites = { "tech_avw_autocannons_4" }
	component_set = "AVW_AUTOCANNON_4"
	
	potential = {
		from = {
			country_uses_bio_ships = no
		}
		is_arkship_ship = no
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_auto_cannons_4_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }
	upgrades_to = "AVW_MEDIUM_AUTOCANNON_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 133
			volatile_motes = 1.408
		}		
		upkeep = {
			energy = 1.52
			alloys = 0.304
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -67
	damage = { min = 43 max = 88 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 2 max = 6 }
	total_fire_time = 9
	range = 35
	accuracy = 0.85
	tracking = 0.5

	military_power_multiplier = 0.35
}

weapon_component_template = {
	key = "AVW_LARGE_AUTOCANNON_4"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_autocannon_4"
	icon_frame = 1

	prerequisites = { "tech_avw_autocannons_4" }
	component_set = "AVW_AUTOCANNON_4"
	
	potential = {
		from = {
			country_uses_bio_ships = no
		}
		is_arkship_ship = no
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_auto_cannons_4_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }
	upgrades_to = "AVW_LARGE_AUTOCANNON_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 333
			volatile_motes = 3.520
		}		
		upkeep = {
			energy = 3.04
			alloys = 0.608
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -150
	damage = { min = 102 max = 210 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 2 max = 8 }
	total_fire_time = 12
	range = 40
	accuracy = 0.85
	tracking = 0.25

	military_power_multiplier = 0.35
}

weapon_component_template = {
	key = "AVW_SMALL_AUTOCANNON_5"
	size = small
	type = instant

	icon = "GFX_avw_ship_part_autocannon_5"
	icon_frame = 1

	prerequisites = { "tech_avw_autocannons_5" }
	component_set = "AVW_AUTOCANNON_5"
	
	potential = {
		from = {
			country_uses_bio_ships = no
		}
		is_arkship_ship = no
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_auto_cannons_5_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }
	upgrades_to = "AVW_SMALL_AUTOCANNON_6"
	resources = {
		category = ship_components
		cost = {
			alloys = 80
			volatile_motes = 0.845
		}		
		upkeep = {
			energy = 1.14
			alloys = 0.228
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -39
	damage = { min = 22 max = 46 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 1 max = 4 }
	total_fire_time = 6
	range = 30
	accuracy = 0.85
	tracking = 0.75

	military_power_multiplier = 0.35
}

weapon_component_template = {
	key = "AVW_MEDIUM_AUTOCANNON_5"
	size = medium
	type = instant

	icon = "GFX_avw_ship_part_autocannon_5"
	icon_frame = 1

	prerequisites = { "tech_avw_autocannons_5" }
	component_set = "AVW_AUTOCANNON_5"
	
	potential = {
		from = {
			country_uses_bio_ships = no
		}
		is_arkship_ship = no
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_auto_cannons_5_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }
	upgrades_to = "AVW_MEDIUM_AUTOCANNON_6"
	resources = {
		category = ship_components
		cost = {
			alloys = 200
			volatile_motes = 2.112
		}		
		upkeep = {
			energy = 2.28
			alloys = 0.456
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -87
	damage = { min = 56 max = 114 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 2 max = 6 }
	total_fire_time = 9
	range = 35
	accuracy = 0.85
	tracking = 0.5

	military_power_multiplier = 0.35
}

weapon_component_template = {
	key = "AVW_LARGE_AUTOCANNON_5"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_autocannon_5"
	icon_frame = 1

	prerequisites = { "tech_avw_autocannons_5" }
	component_set = "AVW_AUTOCANNON_5"
	
	potential = {
		from = {
			country_uses_bio_ships = no
		}
		is_arkship_ship = no
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_auto_cannons_5_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }
	upgrades_to = "AVW_LARGE_AUTOCANNON_6"
	resources = {
		category = ship_components
		cost = {
			alloys = 500
			volatile_motes = 5.28
		}		
		upkeep = {
			energy = 4.56
			alloys = 0.912
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -195
	damage = { min = 133 max = 273 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 2 max = 8 }
	total_fire_time = 12
	range = 40
	accuracy = 0.85
	tracking = 0.25

	military_power_multiplier = 0.35
}

weapon_component_template = {
	key = "AVW_SMALL_AUTOCANNON_6"
	size = small
	type = instant

	icon = "GFX_avw_ship_part_autocannon_6"
	icon_frame = 1

	prerequisites = { "tech_avw_autocannons_6" }
	component_set = "AVW_AUTOCANNON_6"
	
	potential = {
		from = {
			country_uses_bio_ships = no
		}
		is_arkship_ship = no
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_auto_cannons_6_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }
	resources = {
		category = ship_components
		cost = {
			alloys = 120
			volatile_motes = 1.268
		}		
		upkeep = {
			energy = 1.71
			alloys = 0.342
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -51
	damage = { min = 29 max = 59 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 1 max = 4 }
	total_fire_time = 6
	range = 30
	accuracy = 0.85
	tracking = 0.75

	military_power_multiplier = 0.35
}

weapon_component_template = {
	key = "AVW_MEDIUM_AUTOCANNON_6"
	size = medium
	type = instant

	icon = "GFX_avw_ship_part_autocannon_6"
	icon_frame = 1

	prerequisites = { "tech_avw_autocannons_6" }
	component_set = "AVW_AUTOCANNON_6"
	
	potential = {
		from = {
			country_uses_bio_ships = no
		}
		is_arkship_ship = no
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_auto_cannons_6_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }
	resources = {
		category = ship_components
		cost = {
			alloys = 300
			volatile_motes = 3.168
		}		
		upkeep = {
			energy = 3.42
			alloys = 0.684
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -113
	damage = { min = 73 max = 149 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 2 max = 6 }
	total_fire_time = 9
	range = 35
	accuracy = 0.85
	tracking = 0.5

	military_power_multiplier = 0.35
}

weapon_component_template = {
	key = "AVW_LARGE_AUTOCANNON_6"
	size = large
	type = instant

	icon = "GFX_avw_ship_part_autocannon_6"
	icon_frame = 1

	prerequisites = { "tech_avw_autocannons_6" }
	component_set = "AVW_AUTOCANNON_6"
	
	potential = {
		from = {
			country_uses_bio_ships = no
		}
		is_arkship_ship = no
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_auto_cannons_6_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }
	resources = {
		category = ship_components
		cost = {
			alloys = 750
			volatile_motes = 7.92
		}		
		upkeep = {
			energy = 6.84
			alloys = 1.368
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -254
	damage = { min = 172 max = 355 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 2 max = 8 }
	total_fire_time = 12
	range = 40
	accuracy = 0.85
	tracking = 0.25

	military_power_multiplier = 0.35
}
