@missile_speed = 5

weapon_component_template = {
	key = "AVW_MISSILE_6"
	size = small
	type = missile

	icon = "GFX_avw_ship_part_missile_6"
	icon_frame = 1

	prerequisites = { "tech_avw_missiles_6" }
	component_set = "AVW_MISSILE_6"
	
	potential = {
		ship_uses_mauler_components = no
	}
	
	projectile_gfx = "avw_missile_6"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_MISSILE_7"
	resources = {
		category = ship_components
		cost = {
			alloys = 53
			volatile_motes = 0.563
		}		
		upkeep = {
			energy = 0.76
			alloys = 0.152
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -22
	damage = { min = 64 max = 93 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 10 max = 40 }
	total_fire_time = 60
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.5
	missile_shield = 0
	missile_armor = 8
	missile_health = 8
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_MISSILE_7"
	size = small
	type = missile

	icon = "GFX_avw_ship_part_missile_7"
	icon_frame = 1

	prerequisites = { "tech_avw_missiles_7" }
	component_set = "AVW_MISSILE_7"
	
	potential = {
		ship_uses_mauler_components = no
	}
	
	projectile_gfx = "avw_missile_7"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_MISSILE_8"
	resources = {
		category = ship_components
		cost = {
			alloys = 80
			volatile_motes = 0.845
		}		
		upkeep = {
			energy = 1.14
			alloys = 0.228
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -28
	damage = { min = 83 max = 121 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 10 max = 40 }
	total_fire_time = 60
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.6
	missile_shield = 0
	missile_armor = 9
	missile_health = 9
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_MISSILE_8"
	size = small
	type = missile

	icon = "GFX_avw_ship_part_missile_8"
	icon_frame = 1

	prerequisites = { "tech_avw_missiles_8" }
	component_set = "AVW_MISSILE_8"
	
	potential = {
		ship_uses_mauler_components = no
	}
	
	projectile_gfx = "avw_missile_8"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_MISSILE_9"
	resources = {
		category = ship_components
		cost = {
			alloys = 120
			volatile_motes = 1.268
		}		
		upkeep = {
			energy = 1.71
			alloys = 0.342
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -35
	damage = { min = 108 max = 158 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 10 max = 40 }
	total_fire_time = 60
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.7
	missile_shield = 0
	missile_armor = 10
	missile_health = 10
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_MISSILE_9"
	size = small
	type = missile

	icon = "GFX_avw_ship_part_missile_9"
	icon_frame = 1

	prerequisites = { "tech_avw_missiles_9" }
	component_set = "AVW_MISSILE_9"
	
	potential = {
		ship_uses_mauler_components = no
	}
	
	projectile_gfx = "avw_missile_9"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_MISSILE_10"
	resources = {
		category = ship_components
		cost = {
			alloys = 180
			volatile_motes = 1.902
		}		
		upkeep = {
			energy = 2.565
			alloys = 0.513
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -43
	damage = { min = 140 max = 205 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 10 max = 40 }
	total_fire_time = 60
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.8
	missile_shield = 0
	missile_armor = 11
	missile_health = 11
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_MISSILE_10"
	size = small
	type = missile

	icon = "GFX_avw_ship_part_missile_10"
	icon_frame = 1

	prerequisites = { "tech_avw_missiles_10" }
	component_set = "AVW_MISSILE_10"
	
	potential = {
		ship_uses_mauler_components = no
	}
	
	projectile_gfx = "avw_missile_10"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	resources = {
		category = ship_components
		cost = {
			alloys = 270
			volatile_motes = 2.853
		}		
		upkeep = {
			energy = 3.848
			alloys = 0.77
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -52
	damage = { min = 182 max = 266 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 10 max = 40 }
	total_fire_time = 60
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.9
	missile_shield = 0
	missile_armor = 12
	missile_health = 12
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SWARMER_MISSILE_3"
	size = medium
	type = missile

	icon = "GFX_avw_ship_part_swarmer_missile_3"
	icon_frame = 1

	prerequisites = { "tech_avw_swarmer_missiles_3" }
	component_set = "AVW_SWARMER_MISSILE_3"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_swarmer_missiles_3"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_SWARMER_MISSILE_4"
	resources = {
		category = ship_components
		cost = {
			alloys = 200
			volatile_motes = 2.113
		}		
		upkeep = {
			alloys = 0.456
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 2.28
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 2.28
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -29
	damage = { min = 103 max = 143 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 120
	accuracy = 1
	tracking = 0.3

	military_power_multiplier = 1.1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 20
	missile_health = 40
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SWARMER_MISSILE_4"
	size = medium
	type = missile

	icon = "GFX_avw_ship_part_swarmer_missile_4"
	icon_frame = 1

	prerequisites = { "tech_avw_swarmer_missiles_4" }
	component_set = "AVW_SWARMER_MISSILE_4"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_swarmer_missiles_4"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_SWARMER_MISSILE_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 450
			volatile_motes = 4.754
		}		
		upkeep = {
			alloys = 1.026
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 5.13
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 5.13
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -48
	damage = { min = 174 max = 241 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 120
	accuracy = 1
	tracking = 0.3

	military_power_multiplier = 1.1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 25
	missile_health = 50
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SWARMER_MISSILE_5"
	size = medium
	type = missile

	icon = "GFX_avw_ship_part_swarmer_missile_5"
	icon_frame = 1

	prerequisites = { "tech_avw_swarmer_missiles_5" }
	component_set = "AVW_SWARMER_MISSILE_5"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_swarmer_missiles_5"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	resources = {
		category = ship_components
		cost = {
			alloys = 1013
			volatile_motes = 10.697
		}		
		upkeep = {
			alloys = 2.309
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 11.543
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 11.543
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -82
	damage = { min = 294 max = 408 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 120
	accuracy = 1
	tracking = 0.3

	military_power_multiplier = 1.1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 30
	missile_health = 60
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_TORPEDO_4"
	size = torpedo
	type = missile
	entity = "turret_torpedo_entity"

	icon = "GFX_avw_ship_part_torpedo_4"
	icon_frame = 1

	prerequisites = { "tech_avw_torpedoes_4" }
	component_set = "AVW_TORPEDO_4"
	
	potential = {
		ship_uses_mauler_components = no
		ship_uses_harbinger_components = no
	}
	
	projectile_gfx = "avw_torpedo_4"
	tags = { weapon_type_explosive g_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }
	upgrades_to = "AVW_TORPEDO_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 133
			volatile_motes = 1.408
		}		
		upkeep = {
			energy = 1.52
			alloys = 0.304
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -83
	damage = { min = 220 max = 330 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 5 max = 10 }
	total_fire_time = 200
	range = 30
	accuracy = 1
	tracking = 0.1

	firing_arc = 25.0
	size_damage_factor = 0.2
	military_power_multiplier = 1.25
	
	missile_speed = 275
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 13
	missile_health = 13
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_TORPEDO_5"
	size = torpedo
	entity = "turret_torpedo_entity"
	type = missile

	icon = "GFX_avw_ship_part_torpedo_5"
	icon_frame = 1

	prerequisites = { "tech_avw_torpedoes_5" }
	component_set = "AVW_TORPEDO_5"
	
	potential = {
		ship_uses_mauler_components = no
		ship_uses_harbinger_components = no
	}
	
	projectile_gfx = "avw_torpedo_5"
	tags = { weapon_type_explosive g_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }
	upgrades_to = "AVW_TORPEDO_6"
	resources = {
		category = ship_components
		cost = {
			alloys = 200
			volatile_motes = 2.112
		}		
		upkeep = {
			energy = 2.28
			alloys = 0.456
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -108
	damage = { min = 286 max = 428 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 5 max = 10 }
	total_fire_time = 200
	range = 30
	accuracy = 1
	tracking = 0.1

	firing_arc = 25.0
	size_damage_factor = 0.2
	military_power_multiplier = 1.25
	
	missile_speed = 300
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 16
	missile_health = 16
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_TORPEDO_6"
	size = torpedo
	entity = "turret_torpedo_entity"
	type = missile

	icon = "GFX_avw_ship_part_torpedo_6"
	icon_frame = 1

	prerequisites = { "tech_avw_torpedoes_6" }
	component_set = "AVW_TORPEDO_6"
	
	potential = {
		ship_uses_mauler_components = no
		ship_uses_harbinger_components = no
	}
	
	projectile_gfx = "avw_torpedo_6"
	tags = { weapon_type_explosive g_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }
	upgrades_to = "AVW_TORPEDO_7"
	resources = {
		category = ship_components
		cost = {
			alloys = 300
			volatile_motes = 3.168
		}		
		upkeep = {
			energy = 3.42
			alloys = 0.684
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -140
	damage = { min = 371 max = 557 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 5 max = 10 }
	total_fire_time = 200
	range = 30
	accuracy = 1
	tracking = 0.1

	firing_arc = 25.0
	size_damage_factor = 0.2
	military_power_multiplier = 1.25
	
	missile_speed = 325
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 19
	missile_health = 19
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_TORPEDO_7"
	size = torpedo
	entity = "turret_torpedo_entity"
	type = missile

	icon = "GFX_avw_ship_part_torpedo_7"
	icon_frame = 1

	prerequisites = { "tech_avw_torpedoes_7" }
	component_set = "AVW_TORPEDO_7"
	
	potential = {
		ship_uses_mauler_components = no
		ship_uses_harbinger_components = no
	}
	
	projectile_gfx = "avw_torpedo_7"
	tags = { weapon_type_explosive g_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }
	resources = {
		category = ship_components
		cost = {
			alloys = 450
			volatile_motes = 4.752
		}		
		upkeep = {
			energy = 5.13
			alloys = 1.026
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -182
	damage = { min = 483 max = 724 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 5 max = 10 }
	total_fire_time = 200
	range = 30
	accuracy = 1
	tracking = 0.1

	firing_arc = 25.0
	size_damage_factor = 0.2
	military_power_multiplier = 1.25
	
	missile_speed = 350
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 22
	missile_health = 22
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_ENERGY_TORPEDO_3"
	size = torpedo
	type = instant

	icon = "GFX_avw_ship_part_energy_torpedo_3"
	icon_frame = 1

	prerequisites = { "tech_avw_energy_torpedoes_3" }
	component_set = "AVW_ENERGY_TORPEDO_3"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_energy_torpedo_3"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_ENERGY_TORPEDO_4"
	resources = {
		category = ship_components
		cost = {
			alloys = 500
			exotic_gases = 5.283
		}		
		upkeep = {
			energy = 4.56
			alloys = 0.912
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -200
	damage = { min = 79 max = 171 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 25 max = 100 }
	total_fire_time = 150
	range = 120
	accuracy = 0.75
	tracking = 0

	firing_arc = 25
	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_ENERGY_TORPEDO_4"
	size = torpedo
	type = instant

	icon = "GFX_avw_ship_part_energy_torpedo_4"
	icon_frame = 1

	prerequisites = { "tech_avw_energy_torpedoes_4" }
	component_set = "AVW_ENERGY_TORPEDO_4"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_energy_torpedo_4"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	upgrades_to = "AVW_ENERGY_TORPEDO_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 750
			exotic_gases = 7.925
		}		
		upkeep = {
			energy = 6.84
			alloys = 1.368
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -260
	damage = { min = 103 max = 222 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0

	windup = { min = 25 max = 100 }
	total_fire_time = 150
	range = 120
	accuracy = 0.75
	tracking = 0

	firing_arc = 25
	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_ENERGY_TORPEDO_5"
	size = torpedo
	type = instant

	icon = "GFX_avw_ship_part_energy_torpedo_5"
	icon_frame = 1

	prerequisites = { "tech_avw_energy_torpedoes_5" }
	component_set = "AVW_ENERGY_TORPEDO_5"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_energy_torpedo_5"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	ai_tag_weight = 0
	resources = {
		category = ship_components
		cost = {
			alloys = 1125
			exotic_gases = 11.888
		}		
		upkeep = {
			energy = 10.26
			alloys = 2.052
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -338
	damage = { min = 134 max = 288 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0

	windup = { min = 25 max = 100 }
	total_fire_time = 150
	range = 120
	accuracy = 0.75
	tracking = 0

	firing_arc = 25
	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}
