# ####################
# Energy Lance
# ####################

# ## Energy Lance 1

weapon_component_template = {
	key = "AVW_ENERGY_LANCE_3"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_energy_lance_3"
	icon_frame = 1

	prerequisites = { "tech_avw_energy_lance_3" }
	component_set = "AVW_ENERGY_LANCE_3"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_energy_lance_3"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery}
	ai_tag_weight = 0
	upgrades_to = "AVW_ENERGY_LANCE_4"
	resources = {
		category = ship_components
		cost = {
			alloys = 1250
			rare_crystals = 13.208
		}		
		upkeep = {
			energy = 9.12
			alloys = 1.823
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -338
	damage = { min = 1020 max = 2550 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 12 max = 47 }
	total_fire_time = 70
	range = 150
	accuracy = 0.85
	tracking = 0

	firing_arc = 25
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_ENERGY_LANCE_4"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_energy_lance_4"
	icon_frame = 1

	prerequisites = { "tech_avw_energy_lance_4" }
	component_set = "AVW_ENERGY_LANCE_4"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_energy_lance_4"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery}
	ai_tag_weight = 0
	upgrades_to = "AVW_ENERGY_LANCE_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 1875
			rare_crystals = 19.812
		}		
		upkeep = {
			energy = 13.68
			alloys = 2.735
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -439
	damage = { min = 1320 max = 3300 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 12 max = 47 }
	total_fire_time = 70
	range = 150
	accuracy = 0.85
	tracking = 0

	firing_arc = 25
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_ENERGY_LANCE_5"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_energy_lance_5"
	icon_frame = 1

	prerequisites = { "tech_avw_energy_lance_5" }
	component_set = "AVW_ENERGY_LANCE_5"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_energy_lance_5"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery}
	ai_tag_weight = 0
	upgrades_to = "AVW_ENERGY_LANCE_6"
	resources = {
		category = ship_components
		cost = {
			alloys = 2813
			rare_crystals = 29.718
		}		
		upkeep = {
			energy = 20.52
			alloys = 4.103
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -571
	damage = { min = 1720 max = 4300 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 12 max = 47 }
	total_fire_time = 70
	range = 150
	accuracy = 0.85
	tracking = 0

	firing_arc = 25
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_ENERGY_LANCE_6"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_energy_lance_6"
	icon_frame = 1

	prerequisites = { "tech_avw_energy_lance_6" }
	component_set = "AVW_ENERGY_LANCE_6"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_energy_lance_6"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery}
	ai_tag_weight = 0
	upgrades_to = "AVW_ENERGY_LANCE_7"
	resources = {
		category = ship_components
		cost = {
			alloys = 4220
			rare_crystals = 44.577
		}		
		upkeep = {
			energy = 30.78
			alloys = 6.155
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -743
	damage = { min = 2220 max = 5550 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 12 max = 47 }
	total_fire_time = 70
	range = 150
	accuracy = 0.85
	tracking = 0

	firing_arc = 25
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_ENERGY_LANCE_7"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_energy_lance_7"
	icon_frame = 1

	prerequisites = { "tech_avw_energy_lance_7" }
	component_set = "AVW_ENERGY_LANCE_7"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_energy_lance_7"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery}
	ai_tag_weight = 0
	resources = {
		category = ship_components
		cost = {
			alloys = 6330
			rare_crystals = 66.866
		}		
		upkeep = {
			energy = 46.17
			alloys = 9.233
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -965
	damage = { min = 2900 max = 7250 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 12 max = 47 }
	total_fire_time = 70
	range = 150
	accuracy = 0.85
	tracking = 0

	firing_arc = 25
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_ARC_EMITTER_3"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_arc_emitter_3"
	icon_frame = 1

	prerequisites = { "tech_avw_arc_emitter_3" }
	component_set = "AVW_ARC_EMITTER_3"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_arc_emitter_3"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }
	ai_tag_weight = 0
	upgrades_to = "AVW_ARC_EMITTER_4"
	resources = {
		category = ship_components
		cost = {
			alloys = 298
			rare_crystals = 4.4
		}		
		upkeep = {
			energy = 2.98
			alloys = 0.596
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -320
	damage = { min = 3 max = 2200 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 12 max = 48 }
	total_fire_time = 71
	range = 150
	accuracy = 1
	tracking = 0

	firing_arc = 35
	min_range = 10
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_ARC_EMITTER_4"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_arc_emitter_4"
	icon_frame = 1

	prerequisites = { "tech_avw_arc_emitter_4" }
	component_set = "AVW_ARC_EMITTER_4"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_arc_emitter_4"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }
	ai_tag_weight = 0
	resources = {
		category = ship_components
		cost = {
			alloys = 443
			rare_crystals = 6.55
		}		
		upkeep = {
			energy = 4.43
			alloys = 0.887
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -380
	damage = { min = 4 max = 2860 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 12 max = 48 }
	total_fire_time = 71
	range = 150
	accuracy = 1
	tracking = 0

	firing_arc = 35
	min_range = 10
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MASS_ACCELERATOR_3"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_mass_accelerator_3"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_accelerator_3" }
	component_set = "AVW_MASS_ACCELERATOR_3"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_accelerator_3"
	tags = { weapon_type_kinetic weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }
	ai_tag_weight = 0
	upgrades_to = "AVW_MASS_ACCELERATOR_4"
	resources = {
		category = ship_components
		cost = {
			alloys = 1250
			volatile_motes = 13.208
		}		
		upkeep = {
			energy = 9.12
			alloys = 1.823
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -338
	damage = { min = 1180 max = 3380 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.75
	armor_penetration = 0
	
	windup = { min = 14 max = 54 }
	total_fire_time = 80
	range = 150
	accuracy = 0.75
	tracking = 0

	firing_arc = 25.0
	min_range = 45.0
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MASS_ACCELERATOR_4"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_mass_accelerator_4"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_accelerator_4" }
	component_set = "AVW_MASS_ACCELERATOR_4"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_accelerator_4"
	tags = { weapon_type_kinetic weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }
	ai_tag_weight = 0
	upgrades_to = "AVW_MASS_ACCELERATOR_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 1875
			volatile_motes = 19.812
		}		
		upkeep = {
			energy = 13.68
			alloys = 2.735
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -439
	damage = { min = 1540 max = 4390 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.75
	armor_penetration = 0
	
	windup = { min = 14 max = 54 }
	total_fire_time = 80
	range = 150
	accuracy = 0.75
	tracking = 0

	firing_arc = 25.0
	min_range = 45.0
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MASS_ACCELERATOR_5"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_mass_accelerator_5"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_accelerator_5" }
	component_set = "AVW_MASS_ACCELERATOR_5"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_accelerator_5"
	tags = { weapon_type_kinetic weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }
	ai_tag_weight = 0
	upgrades_to = "AVW_MASS_ACCELERATOR_6"
	resources = {
		category = ship_components
		cost = {
			alloys = 2813
			volatile_motes = 29.718
		}		
		upkeep = {
			energy = 20.52
			alloys = 4.103
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -571
	damage = { min = 2000 max = 5710 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.75
	armor_penetration = 0
	
	windup = { min = 14 max = 54 }
	total_fire_time = 80
	range = 150
	accuracy = 0.75
	tracking = 0

	firing_arc = 25.0
	min_range = 45.0
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MASS_ACCELERATOR_6"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_mass_accelerator_6"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_accelerator_6" }
	component_set = "AVW_MASS_ACCELERATOR_6"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_accelerator_6"
	tags = { weapon_type_kinetic weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }
	ai_tag_weight = 0
	upgrades_to = "AVW_MASS_ACCELERATOR_7"
	resources = {
		category = ship_components
		cost = {
			alloys = 4220
			volatile_motes = 44.577
		}		
		upkeep = {
			energy = 30.78
			alloys = 6.155
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -743
	damage = { min = 2600 max = 7420 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.75
	armor_penetration = 0
	
	windup = { min = 14 max = 54 }
	total_fire_time = 80
	range = 150
	accuracy = 0.75
	tracking = 0

	firing_arc = 25.0
	min_range = 45.0
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MASS_ACCELERATOR_7"
	size = extra_large
	type = instant

	icon = "GFX_avw_ship_part_mass_accelerator_7"
	icon_frame = 1

	prerequisites = { "tech_avw_mass_accelerator_7" }
	component_set = "AVW_MASS_ACCELERATOR_7"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_mass_accelerator_7"
	tags = { weapon_type_kinetic weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }
	ai_tag_weight = 0
	resources = {
		category = ship_components
		cost = {
			alloys = 6330
			volatile_motes = 66.866
		}		
		upkeep = {
			energy = 46.17
			alloys = 9.233
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
		modifier = {
			factor = @cosmic_storm_shroud_ai_weight_factor
			has_country_flag = affected_by_shroud_storm
		}
		modifier = {
			factor = @cosmic_storm_gravity_ai_weight_factor
			has_country_flag = affected_by_gravity_storm
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -965
	damage = { min = 3380 max = 9650 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.75
	armor_penetration = 0
	
	windup = { min = 14 max = 54 }
	total_fire_time = 80
	range = 150
	accuracy = 0.75
	tracking = 0

	firing_arc = 25.0
	min_range = 45.0
	use_ship_main_target = no
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_PERDITION_BEAM_2"
	size = titanic
	type = instant
	prio_projectile = yes

	icon = "GFX_avw_ship_part_perdition_beam_2"
	icon_frame = 1

	prerequisites = { "tech_avw_titan_weapon_2" }
	component_set = "AVW_PERDITION_BEAM_2"
	
	potential = {
		ship_uses_titan_components = yes
	}
	
	projectile_gfx = "avw_perdition_beam_2"
	tags = { weapon_type_energy weapon_role_artillery t_slot }
	ai_tags = { weapon_role_artillery artillery }
	upgrades_to = "AVW_PERDITION_BEAM_3"
	resources = {
		category = ship_components
		cost = {
			alloys = 4688
			rare_crystals = 49.53
		}		
		upkeep = {
			alloys = 4.101
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 27.345
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 27.345
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -750
	damage = { min = 7500 max = 15000 }
	hull_damage = 1.25
	shield_damage = 0.75
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 30 max = 120 }
	total_fire_time = 180
	range = 250
	accuracy = 0.85
	tracking = 0

#	firing_arc = 10
	military_power_multiplier = 1
	
	collateral_damage = 750
	collateral_range = 40
}

weapon_component_template = {
	key = "AVW_PERDITION_BEAM_2_ION"
	size = titanic
	type = instant
	prio_projectile = yes

	icon = "GFX_avw_ship_part_perdition_beam_2"
	icon_frame = 1

	prerequisites = { "tech_avw_titan_weapon_2" }
	component_set = "AVW_PERDITION_BEAM_2"
	
	potential = {
		OR = {
			ship_uses_ion_cannon_components = yes
			ship_uses_dsc_components = yes
		}
	}
	
	projectile_gfx = "avw_perdition_beam_2"
	tags = { weapon_type_energy weapon_role_artillery t_slot }
	ai_tags = { weapon_role_artillery artillery }
	upgrades_to = "AVW_PERDITION_BEAM_3_ION"
	resources = {
		category = ship_components
		cost = {
			alloys = 4688
			rare_crystals = 49.53
		}		
		upkeep = {
			alloys = 4.101
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 27.345
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 27.345
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -750
	damage = { min = 7500 max = 15000 }
	hull_damage = 1.25
	shield_damage = 0.75
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 30 max = 120 }
	total_fire_time = 180
	range = 250
	accuracy = 0.85
	tracking = 0

#	firing_arc = 10
	military_power_multiplier = 1
	
	collateral_damage = 150
	collateral_range = 20
}

weapon_component_template = {
	key = "AVW_PERDITION_BEAM_3"
	size = titanic
	type = instant
	prio_projectile = yes

	icon = "GFX_avw_ship_part_perdition_beam_3"
	icon_frame = 1

	prerequisites = { "tech_avw_titan_weapon_3" }
	component_set = "AVW_PERDITION_BEAM_3"
	
	potential = {
		ship_uses_titan_components = yes
	}
	
	projectile_gfx = "avw_perdition_beam_3"
	tags = { weapon_type_energy weapon_role_artillery t_slot }
	ai_tags = { weapon_role_artillery artillery }
	resources = {
		category = ship_components
		cost = {
			alloys = 10548
			rare_crystals = 111.443
		}		
		upkeep = {
			alloys = 9.227
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 61.526
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 61.526
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -1000
	damage = { min = 10000 max = 20000 }
	hull_damage = 1.25
	shield_damage = 0.75
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 30 max = 120 }
	total_fire_time = 180
	range = 250
	accuracy = 0.85
	tracking = 0

#	firing_arc = 10
	military_power_multiplier = 1
	
	collateral_damage = 1000
	collateral_range = 40
}

weapon_component_template = {
	key = "AVW_PERDITION_BEAM_3_ION"
	size = titanic
	type = instant
	prio_projectile = yes

	icon = "GFX_avw_ship_part_perdition_beam_3"
	icon_frame = 1

	prerequisites = { "tech_avw_titan_weapon_3" }
	component_set = "AVW_PERDITION_BEAM_3"
	
	potential = {
		OR = {
			ship_uses_ion_cannon_components = yes
			ship_uses_dsc_components = yes
		}
	}
	
	projectile_gfx = "avw_perdition_beam_3"
	tags = { weapon_type_energy weapon_role_artillery t_slot }
	ai_tags = { weapon_role_artillery artillery }
	resources = {
		category = ship_components
		cost = {
			alloys = 10548
			rare_crystals = 111.443
		}		
		upkeep = {
			alloys = 9.227
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 61.526
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 61.526
		}
	}

	target_weights = {
		titan = 3
		battleship = 2
		stinger_stage_1 = 1.5
		stinger_stage_2 = 2
		stinger_stage_3 = 2
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -1000
	damage = { min = 10000 max = 20000 }
	hull_damage = 1.25
	shield_damage = 0.75
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 30 max = 120 }
	total_fire_time = 180
	range = 250
	accuracy = 0.85
	tracking = 0

#	firing_arc = 10
	military_power_multiplier = 1
	
	collateral_damage = 200
	collateral_range = 20
}
