@critter_cost_value = 35

weapon_component_template = {
	key = "AVW_SMALL_ED_WEAPON_2"
	size = small
	entity = "small_kinetic_gun_entity"
	type = instant

	icon = "GFX_avw_ship_part_extradimensional_weapon_2"
	icon_frame = 1

	prerequisites = { "tech_avw_extradimensional_weapon_2" }
	component_set = "AVW_EXTRADIMENSIONAL_2"
	projectile_gfx = "avw_matter_disintegrator_2"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }
	resources = {
		category = ship_components
		cost = {
			alloys = 120
			rare_crystals = 1.267
		}		
		upkeep = {
			alloys = 0.342
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 1.71
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 1.71
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -33
	damage = { min = 33 max = 64 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 30
	accuracy = 0.9
	tracking = 0.6

	size_damage_factor = 0.1
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_MEDIUM_ED_WEAPON_2"
	size = medium
	entity = "medium_kinetic_gun_entity"
	type = instant

	icon = "GFX_avw_ship_part_extradimensional_weapon_2"
	icon_frame = 1

	prerequisites = { "tech_avw_extradimensional_weapon_2" }
	component_set = "AVW_EXTRADIMENSIONAL_2"
	projectile_gfx = "avw_matter_disintegrator_2"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }
	resources = {
		category = ship_components
		cost = {
			alloys = 300
			rare_crystals = 3.168
		}		
		upkeep = {
			alloys = 0.684
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 3.42
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 3.42
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	power = -52
	damage = { min = 65 max = 160 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 50
	accuracy = 0.9
	tracking = 0.3

	size_damage_factor = 0.1
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LARGE_ED_WEAPON_2"
	size = large
	entity = "large_kinetic_gun_entity"
	type = instant

	icon = "GFX_avw_ship_part_extradimensional_weapon_2"
	icon_frame = 1

	prerequisites = { "tech_avw_extradimensional_weapon_2" }
	component_set = "AVW_EXTRADIMENSIONAL_2"
	projectile_gfx = "avw_matter_disintegrator_2"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }
	resources = {
		category = ship_components
		cost = {
			alloys = 750
			rare_crystals = 7.92
		}		
		upkeep = {
			alloys = 1.368
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = no
				}
			}
			energy = 6.84
		}
		upkeep = {
			trigger = {
				from = {
					country_uses_bio_ships = yes
				}
			}
			food = 6.84
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0.0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	power = -104
	damage = { min = 156 max = 382 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 5 max = 20 }
	total_fire_time = 30
	range = 70
	accuracy = 0.9
	tracking = 0.05

	size_damage_factor = 0.1
	military_power_multiplier = 1
}
