@attack_range = 10
@engagement_range = 125
@launch_time = 2
@speed1 = 550
@speed2 = 600
@speed3 = 650
@speed4 = 700
@speed5 = 725
@count = 8
@regen = 0.5
@power1 = -20
@power2 = -34
@power3 = -45
@power4 = -59
@power5 = -73

strike_craft_component_template = {
	key = "AVW_STRIKE_CRAFT_4"
	size = LARGE
	entity = "fighter_entity"
	weapon_type = point_defence

	icon = "GFX_avw_ship_part_strike_craft_4"
	icon_frame = 1

	prerequisites = { "tech_avw_strike_craft_4" }
	component_set = "AVW_STRIKE_CRAFT_4"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_strike_craft_laser_4"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	upgrades_to = "AVW_STRIKE_CRAFT_5"
	resources = {
		category = ship_components
		cost = {
			alloys = 333
		}
		upkeep = {
			energy = 3.04
			alloys = 0.608
		}
	}
	
	ai_weight = {
		weight = 4
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	power = -77
	damage = { min = 8 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 750
	health = 15
	armor = 0
	shield = 30
	evasion = 0.85

	count = 8
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_STRIKE_CRAFT_5"
	size = LARGE
	entity = "fighter_entity"
	weapon_type = point_defence

	icon = "GFX_avw_ship_part_strike_craft_5"
	icon_frame = 1

	prerequisites = { "tech_avw_strike_craft_5" }
	component_set = "AVW_STRIKE_CRAFT_5"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_strike_craft_laser_5"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	upgrades_to = "AVW_STRIKE_CRAFT_6"
	resources = {
		category = ship_components
		cost = {
			alloys = 500
		}
		upkeep = {
			energy = 4.56
			alloys = 0.912
		}
	}
	
	ai_weight = {
		weight = 5
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	power = -100
	damage = { min = 11 max = 30 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 800
	health = 17
	armor = 0
	shield = 35
	evasion = 0.9
	
	count = 8
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_STRIKE_CRAFT_6"
	size = LARGE
	entity = "fighter_entity"
	weapon_type = point_defence

	icon = "GFX_avw_ship_part_strike_craft_6"
	icon_frame = 1

	prerequisites = { "tech_avw_strike_craft_6" }
	component_set = "AVW_STRIKE_CRAFT_6"
	
	potential = {
		OR = {
			from = {
				country_uses_bio_ships = no
			}
			is_arkship_ship = yes
		}
	}

	show_tech_unlock_if = {
		country_uses_bio_ships = no
	}
	
	projectile_gfx = "avw_strike_craft_laser_6"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		cost = {
			alloys = 750
		}
		upkeep = {
			energy = 6.84
			alloys = 1.368
		}
	}
	
	ai_weight = {
		weight = 6
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}

	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	
	power = -129
	damage = { min = 15 max = 39 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 850
	health = 20
	armor = 0
	shield = 40
	evasion = 0.95
	
	count = 8
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}
