@power_L1 = -5
@power_L2 = -10
@cost_L1 = 5
@cost_L2 = 10

utility_component_template = {
	key = "AFTERBURNER_2"
	size = aux
	icon = "GFX_ship_part_afterburner_2"
	icon_frame = 1
	power = -20
	resources = {
		category = ship_components
		cost = {
			alloys = 6
		}
	}
	modifier = {
		ship_speed_mult = 0.20
		ship_evasion_mult = 0.10
	}
	potential = {
		OR = {
			is_ship_class = shipclass_military
			is_arkship_ship = yes
		}
	}
	prerequisites = { "tech_afterburners_2" }
	component_set = "AFTERBURNER_2"
	upgrades_to = "AVC_AFTERBURNER_3"

	ai_weight = {
		weight = 15
		modifier = {
			factor = 2.0
			is_preferred_weapons = weapon_type_kinetic
		}
		modifier = {
			factor = 0.5
			is_preferred_weapons = weapon_type_explosive
		}
	}
}
