
#######################
### Psionic Bombers ###
#######################

####
# 2#
####

strike_craft_component_template = {
	key = "AVW_BIO_PSIONIC_SAPPERS_SMALL_2" 
	size = small
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_psionic_sappers_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_bombers_2" }
	component_set = "AVW_PSIONIC_SAPPERS_2"
	
	projectile_gfx = "psionic_strike_craft_laser"
	tags = { weapon_type_strike_craft weapon_type_psionic }
	ai_tags = { weapon_role_point_defense carrier }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			sr_zro = 0.09
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	damage = { min = 6.5 max = 17 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	size_damage_factor = 0.5
	
	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1.00
	tracking = 0.40
	
	military_power_multiplier = 1
	
	speed = 850
	health = 17
	armor = 0
	shield = 46
	evasion = 0.95

	count = 1
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.80
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_BIO_PSIONIC_SAPPERS_MEDIUM_2" 
	size = medium
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_psionic_sappers_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_bombers_2" }
	component_set = "AVW_PSIONIC_SAPPERS_2"
	
	projectile_gfx = "psionic_strike_craft_laser"
	tags = { weapon_type_strike_craft weapon_type_psionic }
	ai_tags = { weapon_role_point_defense carrier }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			sr_zro = 0.17
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	damage = { min = 6.5 max = 17 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	size_damage_factor = 0.5
	
	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1.00
	tracking = 0.40
	
	military_power_multiplier = 1
	
	speed = 850
	health = 17
	armor = 0
	shield = 46
	evasion = 0.95

	count = 2
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.80
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_BIO_PSIONIC_SAPPERS_LARGE_2" 
	size = large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_psionic_sappers_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_bombers_2" }
	component_set = "AVW_PSIONIC_SAPPERS_2"
	
	projectile_gfx = "psionic_strike_craft_laser"
	tags = { weapon_type_strike_craft weapon_type_psionic }
	ai_tags = { weapon_role_point_defense carrier }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			sr_zro = 0.325
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	damage = { min = 6.5 max = 17 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	size_damage_factor = 0.5
	
	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1.00
	tracking = 0.40
	
	military_power_multiplier = 1
	
	speed = 850
	health = 17
	armor = 0
	shield = 46
	evasion = 0.95

	count = 4
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.80
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_BIO_PSIONIC_SAPPERS_EXTRA_LARGE_2" 
	size = extra_large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_psionic_sappers_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_bombers_2" }
	component_set = "AVW_PSIONIC_SAPPERS_2"
	
	projectile_gfx = "psionic_strike_craft_laser"
	tags = { weapon_type_strike_craft weapon_type_psionic }
	ai_tags = { weapon_role_point_defense carrier }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			sr_zro = 0.65
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	damage = { min = 6.5 max = 17 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	size_damage_factor = 0.5
	
	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1.00
	tracking = 0.40
	
	military_power_multiplier = 1
	
	speed = 850
	health = 17
	armor = 0
	shield = 46
	evasion = 0.95

	count = 8
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.80
	acceleration = 1
}

####
# 3#
####

strike_craft_component_template = {
	key = "AVW_BIO_PSIONIC_SAPPERS_SMALL_3"
	size = small
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_psionic_sappers_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_bombers_3" }
	component_set = "AVW_PSIONIC_SAPPERS_3"
	
	projectile_gfx = "psionic_strike_craft_laser"
	tags = { weapon_type_strike_craft weapon_type_psionic }
	ai_tags = { weapon_role_point_defense carrier }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			sr_zro = 0.12
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	damage = { min = 8 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	size_damage_factor = 0.5
	
	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1.00
	tracking = 0.45
	
	military_power_multiplier = 1
	
	speed = 900
	health = 17
	armor = 0
	shield = 46
	evasion = 0.95

	count = 1
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.80
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_BIO_PSIONIC_SAPPERS_MEDIUM_3"
	size = medium
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_psionic_sappers_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_bombers_3" }
	component_set = "AVW_PSIONIC_SAPPERS_3"
	
	projectile_gfx = "psionic_strike_craft_laser"
	tags = { weapon_type_strike_craft weapon_type_psionic }
	ai_tags = { weapon_role_point_defense carrier }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			sr_zro = 0.22
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	damage = { min = 8 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	size_damage_factor = 0.5
	
	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1.00
	tracking = 0.45
	
	military_power_multiplier = 1
	
	speed = 900
	health = 17
	armor = 0
	shield = 46
	evasion = 0.95

	count = 2
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.80
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_BIO_PSIONIC_SAPPERS_LARGE_3"
	size = large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_psionic_sappers_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_bombers_3" }
	component_set = "AVW_PSIONIC_SAPPERS_3"
	
	projectile_gfx = "psionic_strike_craft_laser"
	tags = { weapon_type_strike_craft weapon_type_psionic }
	ai_tags = { weapon_role_point_defense carrier }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			sr_zro = 0.423
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	damage = { min = 8 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	size_damage_factor = 0.5
	
	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1.00
	tracking = 0.45
	
	military_power_multiplier = 1
	
	speed = 900
	health = 17
	armor = 0
	shield = 46
	evasion = 0.95

	count = 4
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.80
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_BIO_PSIONIC_SAPPERS_EXTRA_LARGE_3"
	size = extra_large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_psionic_sappers_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_bombers_3" }
	component_set = "AVW_PSIONIC_SAPPERS_3"
	
	projectile_gfx = "psionic_strike_craft_laser"
	tags = { weapon_type_strike_craft weapon_type_psionic }
	ai_tags = { weapon_role_point_defense carrier }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			sr_zro = 0.85
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }

	damage = { min = 8 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0
	size_damage_factor = 0.5
	
	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1.00
	tracking = 0.45
	
	military_power_multiplier = 1
	
	speed = 900
	health = 17
	armor = 0
	shield = 46
	evasion = 0.95

	count = 8
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.80
	acceleration = 1
}


#########################
### Psionic Lightning ###
#########################

####
# 2#
####

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LIGHTNING_SMALL_2"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_lightning_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_lightning_2" }
	component_set = "AVW_BIO_PSIONIC_LIGHTNING_2"
	
	projectile_gfx = "psionic_arc_emitter"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 44
		}
		cost = {
			sr_zro = 0.09
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 12 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 70
	accuracy = 1.0
	tracking = 0.3

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	on_hit = {
		hidden_effect = {
			if = {
				limit = {
					exists = this
					is_civilian = no
					NOT = { is_ship_class = shipclass_starbase }
				}
				random = {
					chance = value:ship_terrify_chance
					set_terrified_by = root.from
					set_ship_flag = is_terrified
					ship_event = {
						id = shroud.5
						days = value:ship_terrify_duration
					}
				}
			}
		}
		custom_tooltip = "ship_terrify_tt"
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LIGHTNING_MEDIUM_2"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_lightning_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_lightning_2" }
	component_set = "AVW_BIO_PSIONIC_LIGHTNING_2"
	
	projectile_gfx = "psionic_arc_emitter"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 88
		}
		cost = {
			sr_zro = 0.17
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 25 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 70
	accuracy = 1.0
	tracking = 0.3

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	on_hit = {
		hidden_effect = {
			if = {
				limit = {
					exists = this
					is_civilian = no
					NOT = { is_ship_class = shipclass_starbase }
				}
				random = {
					chance = value:ship_terrify_chance
					set_terrified_by = root.from
					set_ship_flag = is_terrified
					ship_event = {
						id = shroud.5
						days = value:ship_terrify_duration
					}
				}
			}
		}
		custom_tooltip = "ship_terrify_tt"
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LIGHTNING_LARGE_2"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_lightning_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_lightning_2" }
	component_set = "AVW_BIO_PSIONIC_LIGHTNING_2"
	
	projectile_gfx = "psionic_arc_emitter"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 176
		}
		cost = {
			sr_zro = 0.325
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 69 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 34
	range = 70
	accuracy = 1.0
	tracking = 0.3

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	on_hit = {
		hidden_effect = {
			if = {
				limit = {
					exists = this
					is_civilian = no
					NOT = { is_ship_class = shipclass_starbase }
				}
				random = {
					chance = value:ship_terrify_chance
					set_terrified_by = root.from
					set_ship_flag = is_terrified
					ship_event = {
						id = shroud.5
						days = value:ship_terrify_duration
					}
				}
			}
		}
		custom_tooltip = "ship_terrify_tt"
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LIGHTNING_EXTRA_LARGE_2"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_lightning_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_lightning_2" }
	component_set = "AVW_BIO_PSIONIC_LIGHTNING_2"
	
	projectile_gfx = "psionic_arc_emitter"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 352
		}
		cost = {
			sr_zro = 0.65
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 181 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 45
	range = 70
	accuracy = 1.0
	tracking = 0.3

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	on_hit = {
		hidden_effect = {
			if = {
				limit = {
					exists = this
					is_civilian = no
					NOT = { is_ship_class = shipclass_starbase }
				}
				random = {
					chance = value:ship_terrify_chance
					set_terrified_by = root.from
					set_ship_flag = is_terrified
					ship_event = {
						id = shroud.5
						days = value:ship_terrify_duration
					}
				}
			}
		}
		custom_tooltip = "ship_terrify_tt"
	}
}

####
# 3#
####

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LIGHTNING_SMALL_3"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_lightning_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_lightning_3" }
	component_set = "AVW_BIO_PSIONIC_LIGHTNING_3"
	
	projectile_gfx = "psionic_arc_emitter"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 60
		}
		cost = {
			sr_zro = 0.12
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 16 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 70
	accuracy = 1.0
	tracking = 0.3

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	on_hit = {
		hidden_effect = {
			if = {
				limit = {
					exists = this
					is_civilian = no
					NOT = { is_ship_class = shipclass_starbase }
				}
				random = {
					chance = value:ship_terrify_chance
					set_terrified_by = root.from
					set_ship_flag = is_terrified
					ship_event = {
						id = shroud.5
						days = value:ship_terrify_duration
					}
				}
			}
		}
		custom_tooltip = "ship_terrify_tt"
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LIGHTNING_MEDIUM_3"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_lightning_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_lightning_3" }
	component_set = "AVW_BIO_PSIONIC_LIGHTNING_3"
	
	projectile_gfx = "psionic_arc_emitter"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			sr_zro = 0.22
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 33 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 70
	accuracy = 1.0
	tracking = 0.3

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	on_hit = {
		hidden_effect = {
			if = {
				limit = {
					exists = this
					is_civilian = no
					NOT = { is_ship_class = shipclass_starbase }
				}
				random = {
					chance = value:ship_terrify_chance
					set_terrified_by = root.from
					set_ship_flag = is_terrified
					ship_event = {
						id = shroud.5
						days = value:ship_terrify_duration
					}
				}
			}
		}
		custom_tooltip = "ship_terrify_tt"
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LIGHTNING_LARGE_3"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_lightning_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_lightning_3" }
	component_set = "AVW_BIO_PSIONIC_LIGHTNING_3"
	
	projectile_gfx = "psionic_arc_emitter"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			sr_zro = 0.423
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 69 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 34
	range = 70
	accuracy = 1.0
	tracking = 0.3

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	on_hit = {
		hidden_effect = {
			if = {
				limit = {
					exists = this
					is_civilian = no
					NOT = { is_ship_class = shipclass_starbase }
				}
				random = {
					chance = value:ship_terrify_chance
					set_terrified_by = root.from
					set_ship_flag = is_terrified
					ship_event = {
						id = shroud.5
						days = value:ship_terrify_duration
					}
				}
			}
		}
		custom_tooltip = "ship_terrify_tt"
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LIGHTNING_EXTRA_LARGE_3"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_lightning_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_lightning_3" }
	component_set = "AVW_BIO_PSIONIC_LIGHTNING_3"
	
	projectile_gfx = "psionic_arc_emitter"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			sr_zro = 0.85
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 235 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 45
	range = 70
	accuracy = 1.0
	tracking = 0.3

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	on_hit = {
		hidden_effect = {
			if = {
				limit = {
					exists = this
					is_civilian = no
					NOT = { is_ship_class = shipclass_starbase }
				}
				random = {
					chance = value:ship_terrify_chance
					set_terrified_by = root.from
					set_ship_flag = is_terrified
					ship_event = {
						id = shroud.5
						days = value:ship_terrify_duration
					}
				}
			}
		}
		custom_tooltip = "ship_terrify_tt"
	}
}


#########################
### Psionic Disruptor ###
#########################

####
# 2#
####

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_DISRUPTOR_SMALL_2"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_disruptor_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_disruptor_2" }
	component_set = "AVW_BIO_PSIONIC_DISRUPTOR_2"
	
	projectile_gfx = "psionic_disruptor_small"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth debuffer_role debuffer_role_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 60
		}
		cost = {
			sr_zro = 0.12
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 17 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 70
	accuracy = 1
	tracking = 0.7

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	injected_modifier = {
		modifier = {
			modifier = psionic_disruptor_anti_fire_rate
			days = 10
		}
		stack_info = {
			id = anti_fire_rate
			priority = 1
		}
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_DISRUPTOR_MEDIUM_2"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_disruptor_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_disruptor_2" }
	component_set = "AVW_BIO_PSIONIC_DISRUPTOR_2"
	
	projectile_gfx = "psionic_disruptor_medium"
	tags = { weapon_type_energy weapon_type_psionic m_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth debuffer_role debuffer_role_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			sr_zro = 0.22
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 33 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 70
	accuracy = 1
	tracking = 0.6

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	injected_modifier = {
		modifier = {
			modifier = psionic_disruptor_anti_fire_rate
			days = 10
		}
		stack_info = {
			id = anti_fire_rate
			priority = 1
		}
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_DISRUPTOR_LARGE_2"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_disruptor_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_disruptor_2" }
	component_set = "AVW_BIO_PSIONIC_DISRUPTOR_2"
	
	projectile_gfx = "psionic_disruptor_large"
	tags = { weapon_type_energy weapon_type_psionic l_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth debuffer_role debuffer_role_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			sr_zro = 0.43
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 81 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 34
	range = 70
	accuracy = 1
	tracking = 0.35

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	injected_modifier = {
		modifier = {
			modifier = psionic_disruptor_anti_fire_rate
			days = 10
		}
		stack_info = {
			id = anti_fire_rate
			priority = 1
		}
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_DISRUPTOR_EXTRA_LARGE_2"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_disruptor_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_disruptor_2" }
	component_set = "AVW_BIO_PSIONIC_DISRUPTOR_2"
	
	projectile_gfx = "psionic_disruptor_large"
	tags = { weapon_type_energy weapon_type_psionic l_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth debuffer_role debuffer_role_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			sr_zro = 0.86
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 212 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 45
	range = 70
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	injected_modifier = {
		modifier = {
			modifier = psionic_disruptor_anti_fire_rate
			days = 10
		}
		stack_info = {
			id = anti_fire_rate
			priority = 1
		}
	}
}

####
# 3#
####

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_DISRUPTOR_SMALL_3"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_disruptor_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_disruptor_3" }
	component_set = "AVW_BIO_PSIONIC_DISRUPTOR_3"
	
	projectile_gfx = "psionic_disruptor_small"
	tags = { weapon_type_energy weapon_type_psionic s_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth debuffer_role debuffer_role_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			sr_zro = 0.16
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 22 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 70
	accuracy = 1
	tracking = 0.7

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	injected_modifier = {
		modifier = {
			modifier = psionic_disruptor_anti_fire_rate
			days = 10
		}
		stack_info = {
			id = anti_fire_rate
			priority = 1
		}
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_DISRUPTOR_MEDIUM_3"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_disruptor_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_disruptor_3" }
	component_set = "AVW_BIO_PSIONIC_DISRUPTOR_3"
	
	projectile_gfx = "psionic_disruptor_medium"
	tags = { weapon_type_energy weapon_type_psionic m_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth debuffer_role debuffer_role_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			sr_zro = 0.29
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 43 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 70
	accuracy = 1
	tracking = 0.6

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	injected_modifier = {
		modifier = {
			modifier = psionic_disruptor_anti_fire_rate
			days = 10
		}
		stack_info = {
			id = anti_fire_rate
			priority = 1
		}
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_DISRUPTOR_LARGE_3"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_disruptor_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_disruptor_3" }
	component_set = "AVW_BIO_PSIONIC_DISRUPTOR_3"
	
	projectile_gfx = "psionic_disruptor_large"
	tags = { weapon_type_energy weapon_type_psionic l_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth debuffer_role debuffer_role_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			sr_zro = 0.56
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 105 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 34
	range = 70
	accuracy = 1
	tracking = 0.35

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	injected_modifier = {
		modifier = {
			modifier = psionic_disruptor_anti_fire_rate
			days = 10
		}
		stack_info = {
			id = anti_fire_rate
			priority = 1
		}
	}
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_DISRUPTOR_EXTRA_LARGE_3"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_disruptor_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_psionic_disruptor_3" }
	component_set = "AVW_BIO_PSIONIC_DISRUPTOR_3"
	
	projectile_gfx = "psionic_disruptor_large"
	tags = { weapon_type_energy weapon_type_psionic l_slot debuffer_role }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth debuffer_role debuffer_role_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			sr_zro = 1.12
		}
	}
	
	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
		modifier = {
			factor = 0.0
			avw_fallen_empire_check = true
		}
	}
	
	damage = { min = 1 max = 276 }
	hull_damage = 1.0
	shield_damage = 1.0
	shield_penetration = 1.0
	armor_damage = 1.0
	armor_penetration = 1.0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 45
	range = 70
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1

	target_type = target_enemies
	target_focus = spread
	injected_modifier = {
		modifier = {
			modifier = psionic_disruptor_anti_fire_rate
			days = 10
		}
		stack_info = {
			id = anti_fire_rate
			priority = 1
		}
	}
}


####################
### Zro Launcher ###
####################

####
# 2#
####

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LAUNCHER_SMALL_2"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_torpedo_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_zro_launcher_2" }
	component_set = "AVW_BIO_PSIONIC_TORPEDO_2"
	
	projectile_gfx = "psionic_torpedoes"
	tags = { weapon_type_energy weapon_type_psionic g_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	
	upgrades_to = "AVW_BIO_PSIONIC_LAUNCHER_SMALL_3"
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			sr_zro = 0.17
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
	}
	
	damage = { min = 20 max = 46 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0.5
	armor_damage = 1.5
	armor_penetration = 0.5
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 60
	accuracy = 0.75
	tracking = 0.5
	
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LAUNCHER_MEDIUM_2"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_torpedo_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_zro_launcher_2" }
	component_set = "AVW_BIO_PSIONIC_TORPEDO_2"
	
	projectile_gfx = "psionic_torpedoes"
	tags = { weapon_type_energy weapon_type_psionic g_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	
	upgrades_to = "AVW_BIO_PSIONIC_LAUNCHER_MEDIUM_3"
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			sr_zro = 0.33
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
	}
	
	damage = { min = 39 max = 91 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0.5
	armor_damage = 1.5
	armor_penetration = 0.5
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 60
	accuracy = 0.75
	tracking = 0.3
	
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LAUNCHER_LARGE_2"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_torpedo_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_zro_launcher_2" }
	component_set = "AVW_BIO_PSIONIC_TORPEDO_2"
	
	projectile_gfx = "psionic_torpedoes"
	tags = { weapon_type_energy weapon_type_psionic g_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	
	upgrades_to = "AVW_BIO_PSIONIC_LAUNCHER_LARGE_3"
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			sr_zro = 0.65
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
	}
	
	damage = { min = 78 max = 182 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0.5
	armor_damage = 1.5
	armor_penetration = 0.5
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 60
	accuracy = 0.75
	tracking = 0.15
	
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LAUNCHER_EXTRA_LARGE_2"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_torpedo_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_zro_launcher_2" }
	component_set = "AVW_BIO_PSIONIC_TORPEDO_2"
	
	projectile_gfx = "psionic_torpedoes"
	tags = { weapon_type_energy weapon_type_psionic g_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	
	upgrades_to = "AVW_BIO_PSIONIC_LAUNCHER_EXTRA_LARGE_3"
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			sr_zro = 1.30
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
	}
	
	damage = { min = 169 max = 364 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0.5
	armor_damage = 1.5
	armor_penetration = 0.5
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 60
	accuracy = 0.75
	tracking = 0
	
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

####
# 3#
####

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LAUNCHER_SMALL_3"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_torpedo_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_zro_launcher_3" }
	component_set = "AVW_BIO_PSIONIC_TORPEDO_3"
	
	projectile_gfx = "psionic_torpedoes"
	tags = { weapon_type_energy weapon_type_psionic g_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 122
		}
		cost = {
			sr_zro = 0.22
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
	}
	
	damage = { min = 26 max = 60 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0.5
	armor_damage = 1.5
	armor_penetration = 0.5
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 60
	accuracy = 0.75
	tracking = 0.5
	
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LAUNCHER_MEDIUM_3"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_torpedo_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_zro_launcher_3" }
	component_set = "AVW_BIO_PSIONIC_TORPEDO_3"
	
	projectile_gfx = "psionic_torpedoes"
	tags = { weapon_type_energy weapon_type_psionic g_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 250
		}
		cost = {
			sr_zro = 0.43
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
	}
	
	damage = { min = 51 max = 118 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0.5
	armor_damage = 1.5
	armor_penetration = 0.5
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 60
	accuracy = 0.75
	tracking = 0.3
	
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LAUNCHER_LARGE_3"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_torpedo_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_zro_launcher_3" }
	component_set = "AVW_BIO_PSIONIC_TORPEDO_3"
	
	projectile_gfx = "psionic_torpedoes"
	tags = { weapon_type_energy weapon_type_psionic g_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 486
		}
		cost = {
			sr_zro = 0.85
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
	}
	
	damage = { min = 101 max = 237 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0.5
	armor_damage = 1.5
	armor_penetration = 0.5
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 60
	accuracy = 0.75
	tracking = 0.15
	
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PSIONIC_LAUNCHER_EXTRA_LARGE_3"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_psionic_torpedo_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_zro_launcher_3" }
	component_set = "AVW_BIO_PSIONIC_TORPEDO_3"
	
	projectile_gfx = "psionic_torpedoes"
	tags = { weapon_type_energy weapon_type_psionic g_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }
	
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 984
		}
		cost = {
			sr_zro = 1.69
		}
	}

	ai_weight = {
		weight = 1
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = sr_zro }
		}
	}
	
	damage = { min = 220 max = 473 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0.5
	armor_damage = 1.5
	armor_penetration = 0.5
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 60
	accuracy = 0.75
	tracking = 0
	
	size_damage_factor = 0.2
	military_power_multiplier = 1
}