
###########################
### OFFENSIVE MUTATIONS ###
###########################

#################
### Explosive ###
#################

####################
### Bio Launcher ###
####################

####
# 6#
####

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_SMALL_6"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_6" }
	component_set = "AVW_BIO_LAUNCHER_6"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 60
		}
		cost = {
			volatile_motes = 0.22
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 21 max = 36 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 75
	range = 100
	accuracy = 1
	tracking = 0.4

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.5
	missile_shield = 0
	missile_armor = 8
	missile_health = 8
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_MEDIUM_6"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_6" }
	component_set = "AVW_BIO_LAUNCHER_6"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			volatile_motes = 0.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 64 max = 94 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.5
	missile_shield = 0
	missile_armor = 8
	missile_health = 8
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_LARGE_6"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_6" }
	component_set = "AVW_BIO_LAUNCHER_6"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			volatile_motes = 0.85
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 187 max = 280 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.5
	missile_shield = 0
	missile_armor = 16
	missile_health = 16
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_EXTRA_LARGE_6"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_6" }
	component_set = "AVW_BIO_LAUNCHER_6"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			volatile_motes = 1.69
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 484 max = 762 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.5
	missile_shield = 0
	missile_armor = 32
	missile_health = 32
	missile_retarget_range = 100
}


####
# 7#
####

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_SMALL_7"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_7" }
	component_set = "AVW_BIO_LAUNCHER_7"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			volatile_motes = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 27 max = 47 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 75
	range = 100
	accuracy = 1
	tracking = 0.4

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.6
	missile_shield = 0
	missile_armor = 9
	missile_health = 9
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_MEDIUM_7"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_7" }
	component_set = "AVW_BIO_LAUNCHER_7"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			volatile_motes = 0.56
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 83 max = 122 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.6
	missile_shield = 0
	missile_armor = 9
	missile_health = 9
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_LARGE_7"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_7" }
	component_set = "AVW_BIO_LAUNCHER_7"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			volatile_motes = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 243 max = 364 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.6
	missile_shield = 0
	missile_armor = 18
	missile_health = 18
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_EXTRA_LARGE_7"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_7" }
	component_set = "AVW_BIO_LAUNCHER_7"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			volatile_motes = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 629 max = 991 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.6
	missile_shield = 0
	missile_armor = 36
	missile_health = 36
	missile_retarget_range = 100
}


####
# 8#
####

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_SMALL_8"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_8" }
	component_set = "AVW_BIO_LAUNCHER_8"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			volatile_motes = 0.38
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 35 max = 61 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 75
	range = 100
	accuracy = 1
	tracking = 0.4

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.7
	missile_shield = 0
	missile_armor = 10
	missile_health = 10
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_MEDIUM_8"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_8" }
	component_set = "AVW_BIO_LAUNCHER_8"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			volatile_motes = 0.73
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 108 max = 159 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.7
	missile_shield = 0
	missile_armor = 10
	missile_health = 10
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_LARGE_8"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_8" }
	component_set = "AVW_BIO_LAUNCHER_8"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			volatile_motes = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 316 max = 473 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.7
	missile_shield = 0
	missile_armor = 20
	missile_health = 20
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_EXTRA_LARGE_8"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_8" }
	component_set = "AVW_BIO_LAUNCHER_8"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			volatile_motes = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 818 max = 1288 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.7
	missile_shield = 0
	missile_armor = 40
	missile_health = 40
	missile_retarget_range = 100
}


####
# 9#
####

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_SMALL_9"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_9" }
	component_set = "AVW_BIO_LAUNCHER_9"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 122
		}
		cost = {
			volatile_motes = 0.49
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 46 max = 79 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 75
	range = 100
	accuracy = 1
	tracking = 0.4

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.8
	missile_shield = 0
	missile_armor = 11
	missile_health = 11
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_MEDIUM_9"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_9" }
	component_set = "AVW_BIO_LAUNCHER_9"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 250
		}
		cost = {
			volatile_motes = 0.95
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 140 max = 207 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.8
	missile_shield = 0
	missile_armor = 11
	missile_health = 11
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_LARGE_9"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_9" }
	component_set = "AVW_BIO_LAUNCHER_9"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 486
		}
		cost = {
			volatile_motes = 1.87
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 411 max = 615 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.8
	missile_shield = 0
	missile_armor = 22
	missile_health = 22
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_EXTRA_LARGE_9"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_9" }
	component_set = "AVW_BIO_LAUNCHER_9"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 984
		}
		cost = {
			volatile_motes = 3.72
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 1063 max = 1674 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.8
	missile_shield = 0
	missile_armor = 44
	missile_health = 44
	missile_retarget_range = 100
}


####
#10#
####

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_SMALL_10"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_10" }
	component_set = "AVW_BIO_LAUNCHER_10"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 159
		}
		cost = {
			volatile_motes = 0.64
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 60 max = 103 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 75
	range = 100
	accuracy = 1
	tracking = 0.4

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.9
	missile_shield = 0
	missile_armor = 12
	missile_health = 12
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_MEDIUM_10"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_10" }
	component_set = "AVW_BIO_LAUNCHER_10"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 324
		}
		cost = {
			volatile_motes = 1.24
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 182 max = 269 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.25

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.9
	missile_shield = 0
	missile_armor = 12
	missile_health = 12
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_LARGE_10"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_10" }
	component_set = "AVW_BIO_LAUNCHER_10"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 632
		}
		cost = {
			volatile_motes = 2.43
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 534 max = 800 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.9
	missile_shield = 0
	missile_armor = 24
	missile_health = 24
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_LAUNCHER_EXTRA_LARGE_10"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_bio_launcher_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_missiles_10" }
	component_set = "AVW_BIO_LAUNCHER_10"
	projectile_gfx = "voidspawn_missile"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 1279
		}
		cost = {
			volatile_motes = 4.82
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 1382 max = 2176 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 85
	range = 100
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0.9
	missile_shield = 0
	missile_armor = 48
	missile_health = 48
	missile_retarget_range = 100
}


######################
### Spore Launcher ###
######################

####
# 3#
####

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_SMALL_3"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_3" }
	component_set = "AVW_SPORE_LAUNCHER_3"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 60
		}
		cost = {
			volatile_motes = 0.22
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 13 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 32.5
	range = 120
	accuracy = 1
	tracking = 0.65

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 11
	missile_health = 20
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_MEDIUM_3"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_3" }
	component_set = "AVW_SPORE_LAUNCHER_3"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			volatile_motes = 0.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 35 max = 49 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 37.5
	range = 120
	accuracy = 1
	tracking = 0.45

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 11
	missile_health = 20
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_LARGE_3"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_3" }
	component_set = "AVW_SPORE_LAUNCHER_3"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			volatile_motes = 0.85
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 79 max = 111 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 120
	accuracy = 1
	tracking = 0.3

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 20
	missile_health = 40
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_EXTRA_LARGE_3"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_3" }
	component_set = "AVW_SPORE_LAUNCHER_3"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			volatile_motes = 1.69
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 176 max = 242 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 47.5
	range = 120
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 40
	missile_health = 80
	missile_retarget_range = 100
}


####
# 4#
####

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_SMALL_4"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_4" }
	component_set = "AVW_SPORE_LAUNCHER_4"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			volatile_motes = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 17 max = 29 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 32.5
	range = 120
	accuracy = 1
	tracking = 0.65

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 14
	missile_health = 25
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_MEDIUM_4"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_4" }
	component_set = "AVW_SPORE_LAUNCHER_4"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			volatile_motes = 0.56
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 46 max = 64 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 37.5
	range = 120
	accuracy = 1
	tracking = 0.45

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 14
	missile_health = 25
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_LARGE_4"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_4" }
	component_set = "AVW_SPORE_LAUNCHER_4"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			volatile_motes = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 103 max = 144 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 120
	accuracy = 1
	tracking = 0.3

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 25
	missile_health = 50
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_EXTRA_LARGE_4"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_4" }
	component_set = "AVW_SPORE_LAUNCHER_4"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			volatile_motes = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 229 max = 315 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 47.5
	range = 120
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 50
	missile_health = 100
	missile_retarget_range = 100
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_SMALL_5"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_5" }
	component_set = "AVW_SPORE_LAUNCHER_5"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			volatile_motes = 0.38
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 22 max = 38 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 32.5
	range = 120
	accuracy = 1
	tracking = 0.65

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 17
	missile_health = 30
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_MEDIUM_5"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_5" }
	component_set = "AVW_SPORE_LAUNCHER_5"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			volatile_motes = 0.73
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 60 max = 83 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 37.5
	range = 120
	accuracy = 1
	tracking = 0.45

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 17
	missile_health = 30
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_LARGE_5"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_5" }
	component_set = "AVW_SPORE_LAUNCHER_5"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			volatile_motes = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 134 max = 187 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 120
	accuracy = 1
	tracking = 0.3

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 30
	missile_health = 60
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_SPORE_LAUNCHER_EXTRA_LARGE_5"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_spore_launcher_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_swarmer_missiles_5" }
	component_set = "AVW_SPORE_LAUNCHER_5"
	projectile_gfx = "spore_launcher_02"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			volatile_motes = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 298 max = 410 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 47.5
	range = 120
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
	
	missile_speed = 400
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 60
	missile_health = 120
	missile_retarget_range = 100
}


#####################
### Bio Torpedoes ###
#####################

####
# 4#
####

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_SMALL_4"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_4" }
	component_set = "AVW_BIO_TORPEDOES_4"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 60
		}
		cost = {
			volatile_motes = 0.22
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 56 max = 83 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.4

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 275
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 4
	missile_health = 4
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_MEDIUM_4"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_4" }
	component_set = "AVW_BIO_TORPEDOES_4"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			volatile_motes = 0.43
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 111 max = 165 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.2

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 275
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 8
	missile_health = 8
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_LARGE_4"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_4" }
	component_set = "AVW_BIO_TORPEDOES_4"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			volatile_motes = 0.85
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 220 max = 330 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.1

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 275
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 14
	missile_health = 14
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_EXTRA_LARGE_4"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_4" }
	component_set = "AVW_BIO_TORPEDOES_4"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			volatile_motes = 1.69
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 439 max = 659 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 275
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 26
	missile_health = 26
	missile_retarget_range = 100
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_SMALL_5"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_5" }
	component_set = "AVW_BIO_TORPEDOES_5"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			volatile_motes = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 73 max = 108 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.4

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 300
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 5
	missile_health = 5
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_MEDIUM_5"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_5" }
	component_set = "AVW_BIO_TORPEDOES_5"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			volatile_motes = 0.56
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 144 max = 215 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.2

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 300
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 12
	missile_health = 12
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_LARGE_5"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_5" }
	component_set = "AVW_BIO_TORPEDOES_5"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			volatile_motes = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 286 max = 330 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.1

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 300
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 18
	missile_health = 18
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_EXTRA_LARGE_5"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_5" }
	component_set = "AVW_BIO_TORPEDOES_5"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			volatile_motes = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 571 max = 857 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 300
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 32
	missile_health = 32
	missile_retarget_range = 100
}


####
# 6#
####

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_SMALL_6"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_6" }
	component_set = "AVW_BIO_TORPEDOES_6"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			volatile_motes = 0.38
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 95 max = 140 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.4

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 325
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 6
	missile_health = 6
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_MEDIUM_6"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_6" }
	component_set = "AVW_BIO_TORPEDOES_6"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			volatile_motes = 0.73
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 187 max = 280 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.2

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 325
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 17
	missile_health = 17
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_LARGE_6"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_6" }
	component_set = "AVW_BIO_TORPEDOES_6"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			volatile_motes = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 372 max = 558 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.1

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 325
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 23
	missile_health = 23
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_EXTRA_LARGE_6"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_6" }
	component_set = "AVW_BIO_TORPEDOES_6"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			volatile_motes = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 742 max = 1114 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 325
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 39
	missile_health = 39
	missile_retarget_range = 100
}


####
# 7#
####

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_SMALL_7"
	size = small
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_7" }
	component_set = "AVW_BIO_TORPEDOES_7"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive s_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 122
		}
		cost = {
			volatile_motes = 0.49
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 124 max = 182 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.4

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 350
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 7
	missile_health = 7
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_MEDIUM_7"
	size = medium
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_7" }
	component_set = "AVW_BIO_TORPEDOES_7"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive m_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 250
		}
		cost = {
			volatile_motes = 0.95
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 243 max = 364 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.2

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 350
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 23
	missile_health = 23
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_LARGE_7"
	size = large
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_7" }
	component_set = "AVW_BIO_TORPEDOES_7"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive l_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 486
		}
		cost = {
			volatile_motes = 1.87
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 384 max = 725 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0.1

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 350
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 28
	missile_health = 28
	missile_retarget_range = 100
}

weapon_component_template = {
	key = "AVW_BIO_TORPEDOES_EXTRA_LARGE_7"
	size = extra_large
	type = missile
	
	icon = "GFX_mutation_avw_bio_torpedoes_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_torpedoes_7" }
	component_set = "AVW_BIO_TORPEDOES_7"
	projectile_gfx = "scourge_missile"
	tags = { weapon_type_explosive x_slot }
	ai_tags = { weapon_role_anti_shield explosive explosive_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 984
		}
		cost = {
			volatile_motes = 3.72
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 965 max = 1448 }
	hull_damage = 1
	shield_damage = 0
	shield_penetration = 2
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 207.5
	range = 30
	accuracy = 1
	tracking = 0

	size_damage_factor = 0.2
	military_power_multiplier = 1
	
	missile_speed = 350
	missile_evasion = 0
	missile_shield = 0
	missile_armor = 47
	missile_health = 47
	missile_retarget_range = 100
}