###########################
### OFFENSIVE MUTATIONS ###
###########################

############
### Misc ###
############

####################
### Barb Battery ###
####################

####
# 4#
####

weapon_component_template = {
	key = "AVW_BARB_SMALL_4"
	size = small
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_4" }
	component_set = "AVW_BARB_4"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 36
		}
	}
	
	damage = { min = 5 max = 10 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 10
	range = 30
	accuracy = 0.75
	tracking = 0.8

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BARB_MEDIUM_4"
	size = medium
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_4" }
	component_set = "AVW_BARB_4"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 68
		}
	}
	
	damage = { min = 5 max = 10 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 5
	range = 30
	accuracy = 0.75
	tracking = 0.8

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BARB_LARGE_4"
	size = large
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_4" }
	component_set = "AVW_BARB_4"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 135
		}
	}
	
	damage = { min = 5 max = 11 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 2.5
	range = 30
	accuracy = 0.75
	tracking = 0.8

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BARB_EXTRA_LARGE_4"
	size = extra_large
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_4" }
	component_set = "AVW_BARB_4"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 270
		}
	}
	
	damage = { min = 5 max = 10 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 1.2
	range = 30
	accuracy = 0.75
	tracking = 0.8

	military_power_multiplier = 1
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_BARB_SMALL_5"
	size = small
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_5" }
	component_set = "AVW_BARB_5"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 47
		}
	}
	
	damage = { min = 6 max = 12 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 10
	range = 30
	accuracy = 0.75
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BARB_MEDIUM_5"
	size = medium
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_5" }
	component_set = "AVW_BARB_5"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 88
		}
	}
	
	damage = { min = 6 max = 12 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 5
	range = 30
	accuracy = 0.75
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BARB_LARGE_5"
	size = large
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_5" }
	component_set = "AVW_BARB_5"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 176
		}
	}
	
	damage = { min = 6 max = 12 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 2.5
	range = 30
	accuracy = 0.75
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BARB_EXTRA_LARGE_5"
	size = extra_large
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_5" }
	component_set = "AVW_BARB_5"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 351
		}
	}
	
	damage = { min = 6 max = 12 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 1.2
	range = 30
	accuracy = 0.75
	tracking = 0.9

	military_power_multiplier = 1
}

####
# 6#
####

weapon_component_template = {
	key = "AVW_BARB_SMALL_6"
	size = small
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_6" }
	component_set = "AVW_BARB_6"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 61
		}
	}
	
	damage = { min = 7 max = 14 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 10
	range = 30
	accuracy = 0.75
	tracking = 1.0

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BARB_MEDIUM_6"
	size = medium
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_6" }
	component_set = "AVW_BARB_6"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 114
		}
	}
	
	damage = { min = 7 max = 14 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 5
	range = 30
	accuracy = 0.75
	tracking = 1.0

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BARB_LARGE_6"
	size = large
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_6" }
	component_set = "AVW_BARB_6"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 229
		}
	}
	
	damage = { min = 7 max = 14 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 2.5
	range = 30
	accuracy = 0.75
	tracking = 1.0

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BARB_EXTRA_LARGE_6"
	size = extra_large
	type = point_defence
	
	icon = "GFX_mutation_avw_barb_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_flak_batteries_6" }
	component_set = "AVW_BARB_6"
	projectile_gfx = "barb_battery_3"
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
	}
	
	damage = { min = 7 max = 14 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0.25
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 1.2
	range = 30
	accuracy = 0.75
	tracking = 1.0

	military_power_multiplier = 1
}


###################
### Spitter Gun ###
###################

####
# 4#
####

weapon_component_template = {
	key = "AVW_SPITTER_GUN_SMALL_4"
	size = small
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_4" }
	component_set = "AVW_SPITTER_GUN_4"
	projectile_gfx = "red_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 36
		}
	}
	
	damage = { min = 5 max = 10 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 10
	range = 30
	accuracy = 0.75
	tracking = 0.4

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SPITTER_GUN_MEDIUM_4"
	size = medium
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_4" }
	component_set = "AVW_SPITTER_GUN_4"
	projectile_gfx = "red_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 6800
		}
	}
	
	damage = { min = 5 max = 10 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 5
	range = 30
	accuracy = 0.75
	tracking = 0.4

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SPITTER_GUN_LARGE_4"
	size = large
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_4" }
	component_set = "AVW_SPITTER_GUN_4"
	projectile_gfx = "red_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 135
		}
	}
	
	damage = { min = 5 max = 10 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 2.5
	range = 30
	accuracy = 0.75
	tracking = 0.4

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SPITTER_GUN_EXTRA_LARGE_4"
	size = extra_large
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_4" }
	component_set = "AVW_SPITTER_GUN_4"
	projectile_gfx = "red_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 270
		}
	}
	
	damage = { min = 5 max = 10 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 1.2
	range = 30
	accuracy = 0.75
	tracking = 0.4

	military_power_multiplier = 1
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_SPITTER_GUN_SMALL_5"
	size = small
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_5" }
	component_set = "AVW_SPITTER_GUN_5"
	projectile_gfx = "blue_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 47
		}
	}
	
	damage = { min = 6 max = 12 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 10
	range = 30
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SPITTER_GUN_MEDIUM_5"
	size = medium
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_5" }
	component_set = "AVW_SPITTER_GUN_5"
	projectile_gfx = "blue_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 88
		}
	}
	
	damage = { min = 6 max = 12 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 5
	range = 30
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SPITTER_GUN_LARGE_5"
	size = large
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_5" }
	component_set = "AVW_SPITTER_GUN_5"
	projectile_gfx = "blue_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 176
		}
	}
	
	damage = { min = 6 max = 12 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 2.5
	range = 30
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SPITTER_GUN_EXTRA_LARGE_5"
	size = extra_large
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_5" }
	component_set = "AVW_SPITTER_GUN_5"
	projectile_gfx = "blue_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 351
		}
	}
	
	damage = { min = 6 max = 12 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 1.2
	range = 30
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}


####
# 6#
####

weapon_component_template = {
	key = "AVW_SPITTER_GUN_SMALL_6"
	size = small
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_6" }
	component_set = "AVW_SPITTER_GUN_6"
	projectile_gfx = "white_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 61
		}
	}
	
	damage = { min = 7 max = 14 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 10
	range = 30
	accuracy = 0.75
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SPITTER_GUN_MEDIUM_6"
	size = medium
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_6" }
	component_set = "AVW_SPITTER_GUN_6"
	projectile_gfx = "white_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 114
		}
	}
	
	damage = { min = 7 max = 14 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 5
	range = 30
	accuracy = 0.75
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SPITTER_GUN_LARGE_6"
	size = large
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_6" }
	component_set = "AVW_SPITTER_GUN_6"
	projectile_gfx = "white_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 229
		}
	}
	
	damage = { min = 7 max = 14 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 2.5
	range = 30
	accuracy = 0.75
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SPITTER_GUN_EXTRA_LARGE_6"
	size = extra_large
	type = point_defence
	
	icon = "GFX_mutation_avw_spitter_gun_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_pd_tracking_6" }
	component_set = "AVW_SPITTER_GUN_6"
	projectile_gfx = "white_spitter_gun"
	tags = { weapon_type_point_defense weapon_type_energy }
	ai_tags = { weapon_role_point_defense screen }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
	}
	
	damage = { min = 7 max = 14 }
	hull_damage = 1
	shield_damage = 0.25
	shield_penetration = 0.25
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 1.2
	range = 30
	accuracy = 0.75
	tracking = 0.6

	military_power_multiplier = 1
}


################
### Flagella ###
################

####
# 4#
####

strike_craft_component_template = {
	key = "AVW_FLAGELLA_SMALL_4"
	size = small
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_4" }
	component_set = "AVW_FLAGELLA_4"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 60
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 8 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 750
	health = 15
	armor = 0
	shield = 30
	evasion = 0.85

	count = 1
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_FLAGELLA_MEDIUM_4"
	size = medium
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_4" }
	component_set = "AVW_FLAGELLA_4"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 8 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 750
	health = 15
	armor = 0
	shield = 30
	evasion = 0.85

	count = 2
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_FLAGELLA_LARGE_4"
	size = large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_4" }
	component_set = "AVW_FLAGELLA_4"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 8 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 750
	health = 15
	armor = 0
	shield = 30
	evasion = 0.85

	count = 4
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_FLAGELLA_EXTRA_LARGE_4"
	size = extra_large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_4" }
	component_set = "AVW_FLAGELLA_4"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 8 max = 22 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 750
	health = 15
	armor = 0
	shield = 30
	evasion = 0.85

	count = 8
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}


####
# 5#
####

strike_craft_component_template = {
	key = "AVW_FLAGELLA_SMALL_5"
	size = small
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_5" }
	component_set = "AVW_FLAGELLA_5"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 11 max = 29 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 800
	health = 17
	armor = 0
	shield = 35
	evasion = 0.9

	count = 1
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_FLAGELLA_MEDIUM_5"
	size = medium
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_5" }
	component_set = "AVW_FLAGELLA_5"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 11 max = 29 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 800
	health = 17
	armor = 0
	shield = 35
	evasion = 0.9

	count = 2
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_FLAGELLA_LARGE_5"
	size = large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_5" }
	component_set = "AVW_FLAGELLA_5"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 11 max = 29 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 800
	health = 17
	armor = 0
	shield = 35
	evasion = 0.9

	count = 4
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_FLAGELLA_EXTRA_LARGE_5"
	size = extra_large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_5" }
	component_set = "AVW_FLAGELLA_5"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 11 max = 29 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 800
	health = 17
	armor = 0
	shield = 35
	evasion = 0.9

	count = 8
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}


####
# 6#
####

strike_craft_component_template = {
	key = "AVW_FLAGELLA_SMALL_6"
	size = small
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_6" }
	component_set = "AVW_FLAGELLA_6"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 14 max = 38 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 850
	health = 20
	armor = 0
	shield = 40
	evasion = 0.95

	count = 1
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_FLAGELLA_MEDIUM_6"
	size = medium
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_6" }
	component_set = "AVW_FLAGELLA_6"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 14 max = 38 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 850
	health = 20
	armor = 0
	shield = 40
	evasion = 0.95

	count = 2
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_FLAGELLA_LARGE_6"
	size = large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_6" }
	component_set = "AVW_FLAGELLA_6"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 14 max = 38 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 850
	health = 20
	armor = 0
	shield = 40
	evasion = 0.95

	count = 4
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}

strike_craft_component_template = {
	key = "AVW_FLAGELLA_EXTRA_LARGE_6"
	size = extra_large
	entity = "space_amoeba_small_entity"
	weapon_type = point_defence
	
	icon = "GFX_mutation_avw_flagella_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_strike_craft_6" }
	component_set = "AVW_FLAGELLA_6"
	projectile_gfx = "small_space_amoeba_weapon"
	tags = { weapon_type_strike_craft }
	ai_tags = { weapon_role_point_defense carrier }
	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
	}
	
	ship_behavior = "fighters_behavior"
	point_defence_targets = { "strike_craft" }
	

	damage = { min = 14 max = 38 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1.5
	armor_penetration = 0

	cooldown = 2.3
	range = 10
	engagement_range = 125
	accuracy = 1
	tracking = 1

	military_power_multiplier = 1

	speed = 850
	health = 20
	armor = 0
	shield = 40
	evasion = 0.95

	count = 8
	regeneration_per_day = 0.5
	launch_time = 2
	rotation_speed = 0.8
	acceleration = 1
}