
###########################
### OFFENSIVE MUTATIONS ###
###########################

###############
### Kinetic ###
###############

#########################
### Shard Accelerator ###
#########################

####
# 6#
####

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_SMALL_6"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_6" }
	component_set = "AVW_SHARD_ACCELERATOR_6"
	projectile_gfx = "avw_mass_driver_6_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 44
		}
		cost = {
			volatile_motes = 0.22
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 8 max = 17 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 21.5
	range = 40
	accuracy = 0.75
	tracking = 0.7

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_MEDIUM_6"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_6" }
	component_set = "AVW_SHARD_ACCELERATOR_6"
	projectile_gfx = "avw_mass_driver_6_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 88
		}
		cost = {
			volatile_motes = 0.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 21 max = 60 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 29
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_LARGE_6"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_6" }
	component_set = "AVW_SHARD_ACCELERATOR_6"
	projectile_gfx = "avw_mass_driver_6_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 176
		}
		cost = {
			volatile_motes = 0.85
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 52 max = 150 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 36
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_EXTRA_LARGE_6"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_6" }
	component_set = "AVW_SHARD_ACCELERATOR_6"
	projectile_gfx = "avw_mass_driver_6_l"
	tags = { weapon_type_kinetic x_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 352
		}
		cost = {
			volatile_motes = 1.69
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 125 max = 359 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}


####
# 7#
####

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_SMALL_7"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_7" }
	component_set = "AVW_SHARD_ACCELERATOR_7"
	projectile_gfx = "avw_mass_driver_7_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 60
		}
		cost = {
			volatile_motes = 0.28
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 10 max = 22 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 21.5
	range = 40
	accuracy = 0.75
	tracking = 0.7

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_MEDIUM_7"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_7" }
	component_set = "AVW_SHARD_ACCELERATOR_7"
	projectile_gfx = "avw_mass_driver_7_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			volatile_motes = 0.58
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 27 max = 78 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 29
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_LARGE_7"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_7" }
	component_set = "AVW_SHARD_ACCELERATOR_7"
	projectile_gfx = "avw_mass_driver_7_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			volatile_motes = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 68 max = 195 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 36
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_EXTRA_LARGE_7"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_7" }
	component_set = "AVW_SHARD_ACCELERATOR_7"
	projectile_gfx = "avw_mass_driver_7_l"
	tags = { weapon_type_kinetic x_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			volatile_motes = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 163 max = 467 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}


####
# 8#
####

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_SMALL_8"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_8" }
	component_set = "AVW_SHARD_ACCELERATOR_8"
	projectile_gfx = "avw_mass_driver_8_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			volatile_motes = 0.36
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 13 max = 29 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 21.5
	range = 40
	accuracy = 0.75
	tracking = 0.7

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_MEDIUM_8"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_8" }
	component_set = "AVW_SHARD_ACCELERATOR_8"
	projectile_gfx = "avw_mass_driver_8_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			volatile_motes = 0.77
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 35 max = 101 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 29
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_LARGE_8"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_8" }
	component_set = "AVW_SHARD_ACCELERATOR_8"
	projectile_gfx = "avw_mass_driver_8_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			volatile_motes = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 88 max = 254 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 36
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_EXTRA_LARGE_8"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_8" }
	component_set = "AVW_SHARD_ACCELERATOR_8"
	projectile_gfx = "avw_mass_driver_8_l"
	tags = { weapon_type_kinetic x_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			volatile_motes = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 212 max = 607 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}


####
# 9#
####

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_SMALL_9"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_9" }
	component_set = "AVW_SHARD_ACCELERATOR_9"
	projectile_gfx = "avw_mass_driver_9_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			volatile_motes = 0.47
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 17 max = 38 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 21.5
	range = 40
	accuracy = 0.75
	tracking = 0.7

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_MEDIUM_9"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_9" }
	component_set = "AVW_SHARD_ACCELERATOR_9"
	projectile_gfx = "avw_mass_driver_9_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			volatile_motes = 1.02
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 46 max = 131 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 29
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_LARGE_9"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_9" }
	component_set = "AVW_SHARD_ACCELERATOR_9"
	projectile_gfx = "avw_mass_driver_9_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			volatile_motes = 1.87
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 114 max = 330 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 36
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_EXTRA_LARGE_9"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_9" }
	component_set = "AVW_SHARD_ACCELERATOR_9"
	projectile_gfx = "avw_mass_driver_9_l"
	tags = { weapon_type_kinetic x_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			volatile_motes = 3.72
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 276 max = 789 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}


####
#10#
####

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_SMALL_10"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_10" }
	component_set = "AVW_SHARD_ACCELERATOR_10"
	projectile_gfx = "avw_mass_driver_10_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 122
		}
		cost = {
			volatile_motes = 0.61
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 22 max = 49 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 21.5
	range = 40
	accuracy = 0.75
	tracking = 0.7

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_MEDIUM_10"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_10" }
	component_set = "AVW_SHARD_ACCELERATOR_10"
	projectile_gfx = "avw_mass_driver_10_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 250
		}
		cost = {
			volatile_motes = 1.35
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 60 max = 170 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 29
	range = 50
	accuracy = 0.75
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_LARGE_10"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_10" }
	component_set = "AVW_SHARD_ACCELERATOR_10"
	projectile_gfx = "avw_mass_driver_10_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 487
		}
		cost = {
			volatile_motes = 2.43
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 148 max = 429 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 36
	range = 75
	accuracy = 0.75
	tracking = 0.3

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_SHARD_ACCELERATOR_EXTRA_LARGE_10"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_shard_accelerator_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_drivers_10" }
	component_set = "AVW_SHARD_ACCELERATOR_10"
	projectile_gfx = "avw_mass_driver_10_l"
	tags = { weapon_type_kinetic x_slot }
	ai_tags = { weapon_role_anti_shield gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 984
		}
		cost = {
			volatile_motes = 4.84
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 359 max = 1026 }
	hull_damage = 1
	shield_damage = 1.5 
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 100
	accuracy = 0.75
	tracking = 0.05

	min_range = 45
	military_power_multiplier = 1
}


####################
### Thorn Cannon ###
####################

####
# 4#
####

weapon_component_template = {
	key = "AVW_THORN_CANNON_SMALL_4"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_4" }
	component_set = "AVW_THORN_CANNON_4"
	projectile_gfx = "avw_auto_cannons_4_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 57
		}
		cost = {
			volatile_motes = 0.22
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 7 max = 14 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 6.5
	range = 30
	accuracy = 0.85
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_THORN_CANNON_MEDIUM_4"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_4" }
	component_set = "AVW_THORN_CANNON_4"
	projectile_gfx = "avw_auto_cannons_4_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			volatile_motes = 0.43
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 17 max = 35 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 8.5
	range = 30
	accuracy = 0.85
	tracking = 0.75

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_THORN_CANNON_LARGE_4"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_4" }
	component_set = "AVW_THORN_CANNON_4"
	projectile_gfx = "avw_auto_cannons_4_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			volatile_motes = 0.85
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 43 max = 88 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 13
	range = 35
	accuracy = 0.85
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_THORN_CANNON_EXTRA_LARGE_4"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_4" }
	component_set = "AVW_THORN_CANNON_4"
	projectile_gfx = "avw_auto_cannons_4_l"
	tags = { weapon_type_kinetic x_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			volatile_motes = 1.69
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 102 max = 210 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 17
	range = 40
	accuracy = 0.85
	tracking = 0.25

	military_power_multiplier = 1
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_THORN_CANNON_SMALL_5"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_5" }
	component_set = "AVW_THORN_CANNON_5"
	projectile_gfx = "avw_auto_cannons_5_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			volatile_motes = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 9 max = 18 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 6.5
	range = 30
	accuracy = 0.85
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_THORN_CANNON_MEDIUM_5"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_5" }
	component_set = "AVW_THORN_CANNON_5"
	projectile_gfx = "avw_auto_cannons_5_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			volatile_motes = 0.56
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 22 max = 46 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 8.5
	range = 30
	accuracy = 0.85
	tracking = 0.75

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_THORN_CANNON_LARGE_5"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_5" }
	component_set = "AVW_THORN_CANNON_5"
	projectile_gfx = "avw_auto_cannons_5_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			volatile_motes = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 56 max = 114 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 13
	range = 35
	accuracy = 0.85
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_THORN_CANNON_EXTRA_LARGE_5"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_5" }
	component_set = "AVW_THORN_CANNON_5"
	projectile_gfx = "avw_auto_cannons_5_l"
	tags = { weapon_type_kinetic x_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			volatile_motes = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 133 max = 273 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 17
	range = 40
	accuracy = 0.85
	tracking = 0.25

	military_power_multiplier = 1
}


####
# 6#
####

weapon_component_template = {
	key = "AVW_THORN_CANNON_SMALL_6"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_6" }
	component_set = "AVW_THORN_CANNON_6"
	projectile_gfx = "avw_auto_cannons_6_s"
	tags = { weapon_type_kinetic s_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			volatile_motes = 0.38
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 12 max = 23 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 6.5
	range = 30
	accuracy = 0.85
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_THORN_CANNON_MEDIUM_6"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_6" }
	component_set = "AVW_THORN_CANNON_6"
	projectile_gfx = "avw_auto_cannons_6_m"
	tags = { weapon_type_kinetic m_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			volatile_motes = 0.73
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 29 max = 60 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 8.5
	range = 30
	accuracy = 0.85
	tracking = 0.75

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_THORN_CANNON_LARGE_6"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_6" }
	component_set = "AVW_THORN_CANNON_6"
	projectile_gfx = "avw_auto_cannons_6_l"
	tags = { weapon_type_kinetic l_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			volatile_motes = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 73 max = 148 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 13
	range = 35
	accuracy = 0.85
	tracking = 0.5

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_THORN_CANNON_EXTRA_LARGE_6"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_thorn_cannon_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_autocannons_6" }
	component_set = "AVW_THORN_CANNON_6"
	projectile_gfx = "avw_auto_cannons_6_l"
	tags = { weapon_type_kinetic x_slot }
	ai_tags = { weapon_role_anti_shield brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			volatile_motes = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 173 max = 355 }
	hull_damage = 1.25
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 17
	range = 40
	accuracy = 0.85
	tracking = 0.25

	military_power_multiplier = 1
}


########################
### Chitin Artillery ###
########################

####
# 3#
####

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_SMALL_3"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_chitin_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_3" }
	component_set = "AVW_CHITIN_ARTILLERY_3"
	projectile_gfx = "avw_kinetic_artillery_3"
	tags = { weapon_type_kinetic s_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			volatile_motes = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 26 max = 78 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 58
	range = 60
	accuracy = 0.75
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_MEDIUM_3"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_chitin_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_3" }
	component_set = "AVW_CHITIN_ARTILLERY_3"
	projectile_gfx = "avw_kinetic_artillery_3"
	tags = { weapon_type_kinetic m_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			volatile_motes = 0.56
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 55 max = 164 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 62.5
	range = 80
	accuracy = 0.75
	tracking = 0.35

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_LARGE_3"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_3" }
	component_set = "AVW_CHITIN_ARTILLERY_3"
	projectile_gfx = "avw_kinetic_artillery_3"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			volatile_motes = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 118 max = 355 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 67
	range = 100
	accuracy = 0.75
	tracking = 0.15

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_EXTRA_LARGE_3"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_3" }
	component_set = "AVW_CHITIN_ARTILLERY_3"
	projectile_gfx = "avw_kinetic_artillery_3"
	tags = { weapon_type_kinetic x_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			volatile_motes = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 254 max = 761 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 71.5
	range = 120
	accuracy = 0.75
	tracking = 0

	military_power_multiplier = 1
}


####
# 4#
####

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_SMALL_4"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_chitin_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_4" }
	component_set = "AVW_CHITIN_ARTILLERY_4"
	projectile_gfx = "avw_kinetic_artillery_4"
	tags = { weapon_type_kinetic s_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			volatile_motes = 0.38
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 34 max = 101 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 58
	range = 60
	accuracy = 0.75
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_MEDIUM_4"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_chitin_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_4" }
	component_set = "AVW_CHITIN_ARTILLERY_4"
	projectile_gfx = "avw_kinetic_artillery_4"
	tags = { weapon_type_kinetic m_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			volatile_motes = 0.73
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 72 max = 213 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 62.5
	range = 80
	accuracy = 0.75
	tracking = 0.35

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_LARGE_4"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_4" }
	component_set = "AVW_CHITIN_ARTILLERY_4"
	projectile_gfx = "avw_kinetic_artillery_4"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			volatile_motes = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 153 max = 462 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 67
	range = 100
	accuracy = 0.75
	tracking = 0.15

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_EXTRA_LARGE_4"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_4" }
	component_set = "AVW_CHITIN_ARTILLERY_4"
	projectile_gfx = "avw_kinetic_artillery_4"
	tags = { weapon_type_kinetic x_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			volatile_motes = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 330 max = 989 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 71.5
	range = 120
	accuracy = 0.75
	tracking = 0

	military_power_multiplier = 1
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_SMALL_5"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_chitin_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_5" }
	component_set = "AVW_CHITIN_ARTILLERY_5"
	projectile_gfx = "avw_kinetic_artillery_5"
	tags = { weapon_type_kinetic s_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 122
		}
		cost = {
			volatile_motes = 0.49
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 44 max = 131 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 58
	range = 60
	accuracy = 0.75
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_MEDIUM_5"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_chitin_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_5" }
	component_set = "AVW_CHITIN_ARTILLERY_5"
	projectile_gfx = "avw_kinetic_artillery_5"
	tags = { weapon_type_kinetic m_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 250
		}
		cost = {
			volatile_motes = 0.95
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 94 max = 277 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 62.5
	range = 80
	accuracy = 0.75
	tracking = 0.35

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_LARGE_5"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_5" }
	component_set = "AVW_CHITIN_ARTILLERY_5"
	projectile_gfx = "avw_kinetic_artillery_5"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 486
		}
		cost = {
			volatile_motes = 1.87
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 199 max = 601 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 67
	range = 100
	accuracy = 0.75
	tracking = 0.15

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_EXTRA_LARGE_5"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_5" }
	component_set = "AVW_CHITIN_ARTILLERY_5"
	projectile_gfx = "avw_kinetic_artillery_5"
	tags = { weapon_type_kinetic x_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 984
		}
		cost = {
			volatile_motes = 3.72
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 429 max = 1286 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 71.5
	range = 120
	accuracy = 0.75
	tracking = 0

	military_power_multiplier = 1
}


####
# 6#
####

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_SMALL_6"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_chitin_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_6" }
	component_set = "AVW_CHITIN_ARTILLERY_6"
	projectile_gfx = "avw_kinetic_artillery_6"
	tags = { weapon_type_kinetic s_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 159
		}
		cost = {
			volatile_motes = 0.64
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 57 max = 170 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 58
	range = 60
	accuracy = 0.75
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_MEDIUM_6"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_chitin_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_6" }
	component_set = "AVW_CHITIN_ARTILLERY_6"
	projectile_gfx = "avw_kinetic_artillery_6"
	tags = { weapon_type_kinetic m_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 324
		}
		cost = {
			volatile_motes = 1.24
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 122 max = 360 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 62.5
	range = 80
	accuracy = 0.75
	tracking = 0.35

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_LARGE_6"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_6" }
	component_set = "AVW_CHITIN_ARTILLERY_6"
	projectile_gfx = "avw_kinetic_artillery_6"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 632
		}
		cost = {
			volatile_motes = 2.43
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 259 max = 781 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 67
	range = 100
	accuracy = 0.75
	tracking = 0.15

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_EXTRA_LARGE_6"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_6" }
	component_set = "AVW_CHITIN_ARTILLERY_6"
	projectile_gfx = "avw_kinetic_artillery_6"
	tags = { weapon_type_kinetic x_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 1279
		}
		cost = {
			volatile_motes = 4.84
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 558 max = 1672 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 71.5
	range = 120
	accuracy = 0.75
	tracking = 0

	military_power_multiplier = 1
}


####
# 7#
####

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_SMALL_7"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_chitin_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_7" }
	component_set = "AVW_CHITIN_ARTILLERY_7"
	projectile_gfx = "avw_kinetic_artillery_7"
	tags = { weapon_type_kinetic s_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 207
		}
		cost = {
			volatile_motes = 0.83
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 74 max = 221 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 58
	range = 60
	accuracy = 0.75
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_MEDIUM_7"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_chitin_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_7" }
	component_set = "AVW_CHITIN_ARTILLERY_7"
	projectile_gfx = "avw_kinetic_artillery_7"
	tags = { weapon_type_kinetic m_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 422
		}
		cost = {
			volatile_motes = 1.61
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 159 max = 468 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 62.5
	range = 80
	accuracy = 0.75
	tracking = 0.35

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_LARGE_7"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_7" }
	component_set = "AVW_CHITIN_ARTILLERY_7"
	projectile_gfx = "avw_kinetic_artillery_7"
	tags = { weapon_type_kinetic l_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 822
		}
		cost = {
			volatile_motes = 3.16
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 337 max = 1015 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 67
	range = 100
	accuracy = 0.75
	tracking = 0.15

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_CHITIN_ARTILLERY_EXTRA_LARGE_7"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_chitin_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_kinetic_artillery_7" }
	component_set = "AVW_CHITIN_ARTILLERY_7"
	projectile_gfx = "avw_kinetic_artillery_7"
	tags = { weapon_type_kinetic x_slot weapon_role_artillery }
	ai_tags = { weapon_role_artillery artillery artillery_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 1663
		}
		cost = {
			volatile_motes = 6.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 725 max = 2174 }
	hull_damage = 1
	shield_damage = 2
	shield_penetration = 0
	armor_damage = 0.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 71.5
	range = 120
	accuracy = 0.75
	tracking = 0

	military_power_multiplier = 1
}


###############
### Bombard ###
###############

####
# 3#
####

weapon_component_template = {
	key = "AVW_BOMBARD_SMALL_3"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bombard_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_3" }
	component_set = "AVW_BOMBARD_3"
	projectile_gfx = "avw_mass_accelerator_3"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			volatile_motes = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 49 max = 120 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 60
	accuracy = 0.75
	tracking = 0.45

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_MEDIUM_3"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bombard_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_3" }
	component_set = "AVW_BOMBARD_3"
	projectile_gfx = "avw_mass_accelerator_3"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			volatile_motes = 0.56
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 111 max = 280 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 84
	range = 80
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_LARGE_3"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_3" }
	component_set = "AVW_BOMBARD_3"
	projectile_gfx = "avw_mass_accelerator_3"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			volatile_motes = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 237 max = 676 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 94
	range = 100
	min_range = 45
	accuracy = 0.75
	tracking = 0.1

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_EXTRA_LARGE_3"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_3" }
	component_set = "AVW_BOMBARD_3"
	projectile_gfx = "avw_mass_accelerator_3"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			volatile_motes = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 403 max = 1521 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 104
	range = 120
	min_range = 45
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}


####
# 4#
####

weapon_component_template = {
	key = "AVW_BOMBARD_SMALL_4"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bombard_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_4" }
	component_set = "AVW_BOMBARD_4"
	projectile_gfx = "avw_mass_accelerator_4"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 122
		}
		cost = {
			volatile_motes = 0.38
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 64 max = 156 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 60
	accuracy = 0.75
	tracking = 0.45

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_MEDIUM_4"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bombard_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_4" }
	component_set = "AVW_BOMBARD_4"
	projectile_gfx = "avw_mass_accelerator_4"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 250
		}
		cost = {
			volatile_motes = 0.73
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 144 max = 364 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 84
	range = 80
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_LARGE_4"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_4" }
	component_set = "AVW_BOMBARD_4"
	projectile_gfx = "avw_mass_accelerator_4"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 486
		}
		cost = {
			volatile_motes = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 308 max = 879 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 94
	range = 100
	min_range = 45
	accuracy = 0.75
	tracking = 0.1

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_EXTRA_LARGE_4"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_4" }
	component_set = "AVW_BOMBARD_4"
	projectile_gfx = "avw_mass_accelerator_4"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 984
		}
		cost = {
			volatile_motes = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 524 max = 1977 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 104
	range = 120
	min_range = 45
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_BOMBARD_SMALL_5"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bombard_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_5" }
	component_set = "AVW_BOMBARD_5"
	projectile_gfx = "avw_mass_accelerator_5"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 159
		}
		cost = {
			volatile_motes = 0.49
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 83 max = 203 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 60
	accuracy = 0.75
	tracking = 0.45

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_MEDIUM_5"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bombard_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_5" }
	component_set = "AVW_BOMBARD_5"
	projectile_gfx = "avw_mass_accelerator_5"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 324
		}
		cost = {
			volatile_motes = 0.95
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 187 max = 473 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 84
	range = 80
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_LARGE_5"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_5" }
	component_set = "AVW_BOMBARD_5"
	projectile_gfx = "avw_mass_accelerator_5"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 632
		}
		cost = {
			volatile_motes = 1.87
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 400 max = 1143 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 94
	range = 100
	min_range = 45
	accuracy = 0.75
	tracking = 0.1

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_EXTRA_LARGE_5"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_5" }
	component_set = "AVW_BOMBARD_5"
	projectile_gfx = "avw_mass_accelerator_5"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 1279
		}
		cost = {
			volatile_motes = 3.72
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 681 max = 2570 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 104
	range = 120
	min_range = 45
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}


####
# 6#
####

weapon_component_template = {
	key = "AVW_BOMBARD_SMALL_6"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bombard_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_6" }
	component_set = "AVW_BOMBARD_6"
	projectile_gfx = "avw_mass_accelerator_6"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 207
		}
		cost = {
			volatile_motes = 0.64
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 108 max = 264 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 60
	accuracy = 0.75
	tracking = 0.45

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_MEDIUM_6"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bombard_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_6" }
	component_set = "AVW_BOMBARD_6"
	projectile_gfx = "avw_mass_accelerator_6"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 422
		}
		cost = {
			volatile_motes = 1.24
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 243 max = 615 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 84
	range = 80
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_LARGE_6"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_6" }
	component_set = "AVW_BOMBARD_6"
	projectile_gfx = "avw_mass_accelerator_6"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 822
		}
		cost = {
			volatile_motes = 2.43
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 520 max = 1486 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 94
	range = 100
	min_range = 45
	accuracy = 0.75
	tracking = 0.1

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_EXTRA_LARGE_6"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_6" }
	component_set = "AVW_BOMBARD_6"
	projectile_gfx = "avw_mass_accelerator_6"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 1663
		}
		cost = {
			volatile_motes = 4.84
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 885 max = 3341 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 104
	range = 120
	min_range = 45
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}


####
# 7#
####

weapon_component_template = {
	key = "AVW_BOMBARD_SMALL_7"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bombard_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_7" }
	component_set = "AVW_BOMBARD_7"
	projectile_gfx = "avw_mass_accelerator_7"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 268
		}
		cost = {
			volatile_motes = 0.83
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 140 max = 343 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 60
	accuracy = 0.75
	tracking = 0.45

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_MEDIUM_7"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bombard_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_7" }
	component_set = "AVW_BOMBARD_7"
	projectile_gfx = "avw_mass_accelerator_7"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 548
		}
		cost = {
			volatile_motes = 1.61
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 316 max = 800 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 84
	range = 80
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_LARGE_7"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_7" }
	component_set = "AVW_BOMBARD_7"
	projectile_gfx = "avw_mass_accelerator_7"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 1068
		}
		cost = {
			volatile_motes = 3.16
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 676 max = 1932 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 94
	range = 100
	min_range = 45
	accuracy = 0.75
	tracking = 0.1

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BOMBARD_EXTRA_LARGE_7"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bombard_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_mass_accelerator_7" }
	component_set = "AVW_BOMBARD_7"
	projectile_gfx = "avw_mass_accelerator_7"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 2162
		}
		cost = {
			volatile_motes = 6.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = volatile_motes }
		}
	}
	
	damage = { min = 1151 max = 4343 }
	hull_damage = 1
	shield_damage = 1.5
	shield_penetration = 0
	armor_damage = 0.25
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 104
	range = 120
	min_range = 45
	accuracy = 0.75
	tracking = 0.25

	firing_arc = 25
	military_power_multiplier = 1
}