
###########################
### OFFENSIVE MUTATIONS ###
###########################

##############
### ENERGY ###
##############

#################
### EYE BEAMS ###
#################

####
# 6#
####

weapon_component_template = {
	key = "AVW_EYE_BEAM_SMALL_6"
	size = small
	type = instant

	icon = "GFX_mutation_avw_eye_beam_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_6" }
	component_set = "AVW_EYE_BEAM_6"
	projectile_gfx = "avw_laser_6_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 44
		}
		cost = {
			rare_crystals = 0.22
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 12 max = 26 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.7
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_MEDIUM_6"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_6" }
	component_set = "AVW_EYE_BEAM_6"
	projectile_gfx = "avw_laser_6_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 88
		}
		cost = {
			rare_crystals = 0.44
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 22 max = 60 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.5
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_LARGE_6"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_6" }
	component_set = "AVW_EYE_BEAM_6"
	projectile_gfx = "avw_laser_6_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 176
		}
		cost = {
			rare_crystals = 0.85
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 56 max = 152 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 60
	accuracy = 0.9
	tracking = 0.3
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_EXTRA_LARGE_6"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_6" }
	component_set = "AVW_EYE_BEAM_6"
	projectile_gfx = "avw_laser_6_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 352
		}
		cost = {
			rare_crystals = 1.69
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 133 max = 359 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 57
	range = 80
	accuracy = 0.9
	tracking = 0.05
	
	military_power_multiplier = 1
}


####
# 7#
####

weapon_component_template = {
	key = "AVW_EYE_BEAM_SMALL_7"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_7" }
	component_set = "AVW_EYE_BEAM_7"
	projectile_gfx = "avw_laser_7_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 60
		}
		cost = {
			rare_crystals = 0.28
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 16 max = 34 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.7
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_MEDIUM_7"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_7" }
	component_set = "AVW_EYE_BEAM_7"
	projectile_gfx = "avw_laser_7_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			rare_crystals = 0.58
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 29 max = 78 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.5
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_LARGE_7"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_7" }
	component_set = "AVW_EYE_BEAM_7"
	projectile_gfx = "avw_laser_7_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			rare_crystals = 1.11
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 73 max = 152 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 60
	accuracy = 0.9
	tracking = 0.3
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_EXTRA_LARGE_7"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_7" }
	component_set = "AVW_EYE_BEAM_7"
	projectile_gfx = "avw_laser_7_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			rare_crystals = 2.20
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 173 max = 467 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 57
	range = 80
	accuracy = 0.9
	tracking = 0.05
	
	military_power_multiplier = 1
}


####
# 8#
####

weapon_component_template = {
	key = "AVW_EYE_BEAM_SMALL_8"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_8" }
	component_set = "AVW_EYE_BEAM_8"
	projectile_gfx = "avw_laser_8_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			rare_crystals = 0.36
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 21 max = 44 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.7
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_MEDIUM_8"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_8" }
	component_set = "AVW_EYE_BEAM_8"
	projectile_gfx = "avw_laser_8_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			rare_crystals = 0.77
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 38 max = 101 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.5
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_LARGE_8"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_8" }
	component_set = "AVW_EYE_BEAM_8"
	projectile_gfx = "avw_laser_8_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			rare_crystals = 1.44
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 95 max = 152 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 60
	accuracy = 0.9
	tracking = 0.3
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_EXTRA_LARGE_8"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_8"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_8" }
	component_set = "AVW_EYE_BEAM_8"
	projectile_gfx = "avw_laser_8_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			rare_crystals = 2.86
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 225 max = 607 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 57
	range = 80
	accuracy = 0.9
	tracking = 0.05
	
	military_power_multiplier = 1
}


####
# 9#
####

weapon_component_template = {
	key = "AVW_EYE_BEAM_SMALL_9"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_9" }
	component_set = "AVW_EYE_BEAM_9"
	projectile_gfx = "avw_laser_9_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			rare_crystals = 0.47
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 27 max = 57 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.7
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_MEDIUM_9"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_9" }
	component_set = "AVW_EYE_BEAM_9"
	projectile_gfx = "avw_laser_9_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			rare_crystals = 1.02
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 49 max = 131 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.5
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_LARGE_9"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_9" }
	component_set = "AVW_EYE_BEAM_9"
	projectile_gfx = "avw_laser_9_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			rare_crystals = 1.87
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 124 max = 152 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 60
	accuracy = 0.9
	tracking = 0.3
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_EXTRA_LARGE_9"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_9"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_9" }
	component_set = "AVW_EYE_BEAM_9"
	projectile_gfx = "avw_laser_9_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			rare_crystals = 3.72
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 293 max = 789 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 57
	range = 80
	accuracy = 0.9
	tracking = 0.05
	
	military_power_multiplier = 1
}


####
#10#
####

weapon_component_template = {
	key = "AVW_EYE_BEAM_SMALL_10"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_10" }
	component_set = "AVW_EYE_BEAM_10"
	projectile_gfx = "avw_laser_10_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 122
		}
		cost = {
			rare_crystals = 0.61
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 35 max = 74 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.7
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_MEDIUM_10"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_10" }
	component_set = "AVW_EYE_BEAM_10"
	projectile_gfx = "avw_laser_10_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 250
		}
		cost = {
			rare_crystals = 1.35
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 64 max = 170 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 40
	accuracy = 0.9
	tracking = 0.5
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_LARGE_10"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_10" }
	component_set = "AVW_EYE_BEAM_10"
	projectile_gfx = "avw_laser_10_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 487
		}
		cost = {
			rare_crystals = 2.43
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 161 max = 152 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 60
	accuracy = 0.9
	tracking = 0.3
	
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_EYE_BEAM_EXTRA_LARGE_10"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_eye_beam_10"
	icon_frame = 1
	
	prerequisites = { "tech_avw_lasers_10" }
	component_set = "AVW_EYE_BEAM_10"
	projectile_gfx = "avw_laser_10_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 984
		}
		cost = {
			rare_crystals = 4.84
			mult = @fauna_cost_scaling
		}
	}
	
	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 381 max = 1026 }
	hull_damage = 1.25
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 57
	range = 80
	accuracy = 0.9
	tracking = 0.05
	
	military_power_multiplier = 1
}

##################
### BIO PLASMA ###
##################

####
# 4#
####

weapon_component_template = {
	key = "AVW_BIO_PLASMA_SMALL_4"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_4" }
	component_set = "AVW_BIO_PLASMA_4"
	projectile_gfx = "avw_plasma_4_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 57
		}
		cost = {
			exotic_gases = 0.22
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 14 max = 32 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 40
	accuracy = 0.8
	tracking = 0.7

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PLASMA_MEDIUM_4"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_4" }
	component_set = "AVW_BIO_PLASMA_4"
	projectile_gfx = "avw_plasma_4_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			exotic_gases = 0.43
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 28 max = 76 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 40
	accuracy = 0.8
	tracking = 0.4

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PLASMA_LARGE_4"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_4" }
	component_set = "AVW_BIO_PLASMA_4"
	projectile_gfx = "avw_plasma_4_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			exotic_gases = 0.85
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 72 max = 189 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 57
	range = 60
	accuracy = 0.8
	tracking = 0.2

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PLASMA_EXTRA_LARGE_4"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_4" }
	component_set = "AVW_BIO_PLASMA_4"
	projectile_gfx = "avw_plasma_4_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			exotic_gases = 1.69
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 170 max = 454 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 80
	min_range = 45
	accuracy = 0.8
	tracking = 0.05

	military_power_multiplier = 1
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_BIO_PLASMA_SMALL_5"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_5" }
	component_set = "AVW_BIO_PLASMA_5"
	projectile_gfx = "avw_plasma_5_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			exotic_gases = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 19 max = 43 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 40
	accuracy = 0.8
	tracking = 0.7

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PLASMA_MEDIUM_5"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_5" }
	component_set = "AVW_BIO_PLASMA_5"
	projectile_gfx = "avw_plasma_5_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			exotic_gases = 0.56
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 38 max = 103 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 40
	accuracy = 0.8
	tracking = 0.4

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PLASMA_LARGE_5"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_5" }
	component_set = "AVW_BIO_PLASMA_5"
	projectile_gfx = "avw_plasma_5_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			exotic_gases = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 97 max = 255 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 57
	range = 60
	accuracy = 0.8
	tracking = 0.2

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PLASMA_EXTRA_LARGE_5"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_5" }
	component_set = "AVW_BIO_PLASMA_5"
	projectile_gfx = "avw_plasma_5_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			exotic_gases = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 230 max = 613 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 80
	min_range = 45
	accuracy = 0.8
	tracking = 0.05

	military_power_multiplier = 1
}


####
# 6#
####

weapon_component_template = {
	key = "AVW_BIO_PLASMA_SMALL_6"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_6" }
	component_set = "AVW_BIO_PLASMA_6"
	projectile_gfx = "avw_plasma_6_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			exotic_gases = 0.38
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 26 max = 58 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 40
	accuracy = 0.8
	tracking = 0.7

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PLASMA_MEDIUM_6"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_6" }
	component_set = "AVW_BIO_PLASMA_6"
	projectile_gfx = "avw_plasma_6_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			exotic_gases = 0.73
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 51 max = 139 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 40
	accuracy = 0.8
	tracking = 0.4

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PLASMA_LARGE_6"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_6" }
	component_set = "AVW_BIO_PLASMA_6"
	projectile_gfx = "avw_plasma_6_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			exotic_gases = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 131 max = 344 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 57
	range = 60
	accuracy = 0.8
	tracking = 0.2

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_PLASMA_EXTRA_LARGE_6"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_plasma_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_plasma_6" }
	component_set = "AVW_BIO_PLASMA_6"
	projectile_gfx = "avw_plasma_6_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_armor gunship }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			exotic_gases = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 311 max = 828 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 50
	range = 80
	min_range = 45
	accuracy = 0.8
	tracking = 0.05

	military_power_multiplier = 1
}


################
### BIO BEAM ###
################

####
# 3#
####

weapon_component_template = {
	key = "AVW_BIO_BEAM_SMALL_3"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_3" }
	component_set = "AVW_BIO_BEAM_3"
	projectile_gfx = "avw_energy_lance_3"
	tags = { weapon_type_energy weapon_role_artillery s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			rare_crystals = 0.22
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 27 max = 66 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 65.5
	range = 60
	accuracy = 0.85
	tracking = 0.5

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_MEDIUM_3"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_3" }
	component_set = "AVW_BIO_BEAM_3"
	projectile_gfx = "avw_energy_lance_3"
	tags = { weapon_type_energy weapon_role_artillery m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			rare_crystals = 0.43
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 64 max = 173 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 80
	accuracy = 0.85
	tracking = 0.3

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_LARGE_3"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_3" }
	component_set = "AVW_BIO_BEAM_3"
	projectile_gfx = "avw_energy_lance_3"
	tags = { weapon_type_energy weapon_role_artillery l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			rare_crystals = 0.845
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 152 max = 423 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 82.5
	range = 100
	accuracy = 0.85
	tracking = 0.15

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_EXTRA_LARGE_3"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_3" }
	component_set = "AVW_BIO_BEAM_3"
	projectile_gfx = "avw_energy_lance_3"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			rare_crystals = 1.69
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 372 max = 963 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 91
	range = 120
	accuracy = 0.85
	tracking = 0.05

	firing_arc = 25.0
	military_power_multiplier = 1
}


####
# 4#
####

weapon_component_template = {
	key = "AVW_BIO_BEAM_SMALL_4"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_4" }
	component_set = "AVW_BIO_BEAM_4"
	projectile_gfx = "avw_energy_lance_4"
	tags = { weapon_type_energy weapon_role_artillery s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			rare_crystals = 0.287
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 35 max = 86 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 65.5
	range = 60
	accuracy = 0.85
	tracking = 0.5

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_MEDIUM_4"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_4" }
	component_set = "AVW_BIO_BEAM_4"
	projectile_gfx = "avw_energy_lance_4"
	tags = { weapon_type_energy weapon_role_artillery m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			rare_crystals = 0.558
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 83 max = 225 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 80
	accuracy = 0.85
	tracking = 0.3

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_LARGE_4"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_4" }
	component_set = "AVW_BIO_BEAM_4"
	projectile_gfx = "avw_energy_lance_4"
	tags = { weapon_type_energy weapon_role_artillery l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			rare_crystals = 1.099
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 198 max = 550 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 82.5
	range = 100
	accuracy = 0.85
	tracking = 0.15

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_EXTRA_LARGE_4"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_4" }
	component_set = "AVW_BIO_BEAM_4"
	projectile_gfx = "avw_energy_lance_4"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			rare_crystals = 2.197
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 484 max = 1252 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 91
	range = 120
	accuracy = 0.85
	tracking = 0.05

	firing_arc = 25.0
	military_power_multiplier = 1
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_BIO_BEAM_SMALL_5"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_5" }
	component_set = "AVW_BIO_BEAM_5"
	projectile_gfx = "avw_energy_lance_5"
	tags = { weapon_type_energy weapon_role_artillery s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 122
		}
		cost = {
			rare_crystals = 0.373
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 46 max = 112 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 65.5
	range = 60
	accuracy = 0.85
	tracking = 0.5

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_MEDIUM_5"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_5" }
	component_set = "AVW_BIO_BEAM_5"
	projectile_gfx = "avw_energy_lance_5"
	tags = { weapon_type_energy weapon_role_artillery m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 250
		}
		cost = {
			rare_crystals = 0.725
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 108 max = 293 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 80
	accuracy = 0.85
	tracking = 0.3

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_LARGE_5"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_5" }
	component_set = "AVW_BIO_BEAM_5"
	projectile_gfx = "avw_energy_lance_5"
	tags = { weapon_type_energy weapon_role_artillery l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 487
		}
		cost = {
			rare_crystals = 1.428
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 257 max = 715 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 82.5
	range = 100
	accuracy = 0.85
	tracking = 0.15

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_EXTRA_LARGE_5"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_5" }
	component_set = "AVW_BIO_BEAM_5"
	projectile_gfx = "avw_energy_lance_5"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 984
		}
		cost = {
			rare_crystals = 2.856
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 629 max = 1628 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 91
	range = 120
	accuracy = 0.85
	tracking = 0.05

	firing_arc = 25.0
	military_power_multiplier = 1
}


####
# 6#
####

weapon_component_template = {
	key = "AVW_BIO_BEAM_SMALL_6"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_6" }
	component_set = "AVW_BIO_BEAM_6"
	projectile_gfx = "avw_energy_lance_6"
	tags = { weapon_type_energy weapon_role_artillery s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 158
		}
		cost = {
			rare_crystals = 0.486
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 60 max = 146 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 65.5
	range = 60
	accuracy = 0.85
	tracking = 0.5

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_MEDIUM_6"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_6" }
	component_set = "AVW_BIO_BEAM_6"
	projectile_gfx = "avw_energy_lance_6"
	tags = { weapon_type_energy weapon_role_artillery m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 325
		}
		cost = {
			rare_crystals = 0.943
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 140 max = 381 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 80
	accuracy = 0.85
	tracking = 0.3

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_LARGE_6"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_6" }
	component_set = "AVW_BIO_BEAM_6"
	projectile_gfx = "avw_energy_lance_6"
	tags = { weapon_type_energy weapon_role_artillery l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 633
		}
		cost = {
			rare_crystals = 1.856
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 334 max = 930 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 82.5
	range = 100
	accuracy = 0.85
	tracking = 0.15

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_EXTRA_LARGE_6"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_6" }
	component_set = "AVW_BIO_BEAM_6"
	projectile_gfx = "avw_energy_lance_6"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 1279
		}
		cost = {
			rare_crystals = 3.713
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 818 max = 2116 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 91
	range = 120
	accuracy = 0.85
	tracking = 0.05

	firing_arc = 25.0
	military_power_multiplier = 1
}


####
# 7#
####

weapon_component_template = {
	key = "AVW_BIO_BEAM_SMALL_7"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_7" }
	component_set = "AVW_BIO_BEAM_7"
	projectile_gfx = "avw_energy_lance_7"
	tags = { weapon_type_energy weapon_role_artillery s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 206
		}
		cost = {
			rare_crystals = 0.631
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 78 max = 190 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 65.5
	range = 60
	accuracy = 0.85
	tracking = 0.5

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_MEDIUM_7"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_7" }
	component_set = "AVW_BIO_BEAM_7"
	projectile_gfx = "avw_energy_lance_7"
	tags = { weapon_type_energy weapon_role_artillery m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 423
		}
		cost = {
			rare_crystals = 1.225
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 182 max = 495 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 74
	range = 80
	accuracy = 0.85
	tracking = 0.3

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_LARGE_7"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_7" }
	component_set = "AVW_BIO_BEAM_7"
	projectile_gfx = "avw_energy_lance_7"
	tags = { weapon_type_energy weapon_role_artillery l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 823
		}
		cost = {
			rare_crystals = 2.413
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 434 max = 1209 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 82.5
	range = 100
	accuracy = 0.85
	tracking = 0.15

	firing_arc = 25.0
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_BEAM_EXTRA_LARGE_7"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_beam_7"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_lance_7" }
	component_set = "AVW_BIO_BEAM_7"
	projectile_gfx = "avw_energy_lance_7"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 1662
		}
		cost = {
			rare_crystals = 4.827
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1063 max = 2751 }
	hull_damage = 1.5
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 2
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 91
	range = 120
	accuracy = 0.85
	tracking = 0.05

	firing_arc = 25.0
	military_power_multiplier = 1
}


##########################
### Bio Energy Torpedo ###
##########################

####
# 3#
####

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_SMALL_3"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_3" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_3"
	projectile_gfx = "avw_energy_torpedo_3"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			exotic_gases = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 38 max = 83 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_MEDIUM_3"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_3" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_3"
	projectile_gfx = "avw_energy_torpedo_3"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			exotic_gases = 0.56
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 76 max = 163 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_LARGE_3"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_3" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_3"
	projectile_gfx = "avw_energy_torpedo_3"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			exotic_gases = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 153 max = 328 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_EXTRA_LARGE_3"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_3" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_3"
	projectile_gfx = "avw_energy_torpedo_3"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			exotic_gases = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 303 max = 653 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

####
# 4#
####

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_SMALL_4"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_4" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_4"
	projectile_gfx = "avw_energy_torpedo_4"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			exotic_gases = 0.38
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 94 max = 206 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_MEDIUM_4"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_4" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_4"
	projectile_gfx = "avw_energy_torpedo_4"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			exotic_gases = 0.73
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 194 max = 406 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_LARGE_4"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_4" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_4"
	projectile_gfx = "avw_energy_torpedo_4"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			exotic_gases = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 381 max = 819 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_EXTRA_LARGE_4"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_4" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_4"
	projectile_gfx = "avw_energy_torpedo_4"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			exotic_gases = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 756 max = 1631 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_SMALL_5"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_5" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_5"
	projectile_gfx = "avw_energy_torpedo_5"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 122
		}
		cost = {
			exotic_gases = 0.49
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 234 max = 516 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_MEDIUM_5"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_5" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_5"
	projectile_gfx = "avw_energy_torpedo_5"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 250
		}
		cost = {
			exotic_gases = 0.95
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 484 max = 1016 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_LARGE_5"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_5" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_5"
	projectile_gfx = "avw_energy_torpedo_5"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 487
		}
		cost = {
			exotic_gases = 1.87
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 953 max = 2047 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_ENERGY_TORPEDO_EXTRA_LARGE_5"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_energy_torpedo_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_energy_torpedoes_5" }
	component_set = "AVW_BIO_ENERGY_TORPEDO_5"
	projectile_gfx = "avw_energy_torpedo_5"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_artillery artillery artillery_stealth energy_torpedoes energy_torpedoes_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 984
		}
		cost = {
			exotic_gases = 3.72
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = exotic_gases }
		}
	}
	
	damage = { min = 1891 max = 4078 }
	hull_damage = 1.75
	shield_damage = 0.5
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 212.5
	range = 120
	accuracy = 0.75
	tracking = 0

	min_range = 45
	size_damage_factor = 0.2
	military_power_multiplier = 1
}


#########################
### Bio Disintegrator ###
#########################

weapon_component_template = {
	key = "AVW_BIO_DISINTEGRATOR_SMALL_2"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_disintigrator_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_extradimensional_weapon_2" }
	component_set = "AVW_BIO_DISINTEGRATOR_2"
	projectile_gfx = "avw_matter_disintegrator_2"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			rare_crystals = 0.372
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 14 max = 34 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 30
	accuracy = 0.9
	tracking = 0.7

	size_damage_factor = 0.1
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISINTEGRATOR_MEDIUM_2"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_disintigrator_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_extradimensional_weapon_2" }
	component_set = "AVW_BIO_DISINTEGRATOR_2"
	projectile_gfx = "avw_matter_disintegrator_2"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			rare_crystals = 0.727
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 34 max = 83 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 30
	accuracy = 0.9
	tracking = 0.6

	size_damage_factor = 0.1
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISINTEGRATOR_LARGE_2"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_disintigrator_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_extradimensional_weapon_2" }
	component_set = "AVW_BIO_DISINTEGRATOR_2"
	projectile_gfx = "avw_matter_disintegrator_2"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			rare_crystals = 1.437
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 85 max = 208 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 30
	accuracy = 0.9
	tracking = 0.3

	size_damage_factor = 0.1
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISINTEGRATOR_EXTRA_LARGE_2"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_disintigrator_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_extradimensional_weapon_2" }
	component_set = "AVW_BIO_DISINTEGRATOR_2"
	projectile_gfx = "avw_matter_disintegrator_2"
	tags = { weapon_type_energy }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			rare_crystals = 2.856
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 203 max = 497 }
	hull_damage = 1.5
	shield_damage = 0.25
	shield_penetration = 0
	armor_damage = 1.5
	armor_penetration = 0
	
	windup = { min = 0 max = 0 }
	total_fire_time = 42.5
	range = 30
	accuracy = 0.9
	tracking = 0.05

	size_damage_factor = 0.1
	military_power_multiplier = 1
}

######################
### Bio Disruptors ###
######################

####
# 4#
####

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_SMALL_4"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_4" }
	component_set = "AVW_BIO_DISRUPTOR_4"
	projectile_gfx = "avw_disruptor_4_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 60
		}
		cost = {
			rare_crystals = 0.22
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 6 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 12
	range = 30
	accuracy = 1
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_MEDIUM_4"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_4" }
	component_set = "AVW_BIO_DISRUPTOR_4"
	projectile_gfx = "avw_disruptor_4_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 116
		}
		cost = {
			rare_crystals = 0.43
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 25 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 30
	accuracy = 1
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_LARGE_4"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_4" }
	component_set = "AVW_BIO_DISRUPTOR_4"
	projectile_gfx = "avw_disruptor_4_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 228
		}
		cost = {
			rare_crystals = 0.845
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 62 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 34
	range = 40
	accuracy = 1
	tracking = 0.35

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_EXTRA_LARGE_4"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_4" }
	component_set = "AVW_BIO_DISRUPTOR_4"
	projectile_gfx = "avw_disruptor_4_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 456
		}
		cost = {
			rare_crystals = 1.69
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 134 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 45
	range = 50
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
}


####
# 5#
####

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_SMALL_5"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_5" }
	component_set = "AVW_BIO_DISRUPTOR_5"
	projectile_gfx = "avw_disruptor_5_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			rare_crystals = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 8 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 12
	range = 30
	accuracy = 1
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_MEDIUM_5"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_5" }
	component_set = "AVW_BIO_DISRUPTOR_5"
	projectile_gfx = "avw_disruptor_5_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			rare_crystals = 0.558
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 33 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 30
	accuracy = 1
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_LARGE_5"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_5" }
	component_set = "AVW_BIO_DISRUPTOR_5"
	projectile_gfx = "avw_disruptor_5_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			rare_crystals = 1.099
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 81 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 34
	range = 40
	accuracy = 1
	tracking = 0.35

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_EXTRA_LARGE_5"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_5"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_5" }
	component_set = "AVW_BIO_DISRUPTOR_5"
	projectile_gfx = "avw_disruptor_5_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			rare_crystals = 2.197
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 174 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 45
	range = 50
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
}

####
# 6#
####

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_SMALL_6"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_6" }
	component_set = "AVW_BIO_DISRUPTOR_6"
	projectile_gfx = "avw_disruptor_6_s"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			rare_crystals = 0.373
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 10 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 12
	range = 30
	accuracy = 1
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_MEDIUM_6"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_6" }
	component_set = "AVW_BIO_DISRUPTOR_6"
	projectile_gfx = "avw_disruptor_6_m"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			rare_crystals = 0.725
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 43 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 23
	range = 30
	accuracy = 1
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_LARGE_6"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_6" }
	component_set = "AVW_BIO_DISRUPTOR_6"
	projectile_gfx = "avw_disruptor_6_l"
	tags = { weapon_type_energy l_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			rare_crystals = 1.428
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 105 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 34
	range = 40
	accuracy = 1
	tracking = 0.35

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_BIO_DISRUPTOR_EXTRA_LARGE_6"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_bio_disruptor_6"
	icon_frame = 1
	
	prerequisites = { "tech_avw_disruptors_6" }
	component_set = "AVW_BIO_DISRUPTOR_6"
	projectile_gfx = "avw_disruptor_6_l"
	tags = { weapon_type_energy x_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			rare_crystals = 2.856
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 1 max = 226 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 45
	range = 50
	accuracy = 1
	tracking = 0.15

	military_power_multiplier = 1
}


########################
### Lightning Breath ###
########################

weapon_component_template = {
	key = "AVW_LIGHTNING_BREATH_SMALL_2"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_lightning_breath_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_space_cloud_weapon_2" }
	component_set = "AVW_LIGHTNING_BREATH_2"
	projectile_gfx = "avw_arc_emitter_3"
	tags = { weapon_type_energy weapon_type_space_fauna }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 16
		}
	}
	
	damage = { min = 1 max = 8 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 19
	range = 30
	accuracy = 1
	tracking = 0.9

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LIGHTNING_BREATH_MEDIUM_2"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_lightning_breath_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_space_cloud_weapon_2" }
	component_set = "AVW_LIGHTNING_BREATH_2"
	projectile_gfx = "avw_arc_emitter_3"
	tags = { weapon_type_energy weapon_type_space_fauna }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 26
		}
	}
	
	damage = { min = 1 max = 26 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 37
	range = 40
	accuracy = 1
	tracking = 0.6

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LIGHTNING_BREATH_LARGE_2"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_lightning_breath_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_space_cloud_weapon_2" }
	component_set = "AVW_LIGHTNING_BREATH_2"
	projectile_gfx = "avw_arc_emitter_3"
	tags = { weapon_type_energy weapon_type_space_fauna }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 47
		}
	}
	
	damage = { min = 1 max = 26 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 54
	range = 50
	accuracy = 1
	tracking = 0.45

	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LIGHTNING_BREATH_EXTRA_LARGE_2"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_lightning_breath_2"
	icon_frame = 1
	
	prerequisites = { "tech_avw_space_cloud_weapon_2" }
	component_set = "AVW_LIGHTNING_BREATH_2"
	projectile_gfx = "avw_arc_emitter_3"
	tags = { weapon_type_energy weapon_type_space_fauna }
	ai_tags = { weapon_role_anti_hull }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 88
		}
	}
	
	damage = { min = 1 max = 138 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 71.5
	range = 60
	accuracy = 1
	tracking = 0.3

	military_power_multiplier = 1
}


#########################
### Lightning Emitter ###
#########################

####
# 3#
####

weapon_component_template = {
	key = "AVW_LIGHTNING_EMITTER_SMALL_3"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_lightning_emitter_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_arc_emitter_3" }
	component_set = "AVW_LIGHTNING_EMITTER_3"
	projectile_gfx = "avw_arc_emitter_3"
	tags = { weapon_type_energy weapon_role_artillery s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 72
		}
		cost = {
			rare_crystals = 0.29
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 3 max = 101 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 101
	range = 80
	accuracy = 1
	tracking = 0.75

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LIGHTNING_EMITTER_MEDIUM_3"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_lightning_emitter_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_arc_emitter_3" }
	component_set = "AVW_LIGHTNING_EMITTER_3"
	projectile_gfx = "avw_arc_emitter_3"
	tags = { weapon_type_energy weapon_role_artillery m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 148
		}
		cost = {
			rare_crystals = 0.56
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 3 max = 237 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 101
	range = 90
	accuracy = 1
	tracking = 0.35

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LIGHTNING_EMITTER_LARGE_3"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_lightning_emitter_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_arc_emitter_3" }
	component_set = "AVW_LIGHTNING_EMITTER_3"
	projectile_gfx = "avw_arc_emitter_3"
	tags = { weapon_type_energy weapon_role_artillery l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 288
		}
		cost = {
			rare_crystals = 1.11
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 3 max = 507 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 101
	range = 100
	accuracy = 1
	tracking = 0.15

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LIGHTNING_EMITTER_EXTRA_LARGE_3"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_lightning_emitter_3"
	icon_frame = 1
	
	prerequisites = { "tech_avw_arc_emitter_3" }
	component_set = "AVW_LIGHTNING_EMITTER_3"
	projectile_gfx = "avw_arc_emitter_3"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 582
		}
		cost = {
			rare_crystals = 2.20
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 3 max = 1099 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 101
	range = 120
	accuracy = 1
	tracking = 0.05

	firing_arc = 25
	military_power_multiplier = 1
}

####
# 4#
####

weapon_component_template = {
	key = "AVW_LIGHTNING_EMITTER_SMALL_4"
	size = small
	type = instant
	
	icon = "GFX_mutation_avw_lightning_emitter_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_arc_emitter_4" }
	component_set = "AVW_LIGHTNING_EMITTER_4"
	projectile_gfx = "avw_arc_emitter_4"
	tags = { weapon_type_energy weapon_role_artillery s_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 94
		}
		cost = {
			rare_crystals = 0.38
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 4 max = 131 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 101
	range = 80
	accuracy = 1
	tracking = 0.75

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LIGHTNING_EMITTER_MEDIUM_4"
	size = medium
	type = instant
	
	icon = "GFX_mutation_avw_lightning_emitter_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_arc_emitter_4" }
	component_set = "AVW_LIGHTNING_EMITTER_4"
	projectile_gfx = "avw_arc_emitter_4"
	tags = { weapon_type_energy weapon_role_artillery m_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 192
		}
		cost = {
			rare_crystals = 0.73
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 4 max = 308 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 101
	range = 90
	accuracy = 1
	tracking = 0.35

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LIGHTNING_EMITTER_LARGE_4"
	size = large
	type = instant
	
	icon = "GFX_mutation_avw_lightning_emitter_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_arc_emitter_4" }
	component_set = "AVW_LIGHTNING_EMITTER_4"
	projectile_gfx = "avw_arc_emitter_4"
	tags = { weapon_type_energy weapon_role_artillery l_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 374
		}
		cost = {
			rare_crystals = 1.44
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 4 max = 659 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 101
	range = 100
	accuracy = 1
	tracking = 0.15

	firing_arc = 25
	military_power_multiplier = 1
}

weapon_component_template = {
	key = "AVW_LIGHTNING_EMITTER_EXTRA_LARGE_4"
	size = extra_large
	type = instant
	
	icon = "GFX_mutation_avw_lightning_emitter_4"
	icon_frame = 1
	
	prerequisites = { "tech_avw_arc_emitter_4" }
	component_set = "AVW_LIGHTNING_EMITTER_4"
	projectile_gfx = "avw_arc_emitter_4"
	tags = { weapon_type_energy weapon_role_artillery x_slot }
	ai_tags = { weapon_role_artillery artillery }

	resources = {
		category = ship_components
		inline_script = {
			script = "grand_archive/mutations/component_dynamic_cost"
			COST = 757
		}
		cost = {
			rare_crystals = 2.86
			mult = @fauna_cost_scaling
		}
	}

	ai_weight = {
		weight = 2
		modifier = {
			factor = 0
			no_resource_for_component = { RESOURCE = rare_crystals }
		}
	}
	
	damage = { min = 4 max = 1429 }
	hull_damage = 1
	shield_damage = 1
	shield_penetration = 1
	armor_damage = 1
	armor_penetration = 1
	
	windup = { min = 0 max = 0 }
	total_fire_time = 101
	range = 120
	accuracy = 1
	tracking = 0.05

	firing_arc = 25
	military_power_multiplier = 1
}