###########################
### Defensive Mutations ###
###########################

#############
### Armor ###
#############

component_set = {
	key = "AVC_CARAPACE_6"
	
	icon = "GFX_mutation_avc_carapace_6"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_CARAPACE_7"
	
	icon = "GFX_mutation_avc_carapace_7"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_CARAPACE_8"
	
	icon = "GFX_mutation_avc_carapace_8"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_CARAPACE_9"
	
	icon = "GFX_mutation_avc_carapace_9"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_CARAPACE_10"
	
	icon = "GFX_mutation_avc_carapace_10"
	is_space_fauna_component_set = yes	
}

component_set = {
	key = "AVC_DRACONIC_CARAPACE_2"
	
	icon = "GFX_mutation_avc_draconic_carapace_2"
	is_space_fauna_component_set = yes	
}


########################
### Crystal Innards  ###
########################

component_set = {
	key = "AVC_CRYSTAL_INNARDS_3"
	
	icon = "GFX_mutation_avc_crystal_innards_3"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_CRYSTAL_INNARDS_4"
	
	icon = "GFX_mutation_avc_crystal_innards_4"
	is_space_fauna_component_set = yes	
}

##############
### Shield ###
##############

component_set = {
	key = "AVC_ENERGY_SKIN_6"
	
	icon = "GFX_mutation_avc_energy_epidermis_6"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_ENERGY_SKIN_7"
	
	icon = "GFX_mutation_avc_energy_epidermis_7"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_ENERGY_SKIN_8"
	
	icon = "GFX_mutation_avc_energy_epidermis_8"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_ENERGY_SKIN_9"
	
	icon = "GFX_mutation_avc_energy_epidermis_9"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_ENERGY_SKIN_10"
	
	icon = "GFX_mutation_avc_energy_epidermis_10"
	is_space_fauna_component_set = yes	
}

component_set = {
	key = "AVC_DARK_MATTER_ENERGY_SKIN_2"
	
	icon = "GFX_mutation_avc_dark_matter_epidermis_2"
	is_space_fauna_component_set = yes	
}

component_set = {
	key = "AVC_PSIONIC_SKIN_2"
	
	icon = "GFX_mutation_avc_psi_energy_epidermis_2"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_PSIONIC_SKIN_3"
	
	icon = "GFX_mutation_avc_psi_energy_epidermis_3"
	is_space_fauna_component_set = yes	
}


###########################
### Auxiliary Mutations ###
###########################

component_set = {
	key = "AVC_MANEUVERING_TENTACLES_3"
	
	icon = "GFX_mutation_avc_maneuvering_tentacles_3"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_MANEUVERING_TENTACLES_4"
	
	icon = "GFX_mutation_avc_maneuvering_tentacles_4"
	is_space_fauna_component_set = yes	
}

component_set = {
	key = "AVC_FIRE_CONTROL_INSTINCT_2"
	
	icon = "GFX_mutation_avc_fire_control_instinct_2"
	is_space_fauna_component_set = yes	
}

component_set = {
	key = "AVC_ENIGMATIC_DECODER_CHIP_2"
	
	icon = "GFX_mutation_avc_enigmatic_decoder_chip_2"
	is_space_fauna_component_set = yes	
}
component_set = {
	key = "AVC_ENIGMATIC_ENCODER_CHIP_2"
	
	icon = "GFX_mutation_avc_enigmatic_encoder_chip_2"
	is_space_fauna_component_set = yes	
}