# Tunable values for the Mega Arkships mod.
# All effects are expressed as relative multipliers so they scale with whatever
# the base game produces, keeping the mod patch resistant.

# Max-district multiplier. The game computes max districts as
# (NUM_DISTRICTS_BASE + planet_size * NUM_DISTRICTS_FROM_PLANET_SIZE
#  + sum of planet_max_districts_add) * (1 + planet_max_districts_mult).
# For an arkship the base comes from planet_size (pc_ark is size 9), and upgrades add
# more via planet_max_districts_add (d_compact_modules +1 each, arkship_parts +2). Since
# the mult scales the whole sum, a value of 9 yields exactly 10x the vanilla district
# total at any upgrade level, regardless of how those districts are sourced.
@mega_ark_district_mult = 9

# Energy job output multiplier for arkships. Sized so an arkship reactor district
# out-produces a Habitat Complex Reactor District even while the arkship is mobile
# (which itself applies -0.75 to energy output).
@mega_ark_energy_produces_mult = 2.5

# Mineral job output multiplier for arkships. Sized so an arkship Harvesting Bay
# out-produces a Habitat Complex Astro-Mining Bay even while the arkship is mobile.
@mega_ark_minerals_produces_mult = 1.5
