# Hooks merge additively with the base game's on_actions of the same name. on_game_start_country
# applies the boost at game start and on save load; on_monthly_pulse_country reconciles arkships
# built, captured, transferred, or added to an existing save afterwards, within a month. The event
# is idempotent via the has_modifier guard, so repeated pulses cost only a cheap guarded colony scan

on_game_start_country = {
	events = {
		mega_arkship.1
	}
}

on_monthly_pulse_country = {
	events = {
		mega_arkship.1
	}
}
