#message_type = {
#	key = "CONSTRUCTION_MESSAGE_TYPE"				# Message key, used from code.
#	icon = "GFX_message_other_construction"			# Sprite to use for gui item "message_icon_button"
#	icon_frame = 1									# Frame index to use for gui item "message_frame"
#
#	name = "MESSAGE_DECLARE_WAR_TITLE"			# Localization key to use for title, if impty it will use "MESSAGE_<key>_TITLE instead.
#	sound = "advisor_notification_construction_complete"	# Sound to play on message creation
#
#	sound_is_advisor = yes							# Depricated and does nothing.
#	auto_opens = others								# Specifies if the message should be auto opened or not, valid: 'none', 'player', 'others' and 'all' (default: 'player). Some messages as events are ignoring this since thay have their own option.
#	ping = "ping_notification_green"					# Ping map to use for map visualization.
#}


message_type = {
	key = "ASPMOD_PARASITE_MACHINE_EXPLODED_MESSAGE_TYPE"
	icon = "GFX_aspmod_message_parasite_machine_exploded"
	icon_frame = 1

	sound = "event_ship_explosion"
	ping = "mixed_notification_red"
}