namespace = painted_galaxy_nomad

# grant missing tech that otherwise prevents creation of starting arkship
country_event = {
	id = painted_galaxy_nomad.1
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		is_maybe_painted_galaxy = yes
		is_nomadic = yes
	}
	immediate = {
		painted_galaxy_give_starting_tech = { TECH = tech_thrusters_1 }
		painted_galaxy_give_starting_tech = { TECH = tech_ship_armor_1 }
		painted_galaxy_give_starting_tech = { TECH = tech_mass_drivers_1 }
		painted_galaxy_give_starting_tech = { TECH = tech_flak_batteries_1 }
		painted_galaxy_give_starting_tech = { TECH = tech_missiles_1 }
		painted_galaxy_give_starting_tech = { TECH = tech_reactor_boosters_1 }
		painted_galaxy_give_starting_tech = { TECH = tech_shields_1 }
		painted_galaxy_give_starting_tech = { TECH = tech_lasers_1 }
		painted_galaxy_give_starting_tech = { TECH = tech_pd_tracking_1 }
		if = {
			limit = { is_eager_explorer_empire = yes }
			painted_galaxy_give_starting_tech = { TECH = tech_subspace_drive }
		} else = {
			painted_galaxy_give_starting_tech = { TECH = tech_hyper_drive_1 }
		}
		# give this last, otherwise starting arkship is missing components
		painted_galaxy_give_starting_tech = { TECH = tech_fission_power }
	}
}
