namespace = painted_galaxy_marauder

# spawn missing marauder systems
event = {
	id = painted_galaxy_marauder.1
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		is_maybe_painted_galaxy = yes
	}
	immediate = {
		set_spawn_system_batch = begin
		painted_galaxy_spawn_marauder_systems_2_and_3 = { NUMBER = 1 }
		painted_galaxy_spawn_marauder_systems_2_and_3 = { NUMBER = 2 }
		painted_galaxy_spawn_marauder_systems_2_and_3 = { NUMBER = 3 }
		set_spawn_system_batch = end
	}
}
