painted_galaxy_spawn_marauder_systems_2_and_3 = {
	optimize_memory
	random_system = {
		limit = {
			has_star_flag = marauder_capital_$NUMBER$
			# sanity check (because is_maybe_painted_galaxy is not 100% accurate)
			NOT = { any_neighbor_system = { has_star_flag = marauder_system } }
		}
		painted_galaxy_spawn_connected_system = {
			INITIALIZER = marauder_$NUMBER$_2
			INITIALIZER2 = marauder_$NUMBER$_3
		}
	}
}
