ai_habitat_cap = {
	# vanilla 2 tiny to 10 huge
	# ie count_system / 100
	base = 0

	complex_trigger_modifier = {
		trigger = count_system
		parameters = { limit = { always = yes } }
		mode = add
	}
	divide = 100

	# Civilian
	modifier = {
		divide = 2
		is_difficulty = 0
	}

	# Cadet
	modifier = {
		divide = 1.5
		is_difficulty = 1
	}

	# Ensign
	# Default values

	# Captain
	modifier = {
		mult = 1.25
		is_difficulty = 3
	}

	# Commodore
	modifier = {
		mult = 1.5
		is_difficulty = 4
	}

	# Admiral
	modifier = {
		mult = 1.75
		is_difficulty = 5
	}

	# Grand Admiral
	modifier = {
		mult = 2
		is_difficulty = 6
	}

	modifier = {
		mult = 2
		has_void_dweller_origin = yes
	}

	round = yes
	min = 1
}
