room_selector = {
	# Script may point to textures in 'gfx\portraits\city_sets\' that end with "_room.dds" while ignoring the file ending, e.g.: "room = machine_room" will find 'machine_room(.dds)'.
	default = "default_room"
	game_setup = {
		"shroud_strider_room"								= { always = yes }
	}
}
