namespace = grp_dan_menu_evt

# Main Call at game start
country_event = {
	id = grp_dan_menu_evt.0
	hide_window = yes
	is_triggered_only = yes
	fire_only_once = yes

	trigger = {
		is_ai = no
	}

	immediate = {
		#log_error = "Menu event 0 on [GetDate] by [Root.GetName]"
		f93_set_galaxy_size = yes
		set_global_flag = f82_button_3_2_on
		set_country_flag = host_country_flag
		country_event = {
			id = grp_dan_menu_evt.1
		}
		
			set_global_flag = f82_button_1_1_off # turns the story mode off temporarily
	}
}

# Mod Menu Setup after game start, also available as edict
country_event = {
	id = grp_dan_menu_evt.1
	title = "grp_dan_menu_evt.1.name"
	desc = "grp_dan_menu_evt.1.desc"
	diplomatic = yes
	custom_gui = "dan_menu_1" #fix_main_window"
	is_triggered_only = yes
	force_open = yes
	auto_opens = yes
	# show_sound = event_first_discovery_advisor
	hide_window = no

	trigger = {
		is_ai = no
	}
	immediate = {
		#log_error = "Menu event 1 on [GetDate] by [Root.GetName]"
	}
	option = {
		name = OK
	}
}


# mod credits
country_event = {
	id = grp_dan_menu_evt.2
	title = "grp_dan_menu_evt.2.name"
	desc = "grp_dan_menu_evt.2.desc"
	picture = GFX_evt_alien_hieroglyphics
	is_triggered_only = yes
	immediate = {
		#log_error = "Menu event 2 on [GetDate] by [Root.GetName]"
	}
	option = {
		name = OK
	}
}