dandelion_sphere_ruined = { # Copy of the Dyson sphere Ruin, that it cannot be repaired
	entity = "dyson_sphere_destroyed_entity"
	portrait = "GFX_megastructure_construction_background"
	resources = {
		category = megastructures
		produces = {
			alloys = 15
		}
	}
	potential = {
		always = no
	}
}