children_of_the_zro = {
	is_origin = yes
	playable = {
		has_overlord_dlc = yes
	}
	icon = gfx/interface/icons/origins/children_of_zro.dds
	picture = GFX_evt_children_of_zro
	room = shroud_strider_room
	traits = {
		trait = trait_latent_psionic
	}
	# starting_colony = pc_desert
	# habitability_preference = pc_desert
	description = children_of_the_zro_effect
	possible = {
		species_archetype = { NOT = { value = MACHINE } }
		authority = {
			OR = {
				text = civic_tooltip_dic_imp
				value = auth_dictatorial
				value = auth_imperial
			}
		}
		ethics = {
			OR = {
				text = civic_tooltip_spiritualist
				value = ethic_spiritualist
				value = ethic_fanatic_spiritualist
			}
		}
		civics = {
			NOR = {
				value = civic_reanimated_armies
				value = civic_tankbound
				value = civic_dystopian_society
			}
			NOR = {
				text = civic_tooltip_not_eager_explorers
				value = civic_eager_explorers
				value = civic_privatized_exploration
				value = civic_hive_stargazers
			}
			NOR = {
				text = civic_tooltip_not_hyperspace_specialty
				value = civic_hyperspace_specialty
				value = civic_corporate_hyperspace_specialty
				value = civic_hive_hyperspace_specialty
			}
			NOR = {
				text = civic_tooltip_not_guided
				value = civic_guided_sapience
				value = civic_corporate_guided_sapience
				value = civic_hive_guided_sapience
			}
			NOR = {
				text = civic_tooltip_not_guardian
				value = civic_sovereign_guardianship
				value = civic_corporate_sovereign_guardianship
				value = civic_hive_sovereign_guardianship
			}
			NOR = {
				text = civic_tooltip_not_beastmasters
				value = civic_beastmasters
				value = civic_hive_beastmasters
				value = civic_corporate_beastmasters
			}
			NOR = {
				text = civic_tooltip_not_genocidal
				value = civic_hive_devouring_swarm
				value = civic_fanatic_purifiers
				value = civic_scorched_earth
				value = civic_hive_scorched_earth
			}
			NOR = {
				text = civic_tooltip_not_natural_design
				value = civic_natural_design
				value = civic_hive_natural_design
			}
		}
	}
	flags = { custom_start_screen }
	modifier = {
		ship_anomaly_generation_chance_mult = 0.25
		pop_cat_worker_bonus_workforce_mult = 0.05
		leader_lifespan_add = 30
	}
	
}