#
# Global ship designs are pre-made ship designs used for events and galaxy setup. They work
# the same as other ship designs, except they're hand made instead of autogenerated.
#
# ship_design = {
# 	name = "NAME_design"					# Name for the design
# 	role = picket							# a string used to determine the ship build 
# 	upgrades_to = <global_ship_design>		# what design this upgrades to when growing up (for space fauna)
# 	creature_designer_template = yes/no		# Whether this design opens in the creature designer (yes) or the ship designer (no)
# 	newborn_ship_design = <design_name>		# For space fauna, what design to use when a ship with this design has an offspring
# 	country_type = <country_type>			# only countries with this type can use this design, 
# 	fleet_specialization_tag = <tag>		# used by AI to determine when to use this ship design
# 	use_design_name = no/no				# Whether ships based on this design use the design name instead of generated ship names
# 	is_event_design = yes/no				# Is this design meant to be used in events
# 	allow_buildable_trigger = { trigger }	# trigger to restrict building ships using this design
# 	is_special_buildable = yes/no
# 	graphical_culture = <gfxculture>		# what graphical culture to use when building ships with this design
#
# A lot of values that used to be in ship designs were moved to growth stages, to allow for ships with multiple growth
# stages (ie bioships). Below is an array of all the growth stages this design uses.
# Note 1: due to the sheer amount of existing ship design, a backward compatibility layer was added so that if the fields are not in the array, they'll still be put on a single growth stage (most ships have only the one)
# 	growth_stages ={
# 		# each growth stage must have its own {}, making it somewhat ugly when there's only one stage:
# 		{
# 			ship_size = <size>				# what ship size this design is for
# 			section = { } 					# Section template description to determine how many sections of what type a ship design has. Add a section entry for each section
# 			resource_restriction = { }		# irrelevant for global ship designs, this design won't be able to be built if it costs some of these resources
# 			custom_military_power = <value>	# force the design to have this specific military power instead of calculating it from components
# 			required_component = <component># name of a required component slot, you can have this field as many time as there are required components
# 		}
# 	}
#
# These are irrelevant for global ship design, and are only use internally for ship designs
# 	ship_owner_type = country/federation/galactic_community/global_ship_design	# if this design is for a country, a federation, etc...
# 	custom_design = yes/no		# Whether this a design made in the ship designer
# 	custom_upgrades_to = 		# internal field to store the reference to an upgrade (for space fauna). Calculated from upgrades_to (which is the name of a design)
# 	custom_newborn_design = 	# internal field to store the reference to the newborn design (for space fauna). Calculated from newborn_ship_design
# 	auto_gen_design = yes/no	# Whether this design was autogenerated
# 	initial_design = yes/no		# Whether his design wasn't changed in any way (honestly this feels redudant with custom_design and initial_design)
# }
# 


# Global ship designs are pre-made ship designs used for events and galaxy setup. They work
# the same as other ship designs, except they're hand made instead of autogenerated.

ship_design = {
	name = "NAME_ralis_platform_carrier"
	role = carrier
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = military_station_small
			section = {
				template = "HANGAR_MILITARY_STATION_SECTION"
				slot = "west"
				component = {
					slot = "STRIKE_CRAFT_01"
					template = "STRIKE_CRAFT_HANGAR_3"
				}
				component = {
					slot = "MEDIUM_UTILITY_1"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_2"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_3"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "ARMOR_HARDENER_1"
				}
			}
			section = {
				template = "HANGAR_MILITARY_STATION_SECTION"
				slot = "east"
				component = {
					slot = "STRIKE_CRAFT_01"
					template = "STRIKE_CRAFT_HANGAR_3"
				}
				component = {
					slot = "MEDIUM_UTILITY_1"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_2"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_3"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "ARMOR_HARDENER_1"
				}
			}
			required_component="PLATFORM_ANTIMATTER_REACTOR"
			required_component="SENSOR_3"
			required_component="COMBAT_COMPUTER_PLATFORM_ADVANCED"
		}
	}
}
ship_design = {
	name = "NAME_ralis_platform_arty"
	role = artillery
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = military_station_small
			section = {
				template = "HEAVY_MILITARY_STATION_SECTION"
				slot = "west"
				component = {
					slot = "LARGE_GUN_01"
					template = "KINETIC_ARTILLERY_1"
				}
				component = {
					slot = "MEDIUM_UTILITY_1"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_2"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_3"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "ARMOR_HARDENER_1"
				}
			}
			section = {
				template = "HEAVY_MILITARY_STATION_SECTION"
				slot = "east"
				component = {
					slot = "LARGE_GUN_01"
					template = "KINETIC_ARTILLERY_1"
				}
				component = {
					slot = "MEDIUM_UTILITY_1"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_2"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_3"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "ARMOR_HARDENER_1"
				}
			}
			required_component="PLATFORM_ANTIMATTER_REACTOR"
			required_component="SENSOR_3"
			required_component="COMBAT_COMPUTER_PLATFORM_ADVANCED"
		}
	}
}
ship_design = {
	name = "NAME_ralis_corvette_brawl"
	role = brawl
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = corvette
			section = {
				template = "CORVETTE_MID_S3"
				slot = "mid"
				component = {
					slot = "SMALL_GUN_01"
					template = "SMALL_AUTOCANNON_2"
				}
				component = {
					slot = "SMALL_GUN_02"
					template = "SMALL_AUTOCANNON_2"
				}
				component = {
					slot = "SMALL_GUN_03"
					template = "SMALL_DISRUPTOR_2"
				}
				component = {
					slot = "SMALL_UTILITY_1"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "SMALL_UTILITY_2"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "SMALL_UTILITY_3"
					template = "SMALL_SHIELD_4"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "AFTERBURNER_2"
				}
			}
			required_component="HYPER_DRIVE_3"
			required_component="SHIP_THRUSTER_3"
			required_component="SENSOR_3"
			required_component="CORVETTE_ANTIMATTER_REACTOR"
			required_component="COMBAT_COMPUTER_SWARM_ADVANCED"
		}
	}
}
ship_design = {
	name = "NAME_ralis_corvette_picket"
	role = picket
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = corvette
			section = {
				template = "CORVETTE_MID_S2PD1"
				slot = "mid"
				component = {
					slot = "SMALL_GUN_01"
					template = "FLAK_BATTERY_2"
				}
				component = {
					slot = "SMALL_GUN_02"
					template = "SMALL_PLASMA_2"
				}
				component = {
					slot = "SMALL_GUN_03"
					template = "MISSILE_4"
				}
				component = {
					slot = "SMALL_UTILITY_1"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "SMALL_UTILITY_2"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "SMALL_UTILITY_3"
					template = "SMALL_SHIELD_4"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "AFTERBURNER_2"
				}
			}
			required_component="HYPER_DRIVE_3"
			required_component="SHIP_THRUSTER_3"
			required_component="SENSOR_3"
			required_component="CORVETTE_ANTIMATTER_REACTOR"
			required_component="COMBAT_COMPUTER_PICKET_ADVANCED"
		}
	}
}

ship_design = {
	name = "NAME_ralis_frigate_torpedo"
	role = torpedo
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = corvette
			section = {
				template = "CORVETTE_MID_M1S1"
				slot = "mid"
				component = {
					slot = "SMALL_GUN_01"
					template = "SMALL_PLASMA_2"
				}
				component = {
					slot = "TORPEDO_01"
					template = "TORPEDO_2"
				}
				component = {
					slot = "SMALL_UTILITY_1"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "SMALL_UTILITY_2"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "SMALL_UTILITY_3"
					template = "SMALL_SHIELD_4"
				}
				component = {
					slot = "SMALL_UTILITY_4"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "AFTERBURNER_2"
				}
			}
			required_component="HYPER_DRIVE_3"
			required_component="SHIP_THRUSTER_3"
			required_component="SENSOR_3"
			required_component="CORVETTE_ANTIMATTER_REACTOR"
			required_component="COMBAT_COMPUTER_TORPEDO_ADVANCED"
		}
	}
}
ship_design = {
	name = "NAME_ralis_frigate_energy"
	role = artillery
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = frigate
			section = {
				template = "CORVETTE_MID_M1S1"
				slot = "mid"
				component = {
					slot = "SMALL_GUN_01"
					template = "MISSILE_4"
				}
				component = {
					slot = "TORPEDO_01"
					template = "ENERGY_TORPEDO_1"
				}
				component = {
					slot = "SMALL_UTILITY_1"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "SMALL_UTILITY_2"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "SMALL_UTILITY_3"
					template = "SMALL_SHIELD_4"
				}
				component = {
					slot = "SMALL_UTILITY_4"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "REACTOR_BOOSTER_3"
				}
			}
			required_component="HYPER_DRIVE_3"
			required_component="SHIP_THRUSTER_3"
			required_component="SENSOR_3"
			required_component="CORVETTE_ANTIMATTER_REACTOR"
			required_component="COMBAT_COMPUTER_ARTILLERY_ADVANCED"
		}
	}
}


ship_design = {
	name = "NAME_ralis_destroyer_line"
	role = line
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = destroyer
			section = {
				template = "DESTROYER_BOW_M1S2"
				slot = "bow"
				component = {
					slot = "MEDIUM_GUN_01"
					template = "MEDIUM_PLASMA_2"
				}
				component = {
					slot = "SMALL_GUN_01"
					template = "SMALL_PLASMA_2"
				}
				component = {
					slot = "SMALL_GUN_02"
					template = "SMALL_PLASMA_2"
				}
				component = {
					slot = "SMALL_UTILITY_1"
					template = "SMALL_SHIELD_4"
				}
				component = {
					slot = "SMALL_UTILITY_2"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "SMALL_UTILITY_3"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "SMALL_UTILITY_4"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "SMALL_UTILITY_5"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "SMALL_UTILITY_6"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
			}
			section = {
				template = "DESTROYER_STERN_M1"
				slot = "stern"
				component = {
					slot = "MEDIUM_GUN_01"
					template = "MEDIUM_DISRUPTOR_2"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "AFTERBURNER_2"
				}
			}
			required_component="HYPER_DRIVE_3"
			required_component="SHIP_THRUSTER_3"
			required_component="SENSOR_3"
			required_component="DESTROYER_ANTIMATTER_REACTOR"
			required_component="COMBAT_COMPUTER_LINE_ADVANCED"
		}
	}
}

ship_design = {
	name = "NAME_ralis_destroyer_arty"
	role = artillery
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = destroyer
			section = {
				template = "DESTROYER_BOW_L1"
				slot = "bow"
				component = {
					slot = "LARGE_GUN_01"
					template = "KINETIC_ARTILLERY_1"
				}
				component = {
					slot = "SMALL_UTILITY_1"
					template = "SMALL_SHIELD_4"
				}
				component = {
					slot = "SMALL_UTILITY_2"
					template = "SMALL_SHIELD_4"
				}
				component = {
					slot = "SMALL_UTILITY_3"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "SMALL_UTILITY_4"
					template = "SMALL_ARMOR_4"
				}
				component = {
					slot = "SMALL_UTILITY_5"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "SMALL_UTILITY_6"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
			}
			section = {
				template = "DESTROYER_STERN_M1"
				slot = "stern"
				component = {
					slot = "MEDIUM_GUN_01"
					template = "SWARMER_MISSILE_1"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "FIRE_CONTROL_1"
				}
			}
			required_component="HYPER_DRIVE_3"
			required_component="SHIP_THRUSTER_3"
			required_component="SENSOR_3"
			required_component="DESTROYER_ANTIMATTER_REACTOR"
			required_component="COMBAT_COMPUTER_ARTILLERY_ADVANCED"
		}
	}
}

ship_design = {
	name = "NAME_ralis_cruiser_carrier"
	role = carrier
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = cruiser
			section = {
				template = "CRUISER_BOW_M2"
				slot = "bow"
				component = {
					slot = "MEDIUM_GUN_01"
					template = "MEDIUM_MASS_DRIVER_4"
				}
				component = {
					slot = "MEDIUM_GUN_02"
					template = "MEDIUM_PLASMA_2"
				}
				component = {
					slot = "MEDIUM_UTILITY_1"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_2"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_3"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_4"
					template = "MEDIUM_ARMOR_4"
				}
			}
			section = {
				template = "CRUISER_MID_S2HB"
				slot = "mid"
				component = {
					slot = "PD_01"
					template = "FLAK_BATTERY_2"
				}
				component = {
					slot = "PD_02"
					template = "FLAK_BATTERY_2"
				}
				component = {
					slot = "STRIKE_CRAFT_01"
					template = "STRIKE_CRAFT_HANGAR_3"
				}
				component = {
					slot = "MEDIUM_UTILITY_1"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_2"
					template = "MEDIUM_SHIELD_4"
				}
				component = {
					slot = "MEDIUM_UTILITY_3"
					template = "MEDIUM_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "MEDIUM_UTILITY_4"
					template = "MEDIUM_CRYSTAL_ARMOR_1"
				}
			}
			section = {
				template = "CRUISER_STERN_M1"
				slot = "stern"
				component = {
					slot = "MEDIUM_GUN_01"
					template = "MEDIUM_AUTOCANNON_2"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "ARMOR_HARDENER_1"
				}
				component = {
					slot = "AUX_UTILITY_2"
					template = "ARMOR_HARDENER_1"
				}
			}
			required_component="HYPER_DRIVE_3"
			required_component="SHIP_THRUSTER_3"
			required_component="SENSOR_3"
			required_component="CRUISER_ANTIMATTER_REACTOR"
			required_component="COMBAT_COMPUTER_CARRIER_ADVANCED"
		}
	}
}


ship_design = {
	name = "NAME_ralis_battleship_carrier"
	role = carrier
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = battleship
			section = {
				template = "BATTLESHIP_BOW_M1S2SHB"
				slot = "bow"
				component = {
					slot = "MEDIUM_GUN_01"
					template = "MEDIUM_MASS_DRIVER_4"
				}
				component = {
					slot = "SMALL_GUN_01"
					template = "POINT_DEFENCE_2"
				}
				component = {
					slot = "SMALL_GUN_02"
					template = "POINT_DEFENCE_2"
				}
				component = {
					slot = "LARGE_UTILITY_1"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_2"
					template = "MEDIUM_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_3"
					template = "MEDIUM_ARMOR_4"
				}
			}
			section = {
				template = "BATTLESHIP_MID_S4LHB"
				slot = "mid"
				component = {
					slot = "SMALL_GUN_01"
					template = "SMALL_AUTOCANNON_2"
				}
				component = {
					slot = "SMALL_GUN_02"
					template = "SMALL_PLASMA_2"
				}
				component = {
					slot = "SMALL_GUN_03"
					template = "POINT_DEFENCE_2"
				}
				component = {
					slot = "SMALL_GUN_04"
					template = "POINT_DEFENCE_2"
				}
				component = {
					slot = "STRIKE_CRAFT_01"
					template = "STRIKE_CRAFT_HANGAR_3"
				}
				component = {
					slot = "STRIKE_CRAFT_02"
					template = "STRIKE_CRAFT_HANGAR_3"
				}
				component = {
					slot = "LARGE_UTILITY_1"
					template = "MEDIUM_SHIELD_4"
				}
				component = {
					slot = "LARGE_UTILITY_2"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "LARGE_UTILITY_3"
					template = "SMALL_CRYSTAL_ARMOR_1"
				}
			}
			section = {
				template = "BATTLESHIP_STERN_M2"
				slot = "stern"
				component = {
					slot = "MEDIUM_GUN_01"
					template = "MEDIUM_AUTOCANNON_2"
				}
				component = {
					slot = "MEDIUM_GUN_02"
					template = "MEDIUM_PLASMA_2"
				}
				component = {
					slot = "AUX_UTILITY_1"
					template = "ARMOR_HARDENER_1"
				}
				component = {
					slot = "AUX_UTILITY_2"
					template = "ARMOR_HARDENER_1"
				}
				component = {
					slot = "AUX_UTILITY_3"
					template = "AFTERBURNER_2"
				}
			}
			required_component="HYPER_DRIVE_3"
			required_component="SHIP_THRUSTER_3"
			required_component="SENSOR_3"
			required_component="BATTLESHIP_ANTIMATTER_REACTOR"
			required_component="COMBAT_COMPUTER_CARRIER_ADVANCED"
		}
	}
}

ship_design = {
	name = "NAME_ralis_citadel"
	role = custom
	creature_designer_template = no	
	country_type = f93_shrouded_region_crisis
	use_design_name = no
	is_event_design = yes
	growth_stages ={
		{
			ship_size = starbase_citadel
			section = {
				template = "CITADEL_STARBASE_SECTION"
				slot = "core"
				component = {
					slot = "MEDIUM_GUN_01"
					template = "MEDIUM_MASS_DRIVER_4"
				}
				component = {
					slot = "MEDIUM_GUN_02"
					template = "MEDIUM_MASS_DRIVER_4"
				}
				component = {
					slot = "MEDIUM_GUN_03"
					template = "MEDIUM_AUTOCANNON_2"
				}
				component = {
					slot = "MEDIUM_GUN_04"
					template = "MEDIUM_AUTOCANNON_2"
				}
				component = {
					slot = "MEDIUM_GUN_05"
					template = "MEDIUM_AUTOCANNON_2"
				}
				component = {
					slot = "MEDIUM_GUN_06"
					template = "SWARMER_MISSILE_1"
				}
				component = {
					slot = "MEDIUM_GUN_07"
					template = "SWARMER_MISSILE_1"
				}
				component = {
					slot = "MEDIUM_GUN_08"
					template = "SWARMER_MISSILE_1"
				}
				component = {
					slot = "MEDIUM_GUN_09"
					template = "MEDIUM_DISRUPTOR_2"
				}
				component = {
					slot = "MEDIUM_GUN_010"
					template = "MEDIUM_DISRUPTOR_2"
				}
				component = {
					slot = "MEDIUM_GUN_011"
					template = "MEDIUM_PLASMA_2"
				}
				component = {
					slot = "MEDIUM_GUN_012"
					template = "MEDIUM_PLASMA_2"
				}
				component = {
					slot = "MEDIUM_GUN_013"
					template = "MEDIUM_PLASMA_2"
				}
				component = {
					slot = "LARGE_UTILITY_1"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_2"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_4"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_5"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_6"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_7"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_8"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_9"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_10"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_11"
					template = "LARGE_ARMOR_4"
				}
				component = {
					slot = "LARGE_UTILITY_12"
					template = "LARGE_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "LARGE_UTILITY_13"
					template = "LARGE_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "LARGE_UTILITY_14"
					template = "LARGE_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "LARGE_UTILITY_15"
					template = "LARGE_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "LARGE_UTILITY_16"
					template = "LARGE_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "LARGE_UTILITY_17"
					template = "LARGE_CRYSTAL_ARMOR_1"
				}
				component = {
					slot = "LARGE_UTILITY_18"
					template = "LARGE_CRYSTAL_ARMOR_1"
				}
				# component = {
				# 	slot = "LARGE_UTILITY_19"
				# 	template = "LARGE_CRYSTAL_ARMOR_1"
				# }
				# component = {
				# 	slot = "LARGE_UTILITY_20"
				# 	template = "LARGE_CRYSTAL_ARMOR_1"
				# }
				# component = {
				# 	slot = "LARGE_UTILITY_21"
				# 	template = "LARGE_CRYSTAL_ARMOR_1"
				# }
				# component = {
				# 	slot = "LARGE_UTILITY_22"
				# 	template = "LARGE_CRYSTAL_ARMOR_1"
				# }
				# component = {
				# 	slot = "LARGE_UTILITY_23"
				# 	template = "LARGE_CRYSTAL_ARMOR_1"
				# }
				# component = {
				# 	slot = "LARGE_UTILITY_24"
				# 	template = "LARGE_CRYSTAL_ARMOR_1"
				# }
				# component = {
				# 	slot = "LARGE_UTILITY_25"
				# 	template = "LARGE_CRYSTAL_ARMOR_1"
				# }
				# component = {
				# 	slot = "LARGE_UTILITY_26"
				# 	template = "LARGE_CRYSTAL_ARMOR_1"
				# }
				component = {
					slot = "AUX_UTILITY_1"
					template = "ARMOR_HARDENER_1"
				}
			}
			required_component="STARBASE_ANTIMATTER_REACTOR"
			required_component="SENSOR_3"
			required_component="STARBASE_AURA_FTL_INHIBITOR"
		}
	}
}