icon = GFX_district_specialization_food
base_buildtime = @zone_buildtime
potential = { # planet scope
	if = {
		limit = {
			exists = owner
			owner = { is_anglers_empire = yes }
		}
		is_wet = no
	}
	else = {
		hidden_trigger = {
			owner? = {
				is_wilderness_empire = no
			}
		}
	}
}

unlock = { # planet scope
	if = {
		limit = {
			owner? = { is_anglers_empire = yes }
		}
		is_wet = no
	}
	else = {
		hidden_trigger = {
			owner? = {
				is_wilderness_empire = no
			}
		}
	}
}
resources = {
	category = planet_zones
	inline_script = {
		script = buildings/nomadic_cost_switcher
		REGULAR_RESOURCE = minerals
		NOMADIC_RESOURCE = alloys
		COST = @zone_cost
		NOMADIC_COST_MULT = 0.5
	}
}

inline_script = {
	script = jobs/zone_farmers_add
	AMOUNT = $AMOUNT$
}

included_building_sets = {
	farming
	hydroponics
	farming_automation
	fallen_empire_farming
}

convert_to = {
	zone_food
	zone_food_ring_world
	zone_food_hive
}

planet_modifier = {
	zone_building_slots_add = @TINYGROX_MAX_BUILDINGS
}

ai_priority = 5

max_buildings = @TINYGROX_MAX_BUILDINGS
