base_buildtime = @zone_buildtime

potential = { # planet scope
	exists = owner
	owner = {
		is_wilderness_empire = no
		has_origin = origin_sacred_path
	}
}

unlock = { # planet scope
	exists = owner
	owner = {
		is_wilderness_empire = no
		has_origin = origin_sacred_path
	}
}

resources = {
	category = planet_zones
	inline_script = {
		script = buildings/nomadic_cost_switcher
		REGULAR_RESOURCE = minerals
		NOMADIC_RESOURCE = alloys
		COST = @zone_cost
		NOMADIC_COST_MULT = 0.5
	}
}

inline_script = {
	script = jobs/zone_unity_jobs_add
	AMOUNT = $AMOUNT$
}

included_building_sets = {
	urban
	unity
	ark_pilgrims
	research
}

convert_to = {
	zone_unity
	zone_unity_spiritualist
	zone_unity_bio_trophy
}

planet_modifier = {
	zone_building_slots_add = @TINYGROX_MAX_BUILDINGS
}

ai_priority = 5

max_buildings = @TINYGROX_MAX_BUILDINGS
