base_buildtime = @zone_buildtime

potential = { # planet scope
	hidden_trigger = {
		owner? = {
			is_wilderness_empire = no
			has_origin = origin_forever_cruise
			NOT = { has_country_flag = forever_cruise_over }
		}
	}
}

unlock = { # planet scope
	hidden_trigger = {
		owner? = {
			is_wilderness_empire = no
		}
	}
}

	resources = {
		category = planet_zones
		inline_script = {
			script = buildings/nomadic_cost_switcher
			REGULAR_RESOURCE = minerals
			NOMADIC_RESOURCE = alloys
			COST = @zone_cost
			NOMADIC_COST_MULT = 0.5
		}
	}

triggered_district_planet_modifier = {
	job_cruise_passenger_add = $AMOUNT$
}

included_building_sets = {
	entertainment
	ark_forever_cruise_passengers
	research
	unity
}

convert_to = {
	zone_trade
}

planet_modifier = {
	zone_building_slots_add = @TINYGROX_MAX_BUILDINGS
}

ai_priority = 5

max_buildings = @TINYGROX_MAX_BUILDINGS
