on_game_start = {
	events = {
		bd_origin_event.0
	}
}

on_game_start_country = {
	events = {
		bd_give_tech.0
		bd_give_tech.1
		bd_origin_event.1
		bd_origin_event.3
	}
}

# A war has ended
# Root = Loser
# From = Main Winner
on_war_ended = {
	events = {
		bd_give_tech.2
	}
}

#This = Federation leader
#From = Joining member
on_join_federation = {
	events = {
		bd_give_tech.3
	}
}

# A Megastructure has been built
# Root = Country
# From = Megastructure
# FromFrom = System
# FromFromFrom = Fleet
on_megastructure_built = {
	events = {
		bd_origin_event.2
	}
}

# Called during empire initialization when starting a new game if has_secondary_species game rule is true.
# Called before empire_init_create_capital_pops.
# scope: planet
# from: founder species
# fromfrom: secondary species (if exists)
empire_init_capital_planet = {
	events = {
	}
}
