bd_origin_outside = {
	is_origin = yes
	icon = "gfx/interface/icons/origins/origins_default.dds"
	picture = GFX_origin_outside
	#starting_colony = pc_unlimited
	preferred_planet_class_neighbor = no
	description = "bd_origin_outside_effects"
	initializers = {
		bd_outside_system
	}
	flags = {
		custom_start_screen
	}
	potential = {
		always = yes
	}
	possible = {
	}
	random_weight = {
		base = 0
	}
	advanced_start = yes
	max_once_global = yes
}

bd_origin_unlimited = {
	is_origin = yes
	icon = "gfx/interface/icons/origins/origins_default.dds"
	picture = GFX_origin_unlimited
	preferred_planet_class_neighbor = no
	starting_colony = pc_unlimited
	description = "bd_origin_unlimited_effects"
	initializers = {
		bd_unlimited_system
	}
	flags = {
		custom_start_screen
	}
	potential = {
		always = yes
	}
	possible = {
		civics = {
			NOR = {
				value = civic_anglers
				value = civic_catalytic_processing
				value = civic_hive_catalytic_processing
				value = civic_machine_catalytic_processing
			}
		}
	}
	random_weight = {
		base = 0
	}
	advanced_start = no
	max_once_global = yes
}

bd_origin_herald = {
	is_origin = yes
	icon = "gfx/interface/icons/origins/origins_default.dds"
	picture = GFX_origin_herald
	starting_colony = pc_nuked
	habitability_preference = pc_nuked
	#preferred_planet_class_neighbor = no
	description = "bd_origin_herald_effects"
	initializers = {
		bd_herald_system
	}
	flags = {
		custom_start_screen
	}
	traits = {
		trait = trait_bd_remnant
	}
	potential = {
		always = yes
	}
	possible = {
		always = yes
		# authority = {
		# 	NOT = {
		# 		value = auth_machine_intelligence
		# 	}
		# }
	}
	random_weight = {
		base = 0
	}
	advanced_start = yes
	max_once_global = yes
}

bd_origin_watcher = {
	is_origin = yes
	icon = "gfx/interface/icons/origins/origins_default.dds"
	picture = GFX_origin_watcher
	#preferred_planet_class_neighbor = no
	description = "bd_origin_watcher_effects"
	initializers = {
		bd_watcher_system_in
	}
	flags = {
		custom_start_screen
	}
	starting_colony = pc_gaia
	traits = {
	}
	potential = {
		always = yes
	}
	possible = {
		#authority = {
			# NOT = {
			# 	value = auth_machine_intelligence
			# }
		#}
	}
	random_weight = {
		base = 0
	}
	advanced_start = yes
	max_once_global = yes
}