#无限
d_unlimited_planet = {
	icon = bd_ideal_world
	is_for_colonizable = yes
	category = deposit_cat_rare
	potential = {
		always = no
	}

	triggered_planet_modifier = {
		potential = {
			root = {
				has_planet_flag = pc_unlimited
			}
		}
		planet_stability_add = 100
		habitability_floor_add = 1
		planet_building_build_speed_mult = 2
		planet_jobs_produces_mult = 0.3
	}

	triggered_planet_modifier = {
		potential = {
			owner = {
				is_gestalt = no
			}
		}
		planet_crime_mult = -1
		pop_amenities_usage_base = -1
		pop_housing_usage_base = -0.5
		pop_demotion_time_mult = -1

		job_physicist_per_pop = 0.1 #物理学家
		job_biologist_per_pop = 0.1 #生物学家
		job_engineer_per_pop = 0.1 #工程学家

		job_bureaucrat_per_pop = 0.1 #官僚岗位

		job_foundry_per_pop = 0.05 #合金岗位
		job_artisan_per_pop = 0.05 #工匠岗位

		job_trader_per_pop = 0.05 #商贩

		job_technician_per_pop = 0.02 #技工
		job_miner_per_pop = 0.02 #矿工
		job_farmer_per_pop = 0.02 #农夫
		job_soldier_per_pop = 0.02 #士兵岗位

		job_crystal_miner_per_pop = 0.01 #气体
		job_gas_extractor_per_pop = 0.01 #微粒
		job_mote_harvester_per_pop = 0.01 #水晶
	}

	triggered_planet_modifier = {
		potential = {
			owner = {
				is_gestalt = yes
			}
		}
		planet_crime_no_happiness_mult = -1
		pop_housing_usage_base = -0.5
		pop_amenities_usage_no_happiness_add = -1

		job_calculator_physicist_per_pop = 0.1 #物理学家
		job_calculator_biologist_per_pop = 0.1 #生物学家
		job_calculator_engineer_per_pop = 0.1 #工程学家

		job_coordinator_per_pop = 0.1 #官僚岗位

		job_fabricator_per_pop = 0.1 #合金岗位

		job_logistics_drone_per_pop = 0.05 #后勤工蜂

		job_technician_drone_per_pop = 0.02 #技工
		job_mining_drone_per_pop = 0.02 #矿工
		job_agri_drone_per_pop = 0.02 #农夫
		job_warrior_drone_per_pop = 0.02 #士兵岗位

		job_gas_extraction_drone_per_pop = 0.01 #气体
		job_mote_harvesting_drone_per_pop = 0.01 #微粒
		job_crystal_mining_drone_per_pop = 0.01 #水晶
	}
}

d_unlimited_planet_expand = {
	icon = d_levitating_rocks
	is_for_colonizable = yes
	category = deposit_cat_rare
	potential = {
		always = no
	}
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				has_origin = bd_origin_unlimited
			}
		}
		modifier = {
			planet_jobs_produces_mult = 0.1
		}
	}
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = {
				not = {
					has_origin = origin_remnants
				}
			}
		}
		modifier = {
			planet_max_districts_add = 3
		}
	}
}

#世外
d_outside_planet = {
	icon = d_hot_springs
	is_for_colonizable = yes
	category = deposit_cat_rare
	potential = {
		always = no
	}
	planet_modifier = {
	}
	resources = {
		produces = {
			energy = 10
			minerals = 10
		}
	}
}
