tr_supremacy_adopt = {
	unlocks_agenda = agenda_military_buildup
	modifier = {
		country_naval_cap_add = 30
		armies_cost_mult = -0.30
	}
}

tr_supremacy_finish = {
	custom_tooltip_with_modifiers = tr_supremacy_finish_desc1
	modifier = {
		ascension_perks_add = 1
		army_damage_mult = 0.25
		job_soldier_stability_add = 0.25
	}
}

tr_supremacy_fleet_logistical_corps = {
	modifier = {
		ships_upkeep_mult = -0.1
		country_naval_cap_mult = 0.2
	}

	tradition_swap = {
		name = tr_supremacy_fleet_logistical_corps_machine
		inherit_effects = yes
		inherit_icon = yes
		trigger = {
			is_machine_empire = yes
		}

		weight = {
			factor = 1
		}
	}

	tradition_swap = {
		name = tr_supremacy_fleet_logistical_corps_hive
		inherit_effects = yes
		inherit_icon = yes
		trigger = {
			is_hive_empire = yes
		}

		weight = {
			factor = 1
		}
	}

	ai_weight = {
		factor = 1000
	}
}

tr_supremacy_master_shipwrights = {
	modifier = {
		starbase_shipyard_build_speed_mult = 0.25
		starbase_shipyard_build_cost_mult = -0.05
	}

	tradition_swap = {
		name = tr_supremacy_master_shipwrights_machine
		inherit_effects = yes
		inherit_icon = yes
		trigger = {
			is_machine_empire = yes
		}

		weight = {
			factor = 1
		}
	}

	tradition_swap = {
		name = tr_supremacy_master_shipwrights_hive
		inherit_effects = yes
		inherit_icon = yes
		trigger = {
			is_hive_empire = yes
		}

		weight = {
			factor = 1
		}
	}

	ai_weight = {
		factor = 1000
	}
}

tr_supremacy_war_games = {
	possible = {
		has_tradition = tr_supremacy_master_shipwrights
		has_tradition = tr_supremacy_fleet_logistical_corps
	}
	modifier = {
		command_limit_mult = 0.15
		country_commander_cap_add = 1
		commander_skill_add = 1
	}

	tradition_swap = {
		name = tr_supremacy_war_games_machine
		inherit_effects = yes
		inherit_icon = yes
		trigger = {
			is_machine_empire = yes
		}

		weight = {
			factor = 1
		}
	}

	tradition_swap = {
		name = tr_supremacy_war_games_hive
		inherit_effects = yes
		inherit_icon = yes
		trigger = {
			is_hive_empire = yes
		}

		weight = {
			factor = 1
		}
	}

	ai_weight = {
		factor = 1000
	}
}

tr_supremacy_overwhelming_force = {
	modifier = {
		ship_fire_rate_mult = 0.10
		ship_orbital_bombardment_army_damage_mult = 0.5
	}

	ai_weight = {
		factor = 1000
	}
}

tr_supremacy_great_game = {
	possible = {
		has_tradition = tr_supremacy_overwhelming_force
	}

	modifier = {
		ship_damage_against_starbases_mult = 0.35
		commander_exp_gain = 0.35
	}

	tradition_swap = {
		name = tr_supremacy_great_game_hive
		inherit_effects = yes
		inherit_icon = yes
		trigger = {
			has_valid_civic = civic_hive_devouring_swarm
		}

		weight = {
			factor = 1
		}
	}

	tradition_swap = {
		name = tr_supremacy_great_game_machine
		inherit_effects = yes
		inherit_icon = yes
		trigger = {
			has_valid_civic = civic_machine_terminator
		}
		
		weight = {
			factor = 1
		}
	}

	ai_weight = {
		factor = 1000
	}
}
