##########################################################################
# Empire edicts
##########################################################################

@Edict1Cost = 10
@Edict2Cost = 20
@Edict3Cost = 30
@EdictSpecialCost = 1

@EdictPerpetual = -1

#################
# Toggle Edicts
#################

internal_develoment = {
	length = @EdictPerpetual
	icon = "GFX_edict_type_policy"

	resources = {
		category = edicts
		cost = {
			influence = 30
		}
		upkeep = {
			influence = 3
		}
	}

	potential = {
		has_active_tradition = tr_enmity_finish
	}

	modifier = {
		country_unity_produces_mult = 0.05
		country_trade_produces_mult = 0.05
		all_technology_research_speed = 0.05
	}
	ai_weight = {
		weight = 0
		modifier = {
			weight = @EdictMedPrio
			has_monthly_income = { resource = influence value > 3 }
		}
	}
}

drone_overdrive_wilderness = {
	length = @EdictPerpetual
	icon = "GFX_edict_type_policy"

	resources = {
		category = edicts
		cost = {
			unity = @Edict1Cost
			multiplier = value:edict_size_effect
		}
		upkeep = {
			unity = @Edict1Cost
			multiplier = value:edict_size_effect
		}
	}

	modifier = {
		pop_cat_simple_drone_bonus_workforce_mult = 0.10
		pop_amenities_usage_no_happiness_mult = 0.15
	}

	potential = {
		has_active_tradition = tr_domination_wilderness_network
		has_origin = origin_wilderness
	}

	ai_weight = {
		weight = @EdictHighPrio
	}
}