giga_o_systemcraft = {
	graphical_culture = no
	entity = "war_system_o_complete_entity"
	max_speed = 30
	acceleration = 0.10
	rotation_speed = 0.05
	collision_radius = 512
	formation_priority = 512
    base_buildtime = 3600
	modifier = {
		ship_evasion_mult = -1
		ship_armor_add = 6250000
		ship_shield_add = 2500000
		ship_speed_mult = 2
	}
	max_hitpoints = 16250000
	size_multiplier = 1250
	fleet_slot_size = 512
	section_slots = {
		"o_bowgun" =			{ locator = "root" }
		"o_bow" =				{ locator = "root" }
		"o_mid" =				{ locator = "root" }
		"o_stern" =				{ locator = "root" }
		"o_sternthrusters" =	{ locator = "root" }
		"o_kugel" =				{ locator = "root" }
	}
    cloaking_forbidden = yes
	num_target_locators = 0
	icon = ship_size_atk_system
	ship_class_icon_frame = 28
	combat_disengage_chance = 0
	prerequisites = { "tech_o_class_war_system" }
	enable_default_design = yes
	class = shipclass_military
	can_disable = no
	can_have_federation_design = no
	possible_construction = { always = no }
	potential_construction = { always = no }

	construction_type = starbase_shipyard

	ship_roles = { artillery }
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
	required_component_set = "ship_aura_components"

	resources = {
		category = ships
		upkeep = {
			alloys = 2000
			influence = 0.5
		}
		logistics = {
			trade = 250
		}
	}
	available_to_everyone = yes
}
