##################
# SPECIAL TRAITS #
##################

leader_trait_dwe_mirror_dimension = {
	inline_script = {
		script = trait/icon
		CLASS = leader
		ICON = "GFX_leader_trait_dwe_mirror_dimension"
		RARITY = common
		COUNCIL = triggered
		TIER = none
	}
	triggered_fleet_modifier = {
		potential = {
			is_ruler = no
			leader_class = commander
		}
		ship_sensor_range_add = 2
		ship_evasion_mult = 0.15
	}
	triggered_self_modifier = {
		potential = {
			is_ruler = no
			leader_class = scientist
		}
		ship_astral_rift_speed_mult = 0.25
		ship_astral_rift_clues_add = 2
		ship_anomaly_generation_chance_mult = 0.15
		ship_archaeological_site_excavation_speed_mult = 0.15
	}
	triggered_army_modifier = {
		potential = {
			is_ruler = no
			leader_class = commander
		}
		army_damage_mult = 0.1
		army_defense_morale_mult = 0.25
	}
	triggered_planet_modifier = {
		potential = {
			is_ruler = no
			leader_class = official
		}
		planet_jobs_physics_research_produces_mult = 0.1
		planet_jobs_trade_produces_mult = 0.1
	}
	triggered_sector_modifier = {
		potential = {
			is_ruler = no
			leader_class = official
		}
		planet_jobs_physics_research_produces_mult = 0.05
		planet_jobs_trade_produces_mult = 0.05
	}
	triggered_councilor_modifier = {
		potential = {
			is_ruler = yes
		}
		num_tech_alternatives_add = 1
		all_technology_research_speed = 0.05
	}
	leader_class = { commander scientist official }
	initial = no
	randomized = no
}

leader_trait_dwe_mirror_dimension_machine = {
	inline_script = {
		script = trait/icon
		CLASS = leader
		ICON = "GFX_leader_trait_dwe_mirror_dimension"
		RARITY = common
		COUNCIL = triggered
		TIER = none
	}
	triggered_fleet_modifier = {
		potential = {
			is_ruler = no
			leader_class = commander
		}
		ship_sensor_range_add = 2
		ship_evasion_mult = 0.15
	}
	triggered_self_modifier = {
		potential = {
			is_ruler = no
			leader_class = scientist
		}
		ship_astral_rift_speed_mult = 0.25
		ship_astral_rift_clues_add = 2
		ship_anomaly_generation_chance_mult = 0.15
		ship_archaeological_site_excavation_speed_mult = 0.15
	}
	triggered_army_modifier = {
		potential = {
			is_ruler = no
			leader_class = commander
		}
		army_damage_mult = 0.1
		army_defense_morale_mult = 0.25
	}
	triggered_planet_modifier = {
		potential = {
			is_ruler = no
			leader_class = official
		}
		planet_jobs_physics_research_produces_mult = 0.1
		planet_jobs_engineering_research_produces_mult = 0.1
		planet_jobs_trade_produces_mult = 0.1
	}
	triggered_sector_modifier = {
		potential = {
			is_ruler = no
			leader_class = official
		}
		planet_jobs_physics_research_produces_mult = 0.05
		planet_jobs_engineering_research_produces_mult = 0.05
		planet_jobs_trade_produces_mult = 0.05
	}
	triggered_councilor_modifier = {
		potential = {
			is_ruler = yes
		}
		num_tech_alternatives_add = 1
		all_technology_research_speed = 0.05
	}
	leader_class = { commander scientist official }
	initial = no
	randomized = no
}