# ## Disruptor 3
weapon_component_template = {
	key = "SMALL_STATIC_DISINTEGRATOR"
	entity = "small_event_laser_gun_entity"
	size = small
	type = instant

	icon = "GFX_ship_part_static_disintegrator"
	icon_frame = 1
	#color = { 0.1 1.0 0.1 1 }

	prerequisites = { "dwe_tech_static_disintegrator" }
	component_set = "STATIC_DIMENSION"
	projectile_gfx = "space_whale_weapon"
	tags = { weapon_type_energy s_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }
	ai_tag_weight = 5
	resources = {
		category = ship_components
		cost = {
			alloys = @s_t5_cost
		}
		upkeep = {
			energy = @s_t5_upkeep_energy
			alloys = @s_t5_upkeep_alloys
		}
	}

	damage = {
		min = 1
		max = 25
	}
	#windup = {
	#	min = 1
	#	max = 2
	#}
	#total_fire_time = 2.35
	range = 40

	# Determines the damage efficiencies and penetration rates. 
	hull_damage = 1.0
	shield_penetration = 1.0
	armor_penetration = 1.0

	ai_weight = {
		weight = 1
	}
}

weapon_component_template = {
	key = "MEDIUM_STATIC_DISINTEGRATOR"
	entity = "medium_event_laser_gun_entity"
	size = medium
	type = instant

	icon = "GFX_ship_part_static_disintegrator" #"GFX_ship_part_disruptor_3"
	icon_frame = 1
	#color = { 0.1 1.0 0.1 1 }

	prerequisites = { "dwe_tech_static_disintegrator" }
	component_set = "STATIC_DIMENSION"
	projectile_gfx = "space_whale_weapon"
	tags = { weapon_type_energy m_slot }
	ai_tags = { weapon_role_anti_hull brawler brawler_stealth }
	ai_tag_weight = 5
	resources = {
		category = ship_components
		cost = {
			alloys = @m_t5_cost
		}
		upkeep = {
			energy = @m_t5_upkeep_energy
			alloys = @m_t5_upkeep_alloys
		}
	}

	damage = {
		min = 1
		max = 70
	}
	#windup = {
	#	min = 1
	#	max = 3
	#}
	#total_fire_time = 3.5
	range = 60

	# Determines the damage efficiencies and penetration rates. 
	hull_damage = 1.0
	shield_penetration = 1.0
	armor_penetration = 1.0

	ai_weight = {
		weight = 1
	}
}