triggered_planet_modifier = {
	potential = {
		exists = owner
		owner = { is_gestalt = no }
		NOT = {
			has_zone = {
				zone = zone_habitat_knights
			}
		}
	}
	job_soldier_add = $AMOUNT$
}

triggered_planet_modifier = {
	potential = {
		exists = owner
		owner = { is_gestalt = no }
		has_zone = {
			zone = zone_habitat_knights
		}
	}
	job_knight_add = $AMOUNT$
	mult = 0.5
}

triggered_planet_modifier = {
	potential = {
		exists = owner
		owner = { is_gestalt = yes }
	}
	job_warrior_drone_add = $AMOUNT$
}