triggered_planet_modifier = {
	potential = {
		exists = owner
		owner = {
			is_regular_empire = yes
		}
		NOT = { has_modifier = penal_colony }
	}
	job_artisan_add = $AMOUNT$
}

triggered_planet_modifier = {
	potential = {
		exists = owner
		owner = {
			is_gestalt = yes
			is_wilderness_empire = no
		}
	}
	job_artisan_drone_add = $AMOUNT$
}