namespace = est_desires

#Greed 1, bonus to country with lots of stored energy.
#country_event = {
#	id = est_desires.1
#	hide_window = yes
#	is_triggered_only = yes
#	
#	trigger = {	
#		has_active_tradition = tr_est_desires_1
#	}
#	
#	immediate = {	
#		switch = {
#			trigger = has_modifier
#			
#			mod_est_greed_1_1 = { remove_modifier = "mod_est_greed_1_1" }
#			mod_est_greed_1_2 = { remove_modifier = "mod_est_greed_1_2" }
#			mod_est_greed_1_3 = { remove_modifier = "mod_est_greed_1_3" }
#			mod_est_greed_1_4 = { remove_modifier = "mod_est_greed_1_4" }
#		}
#		if = {
#			limit = {
#				has_resource = {
#					type = energy
#					amount < 500 
#				}
#			}
#			#Nothing
#		}
#		else = {
#			if = {
#				limit = {
#					has_resource = {
#						type = energy
#						amount < 6000 
#					}
#				}
#				add_modifier = {
#					modifier = mod_est_greed_1_1
#					days = -1
#				}
#			}
#			else = {
#				if = {
#					limit = {
#						has_resource = {
#							type = energy
#							amount < 25000 
#						}
#					}
#					add_modifier = {
#						modifier = mod_est_greed_1_2
#						days = -1
#					}
#				}	
#				else = {
#					if = {
#						limit = {
#							has_resource = {
#								type = energy
#								amount < 80000 
#							}
#						}
#						add_modifier = {
#							modifier = mod_est_greed_1_3
#							days = -1
#						}
#					}
#					else = {
#						add_modifier = {
#							modifier = mod_est_greed_1_4
#							days = -1
#						}
#					}
#				}				
#			}
#		}
#	}
#}

#Desires 5, unity when gaining a planet.
planet_event = {
	id = est_desires.2
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		owner = {
			has_active_tradition = tr_est_desires_5
		}
		num_pops > 0
	}
	
	immediate = {	
		owner = {
			add_monthly_resource_mult = { 
				resource = unity
				value = 12		
			}
		}
	}
}