
# All leaders will have a common trait-point value set in defines, which they use to grab traits

# leader_trait = { scientist } - this tags the trait as a leader-trait and not a species-trait
# initial = no - if set to no, this trait can not be granted to leaders when they are generated
# leader_class = { admiral scientist }  -- OR  - if not set, it can be given to all leader-types except Rulers
# requires_traits = { trait_psionic } -- AND - leader-trait can only be randomly given on generation if the leaders species has this trait
# requires_governments = { despotic_hegemony ai_overlordship } -- OR - leader-trait can only be randomly given on generation if the Empire has this type of government form
# prerequisites = { tech_psionic_theory } - AND - leader-trait can only be given if the technology specified has been researched by the Empire
# ai_categories = { survey engineering physics society }
# ai_weight - standard drop weight modifier, scope = country

leader_trait_scientist_est_mystic = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_mystic.dds"
	modifier = {
		category_psionics_research_speed_mult = 0.05
		category_field_manipulation_research_speed_mult = 0.05
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
	
	ai_categories = {
		physics
		society
	}
	
	ai_weight = {
		weight = 25
	}
}

leader_trait_scientist_est_cognition_central = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_cognition_central.dds"
	modifier = {
		science_ship_survey_speed  = 0.10
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
	
	ai_categories = {
		physics
		society
	}
	
	ai_weight = {
		weight = 25
	}
}

leader_trait_scientist_est_chivalry = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_chivalry.dds"
	modifier = {
		category_military_theory_research_speed_mult = 0.05
		ship_anomaly_research_speed_mult = 0.20
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_biology = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_biology.dds"
	modifier = {
		category_biology_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_statecraft = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_statecraft.dds"
	modifier = {
		category_statecraft_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_industry = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_industry.dds"
	modifier = {
		category_industry_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_materials = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_materials.dds"
	modifier = {
		category_materials_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_rocketry = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_rocketry.dds"
	modifier = {
		category_propulsion_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_voidcraft = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_voidcraft.dds"
	modifier = {
		category_voidcraft_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_field_manipulation = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_field_manipulation.dds"
	modifier = {
		category_field_manipulation_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_particles = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_particles.dds"
	modifier = {
		category_particles_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_computing = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_computing.dds"
	modifier = {
		category_computing_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_new_worlds = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_new_worlds.dds"
	modifier = {
		category_new_worlds_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}

leader_trait_scientist_est_individualism_inspiration_military_theory = {
	cost = 0
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_est_individualism_inspiration_military_theory.dds"
	modifier = {
		category_military_theory_research_speed_mult = 0.5
		ship_anomaly_generation_chance_mult = 0.25
	}
	leader_trait = { scientist }
	leader_class = { scientist }
	initial = no
	randomized = no
}