
# All leaders will have a common trait-point value set in defines, which they use to grab traits

# leader_trait = { governor } - this tags the trait as a leader-trait and not a species-trait
# initial = no - if set to no, this trait can not be granted to leaders when they are generated
# leader_class = { admiral scientist }  -- OR  - if not set, it can be given to all leader-types except Rulers
# requires_traits = { trait_psionic } -- AND - leader-trait can only be randomly given on generation if the leaders species has this trait
# requires_governments = { despotic_hegemony ai_overlordship } -- OR - leader-trait can only be randomly given on generation if the Empire has this type of government form
# prerequisites = { tech_psionic_theory } - AND - leader-trait can only be given if the technology specified has been researched by the Empire

###################
# Governor Traits #
###################

leader_trait_iron_fist_est_2 = {
	cost = 1
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_iron_fist_est_2.dds"
	leader_potential_add = {
		from = { allows_slavery = yes }
	}
	modifier = {
		planet_jobs_slave_produces_mult = 0.20
	}
	leader_trait = { governor }
	leader_class = { governor }
	initial = no
	randomized = no
}

leader_trait_army_veteran_est_2 = {
	cost = 1
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_army_veteran_est_2.dds"
	modifier = {
		planet_army_build_speed_mult = 0.4
		armies_cost_mult = -0.3
		army_defense_damage_mult = 0.4
	}
	leader_trait = { governor }
	leader_class = { governor }
	prerequisites = { tech_centralized_command }
	opposites = { "leader_trait_retired_fleet_officer" }
	initial = no
	randomized = no
}

leader_trait_retired_fleet_officer_est_2 = {
	cost = 1
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_retired_fleet_officer_est_2.dds"
	modifier = {
		starbase_shipyard_build_speed_mult = 0.40
		starbase_shipyard_build_cost_mult = -0.15
	}
	leader_trait = { governor }
	leader_class = { governor }
	prerequisites = { tech_interstellar_fleet_traditions }
	opposites = { "leader_trait_army_veteran" }
	initial = no
	randomized = no
}

leader_trait_architectural_interest_est_2 = {
	cost = 1
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_architectural_interest_est_2.dds"
	modifier = {
		planet_buildings_cost_mult = -0.15
		planet_districts_cost_mult = -0.15
		planet_building_build_speed_mult = 0.25
	}
	leader_trait = { governor }
	leader_class = { governor }
	initial = no
	randomized = no
}

leader_trait_agrarian_upbringing_est_2 = {
	cost = 1
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_agrarian_upbringing_est_2.dds"
	modifier = {
		planet_jobs_food_produces_mult = 0.20
	}
	leader_trait = { governor }
	leader_class = { governor }
	initial = no
	randomized = no
}

leader_trait_intellectual_est_2 = {
	cost = 1
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_intellectual_est_2.dds"
	modifier = {
		planet_jobs_engineering_research_produces_mult = 0.20
		planet_jobs_physics_research_produces_mult = 0.20
		planet_jobs_society_research_produces_mult = 0.20
	}
	leader_trait = { governor }
	leader_class = { governor }
	initial = no
	randomized = no
}

leader_trait_environmental_engineer_est_2 = {
	cost = 1
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_environmental_engineer_est_2.dds"
	modifier = {
		deposit_blockers_cost_mult = -0.40
		planet_clear_blocker_speed_mult = -0.40
	}
	leader_trait = { governor }
	leader_class = { governor }
	initial = no
	randomized = no
}

leader_trait_righteous_est_2 = {
	cost = 1
	icon = "gfx/interface/icons/traits/leader_traits/leader_trait_righteous_est_2.dds"
	modifier = {
		planet_crime_add = -50
	}
	leader_potential_add = {
		NOT = { from = { has_authority = "auth_machine_intelligence" } }
	}
	leader_trait = { governor }
	leader_class = { governor }
	opposites = { "leader_trait_corrupt" }
	initial = no
	randomized = no
}